Reviews from

in the past


The e-Reader levels really highlight how much of a shame it is that Nintendo didn't make an original 2D Mario game on the GBA, basically the last chance we really had for a new sprite based Mario platformer. They're great levels with lots of unique and original ideas, and collectively are about as long as SMB3 itself is... just without the proper pacing of a fully structured game and also accessible only via an expensive peripheral and impossible to obtain cards. At least the Switch Online version has all the levels unlocked, though it comes with the unfortunate loss of the vegetable and fireball switches to add some extra variety to main game SMB3.

mario and luigi are so cute and skrunkly and silly and they say "gotcha!" when they get a powerup they already have or "just what i needed!" when they get a new powerup or "bravo mario!" when they get a lot of 1-Ups and AAUGHGHGHGH

I enjoyed like 10 or so of the 38 e-reader levels and 5 of those were smb1 remakes, the rest felt like gimmicky mario maker trash, SKIP


Nintendo Switch version was short and sweet!

The best 2D Mario game. Need to try the eReader levels sometime.

Melhor versão de Mario Bros 3, joguei no switch, e os e-Reader cards são incríveis, melhores fases do jogo estão neles, me diverti demais, Mario é Mario, e às vezes me pego pensando se gosto mais de Mario Bros 3 do que Mario World.
O fato é, toda versão de GBA de algum jogo de SNES, é melhor que o original (pelo menos os que eu joguei).
Me incomodo um pouco com a jogabilidade do Luigi, prefiro jogar com o Mario, mas aí já é detalhe, o jogo é bom demais.

A melhor versão do melhor jogo já feito na história! Simples assim! As fases extras são a cereja do bolo! Jogado no Nintendo Switch Online!

Finally played the e-reader levels for the first time and all I can say is Europe was robbed

Jogaço, o melhor dos Mario Advance, com um monte de conteúdo extra bacana, a versão definitiva do Mario 3.
Bom demais e divertidíssimo

Um dos poucos jogos da franquia que me interessou, e que tem algo de especial.
Realmente uma ótima experiência, o jogo foi muito divertido de zerar, não é tão fácil, mas ainda é longe de algo fora da realidade, traz novas mecânicas como o menu de power-ups, inimigos especiais andando pelo mapa que permitem o uso de um power-up para abrir partes inacessíveis do mapa, o mapa em si, as ajudas que o Toad dá, com jogos da memória e baús que te dão poderes que muitas vezes são raros, e em geral, muitos acréscimos e novidades para a franquia...
Além disso, o jogo tem um belo design, o trabalho em pixel aqui, é de se admirar, cores vivas e até sistemas de luz e sombra que deixam a arte do jogo única e também confortante, os mapas são vivos e muitas vezes geram uma impressão de movimento, a trilha sonora é ótima já que é feita pelo mesmo compositor das músicas incríveis de Zelda, muitos sons e partes de músicas do jogo lembram outras da franquia Zelda, apenas tenho uma crítica em relação à trilha sonora já que o jogo possui uma trilha sonora pra fases de água, uma pro subterrâneo, uma pra fases de boss, uma pra castelo e uma pra mapas normais, o problema aqui, é que essas músicas não variam pelos mundos, mas não deixam de ser boas, e a falta de mais músicas em fases não abaixa a nota do jogo, é apenas um detalhe que se fosse acrescentado melhoraria a experiência, mas como isso se dá apenas em fases (já que no mapa do jogo as músicas variam pelo mundo), não vejo problema nessa questão, prefiro poucas músicas boas do que muitas irrelevantes.
O jogo tem apenas um boss nos castelos, sempre o mesmo, poderia ter mais criatividade por parte dos desenvolvedores nesse aspecto, mas faz o jogador se acostumar com o padrão do boss, já que sempre o castelo varia sua forma e mecânica, então o boss ser o mesmo não é algo realmente ruim...
O jogo tem ótimos mundos, cada um com algo especial em si, com destaque pro mundo 4 e 7, que respectivamente são, um mundo aonde tudo é gigante, e um mundo de canos, aonde possui muitas pegadinhas e uma exigência lógica por parte do jogador.
Os power-ups do jogo são uns dos melhores da franquia e são muito balanceados, o de sapo é ruim em fases terrestres mas é quase obrigatório em fases aquáticas, pois aumenta a velocidade e a fluidez dos movimentos nas fases do tipo, a tanooki é uma versão melhorada da raccoon suit, já que na raccoon é possível voar por alguns segundos caso esteja correndo ao nível máximo, além de planar e dar rabadas nos inimigos, resumindo, a raccoon suit é muito boa mas tem suas limitações, existe também outra versão da raccoon suit só que sem uma limitação de voo, e a tanooki suit permite as mesmas coisas que a raccoon padrão só que com um acréscimo, pois permite o personagem virar uma estátua imune à ataques por alguns segundos, e também a hammer suit que permite o lançamento de martelos para frente, sob trajetórias diferentes, mas voltando ao início, o jogo tem power-ups únicos e amplos, além de balanceados.
Acredito não ter mais nada o que falar, então agora, sobre o jogo em geral, muito bom, merece o reconhecimento que tem e até bem mais que jogos ruins muito hypados como o super mario bros, já que mudou totalmente o aspecto da franquia e deu uma aula para a realização de um jogo inovador, um jogo muito importante em tudo oque fez e marcou gerações com uma ótima e execução em tudo, a luta final é animadora e o jogo dá uma grande emoção e cada mais vontade de jogá-lo... Em geral, o jogo é ótimo e mesmo o foco do jogo sendo a diversão dos fãs, consegue ser muito bom em quesitos técnicos também, incrível jogo.

