I think it’s both better AND worse than 1’s story mode. The levels are honestly too long? 5 minutes each for every level sounds nice at first but then it stacks and you just feel burned out by the end of it and want to move onto the other ones. BUT the greater variety of things to do makes you keep playing and try different levels! until you 1,000% it and waste all of your time.
Me encanta la estética de splatoon, se nota un mundo con personalidad y muchísima carisma. La personalización de personaje está muy logrado y la cantidad de armas y estilos de juego que hay son perfectas para todo el mundo. El modo historia tiene niveles muy divertidos de jugar y el lobby tiene personalidad propia en lugar de ser un simple menú. Su único problema es el online de Nintendo, pero eso no es problema del juego
You wanna know what woomy means? You haven't been following the story until now, have you? Well then, let's start looking inwards. All too quickly after the first game, a new entry pops up to take advantage of the new console's properties, or lack thereof, you can only guess. Smeared with the same coat of paint, but on a different canvas. Perhaps with one too many strokes, unintended or otherwise? Is this review just, fatally, my own little outlet to act as a different person? Well its not and I don't sound right rn. Let's talk about the jump, it sucks and I been slippety slippery one too many times which led me to restart entire levels... a lot... which is sad! Not like, national tragedy level of sad though, even if we're talking Vatican level.
So, new levels. I like the variety. There's an atmosphere of fleeting reminiscenses, a feeling of déjà vu of sorts, one that can only be shaken down by the occasional sweat factory level where I'm sweating like it's a 9-5 because of... it varies, chances are it's pick your poison between trying to aim mid air or silly platforms here for a silly time or fucking off.
The enemy roster has been expanded with, huh, something I affectionately call Big Suck and others. Not to mention the bosses, really scary, but a breeze compared to some regular levels. The octolings extermination ones were also a walk in the park, all thanks to my upgraded trusty dualies. You see, we can now use a buncha weapons in the main story. You get assigned one in every level that isn't about octolings, in fact. Makes solid level design, but restricting level design. The unknown is scary, and this is unknown for Nintendo to design restrictive games. Beats the alternative in Splatoon 1 of only getting to use the starter pack(tm) gun, so for that I will deep cut Splatoon's second outing some slack.
So, new levels. I like the variety. There's an atmosphere of fleeting reminiscenses, a feeling of déjà vu of sorts, one that can only be shaken down by the occasional sweat factory level where I'm sweating like it's a 9-5 because of... it varies, chances are it's pick your poison between trying to aim mid air or silly platforms here for a silly time or fucking off.
The enemy roster has been expanded with, huh, something I affectionately call Big Suck and others. Not to mention the bosses, really scary, but a breeze compared to some regular levels. The octolings extermination ones were also a walk in the park, all thanks to my upgraded trusty dualies. You see, we can now use a buncha weapons in the main story. You get assigned one in every level that isn't about octolings, in fact. Makes solid level design, but restricting level design. The unknown is scary, and this is unknown for Nintendo to design restrictive games. Beats the alternative in Splatoon 1 of only getting to use the starter pack(tm) gun, so for that I will deep cut Splatoon's second outing some slack.