Unless you're actively looking to bulk up a GBA library, there's no chance you're going to start caring about Super Mario Advance 4. I'd just like to talk about some of the reasons I do.

This was Nintendo's last big swing on a GBA Mario platformer, and unlike Super Mario World or Yoshi's Island, the idea of Mario 3 running on it didn't seem like a massive technical achievement. This was the last mainline Mario game that was allowed to be a bit weird and lumpy, before the release of New Super Mario Bros brought in The Great Unification, and the character design style guide became gospel. Changes to Super Mario Bros 3 itself are fairly low-level and easy to overlook. It's the set of original e-Reader levels that get all the attention today. Some of the tweaks are welcome though.

Super Mario Advance 4 opens with a new animated introduction sequence that helps establish the scenario. Importantly, it clarifies something that many players misinterpreted about the original game - It's not a game about Princess Peach being kidnapped. Peach is actually your commanding officer in this game, sending Mario and Luigi off to help seven kings who have been transformed by the Koopalings. It isn't until World 8 that the old trope comes back in. A last minute twist that elevates the sense of peril. It's a significant distinction that Peach critics willfully ignore. She isn't a helpless damsel in this game, but a leader who actively fights Bowser's injustices. It just went tits up at the end, while she was so busy packing power-ups in handwritten letters.

This is also the sharpest Super Mario Bros 3 has looked. There's all sorts of smoke and mirrors to get this running on the NES, with the game performing arcane rituals on the right-hand of the screen to render each new tile in time. All-Stars always looked a bit misty and indistinct (though there's a chance this is associated with memories of lossy video signals, and I'm misjudging this). Advance 4 really pops with vivid colours and confident presentation. It's an ideal 3:2 sort-of-widescreen version of Mario 3.

The new Switch Online version also brings over one of the game's more obscure features. SMA4 was designed to utilise the Game Boy Player, and was one of a short list of titles to support rumble on GameCube controllers. This hasn't been overlooked by the new emulator's developers, and a Rumble toggle can be accessed via the main options screen. The game makes sparing use of it, generally only rumbling when Mario takes a hit, but if a Koopa Troopa is about to emerge from a shell you're holding, you'll get a wee jolt on the controller. It's a really welcome adjustment, particularly for those who haven't learned Mario 3's rhythms and timings by heart over years of familiarity.

Then we're back to the e-Reader levels. I think a lot of people give the wrong impression when discussing them. They're not a "secret new Mario game". They're largely a collection of novelties and experiments, but they're also an ideal curtain call for those who followed the Super Mario Advance series, incorporating features, enemies and power-ups from the previous three games. Some of them are bit more like proper Mario levels than what you'd find in an official Mario Maker campaign, but not always. They dedicate the first five spots on the list to remakes of SMB1 levels. The overriding mechanical distinction from the core campaign's levels are the e-Coins scattered throughout. A bit like the Yoshi eggs from Mario Advance 1, the Dragon Coins from Advance 2, or the red coins from the NSMB games. An additional level of challenge. There's no grand reward for collecting them all. It's just an extra tease for those who can't stop playing Mario. There's also original Toad Houses that unlock when you collect enough of them, presenting new mini-games to gain power-ups in. They're not brilliant, but a neat extra that they didn't have to go to the effort of designing, nonetheless.

Nobody's going to sell their copy of SMB3 for Advance 4, but it remains a worthwhile release for the most dedicated Mario fans, and a great choice for GBA owners. I'm very jealous of the generation who got to play fucking Mario 3 in the back of the car instead of Super Mario Land. You don't need any outside encouragement to determine whether or not you're going to play this. You already know.

Best way to play Super Mario Bros 3. The extra content and e-reader levels really make this feel complete. Thankfully the compromised screen size does not affect the stage design much. Not the best 2D Mario but still a great game.

EL MEJOR JUEGO DE LA HISTORIA ES BULLSHIT

it's mario bros 3 but you could play it at the salon while you waited for your mom's hair to dry. 10/10

The greatest title of any work of media

The e-reader levels are so insanely good that it's completely ridiculous that Nintendo locked them behind cards no one could even easily get for a peripheral no one bought

a great way to experience an already great game

Nostalgia pura, primeiro jogo do Mário que tive contato na infância.

I loved the new levels they added to this version of Super Mario Bros 3. I loved how they included mechanics from other 2D Mario games in this one. Seeing charging chucks, turnips, and the cape power-up was a welcome surprise. I don’t have much else to say about Mario Advance 4. The new levels are well-designed, and I recommend checking them out whenever you can.

mario 3 but mario has funny voice clips

its good

pues como el primero pero más calidad muy chulos los primeros 5 mundos y el resto un poco cacota

Mario 3, featuring kind of annoying voice lines, and a whole host of e-Reader exclusive levels that are now infinitely more available than ever, thanks to NSO keeping them from dying once more with the Wii U. Honestly, it being "Mario 3, but bigger" is enough of a selling point, but it's also literally still Mario 3, one of the finest 2D platformers you'll ever find. You can't go wrong either way.

Easily the best version of Mario Bros. 3, no contest. Controls well, looks good, and there's no issue with screen crunch at all.
Oh yeah and the E-Reader levels are a cool addition. Still need to play those tho.


Ich bin mit hohen Erwartungen in dieses Spiel gegangen und wurde trotzdem positiv überrascht. Für mich ist das ein perfektes 2D Mario Spiel. Die Länge der Level ist perfekt, es wurden so viele sehr coole Gegner und Power Ups eingeführt und die Weltenkarte ist die beste jemals obwohl es die erste war. Ich dachte mir oft "Ach daher kommt die Musik" als ich das Spiel gespielt habe. Das ist auch mit Abstand das hübscheste 2D Mario, aber der GBA hat irgendwie immer die hübschesten Spiele. Wenn mich jemand fragt mit welchem 2D Mario er anfangen soll, würde ich ihm entweder dieses Spiel oder Mario World empfehlen. Die neue Welt-e, die mit der Advance Version dazu kam ist auch sehr cool. Konnte nur irgendwie die Scrolling Level nicht spielen weil das Spiel da Faxen gemacht hat. Gegen Ende wird das Spiel auch sehr anspruchsvoll, was mir gefällt,

Ich möchte mich nicht ewig in einem Level aufhalten. Ich muss nicht immer die krasseste Welt erkunden oder die realistischste Grafik erlaben. Ich möchte einfach eine kurze Challenge haben und dann normal weiter Leben. Und genau das verkörpert dieses Spiel für mich.

neat game but i thought the puzzle levels were really unnecessary

Honestly pretty good port of Super Mario Bros 3, and was fun to revisit with all it's GBA-ness: the constant voice samples, the crunchy audio, Mario Bros is there, it's fun to see this on an official modern Nintendo service. I came here to check out the notorious e-reader levels, but ended up just playing through the game because Super Mario Bros 3 is neat. But I ended up coming out of it a lot more mixed on SMB3. I remembered this game being harder than 2 (USA) or World, but I didn't remember levels feeling so...sloppy. Some of them are weirdly short, or have obstacles and enemies just placed on top of a mostly flat level, there are way too many maze levels, levels can be weirdly cruel in a way that feels off. The power-ups, while a lot of them cool in design and concept, often either only exist to skip entire levels or feel like they're not utilized in levels enough to make them that exciting. It's stuff like the Hammer Bros suit not being able to break bricks, or Kuribo's Shoe being in only one short level. It feels like the team was solely focused on making a Bigger game with More Stuff, but ended up losing sight of making levels that feel as well crafted as 1 or 2.

At the same time, I forgot how much multiplayer in this game rules. Many games have borrowed SMB3's world map, but very few actually realize that it's modeled after a board game for a reason. Players 1 and 2 take turns capturing levels, while also having the ability to challenge a player's space at any time. They can race to bonus games and power-ups and use items found from roaming enemies to get ahead of the other player on the map. SMB3 not having a save feature in its original release probably makes getting through a whole game like this a lot more challenging, but later versions adding a save file allows it to be the most exciting of the side-scrollers to go through with a friend, even rivaling the New Super Mario Bros series despite not having simultaneous play.

But what about the e-reader levels? Well, I didn't like them! They lean in even more into SMB3's difficulty and have even more mazes, and while even with my frustrations I was still able to finish the main game, I couldn't get more than 20 levels into this mode. Some levels manage to have fun gimmicks, and there's somewhat of a thrill seeing an official Mario game break away from the level design formula Nintendo has insisted on for decades now, but these levels weren't fun to me. Nowadays, with save-states, the NES SMB3 is probably still my favorite of any version, as the All-Stars/Advance version removes everything unique about that game's use of color and art-style, so this version kind of has no use to me, but I appreciate Nintendo seeing that this is still worth bringing over, and I hope they do so for the rest of the Super Mario Advance series. They have their idiosyncrasies, they get weird in a lot of places, the original version will always be there so why not? This is the end of the review now, I can't think of an ending sentence, goodbye.

I never would have thought about adding voices to the NES Super Mario Bros games, but hearing Mario and Luigi speak when picking up a power-up or getting hurt definitely adds a lot and makes it feel more modern and alive. The added story elements with the cutscenes are also something I would have thought was unnecessary as the NES was perfectly fine without them, but seeing them was actually pretty cool and didn't feel shoehorned in. I do however wish they kept Peach's joke about the princess being in another castle instead of swapping it out for something more serious.

Overall, Super Mario Advance 4: Super Mario Bros 3 is probably the definitive way to play Super Mario Bros 3 even if it's not my favourite, as it adds changes which improves the NES and All-Stars versions of the games, even if I think it's got very awkward controls due to the Game Boy Advance's 2 buttons being different placement to the NES controller.