Reviews from

in the past


What a wonderful game. Amazing cast, outstanding story, great worldbuilding, fun combat, and a cool OST. Truely everything you could want from a JRPG.

It's called Tales of the Abyss because it destroys your heart and leaves a bottomless hole where it used to be.

Way better than Legendia, but doesn't quite reach the heights of Symphonia in my opinion.

Whereupon Legendia took a major step back in the battle system from Symphonia, you can see the leaps forward in gameplay with Abyss. I enjoyed the story and music too.

One of the characters can potentially turn folks off of this game though... especially early on. Personally though, I found it to be a very unique experience playing a game where a major playable character acted like this... and it leaves plenty of room for some stellar character development throughout the game's lengthy adventure. No spoilers. :)

The game's biggest flaws are two-fold:
1. The biggest gripe I had with this game is the insane amount of backtracking. It is RIDICULOUS in this... easily the most egregious of any game I think I may have ever played. The number of times you revisit the same location... it has been so long, I could be very well exaggerating, but the backtracking is imprinted upon my memory of this game.
2. Slow loading times - very noticeable on the world map.

Even with this, I'd say this is more than a solid JRPG, and one of the better experiences I've had with a Tales of game.

ok eu tenho um apego muito grande nesse aqui, vamos dizer que ele é meu comfort game. eu posso jogar quantas vezes eu quiser que eu não vou enjoar, esse é definitivamente meu jogo fav dos favs.
Tales of the Abyss foi o jogo que me fez entrar no fandom do Tales Of Series, também foi um jogo que me trouxe um conforto muito bom na gameplay.

é um jogo que realmente vale á pena apresentar pra quem nunca jogou videogame ou pra quem tem receio em jogar jrpg, eu só digo uma coisa... podem jogar esse jogo sem medo pq ele é muito bom e incrível

Truly beautiful. I really like how, initially, everything may appear overwhelming and contrived, but it gradually unfolds in an organic and thoughtful manner.

The eventual camaraderie among the party members after the rough start with all of them, the thematic depth, and the overall flow of the game are remarkable. The dungeon design is exceptional, the cities are visually stunning, and the villain rivals the likes of Dhaos.

The game handles sorrowful themes with the same sincerity and levity that great animes do. Abyss is a gem of a game that provided me with an enjoyable experience throughout, surpassing Symphonia in almost every aspect. As for the gameplay, I'm still undecided on whether I prefer this or Symphonia, but everything else is undoubtedly a significant improvement.

Guy stands out as the best bro ever and while Anise may be considered the weakest link in the game by far, she is far from being the worst character ever after you get deep in the gameplay.

The OST, while not bad, doesn't quite match the greatness of this game, except for its incredible opening. This is the best Tales of game I have played thus far.


I got over halfway, there were some story elements that actively bothered me.

Gameplay: Really good
Story: It has a very deep and rewarding story that touches your heart
Music: One of the best OST it has
Replayable: Yes
Streamed: Nope

My favorite game in the series

Tenho amor por este jogo, mas o protagonista é irritante.

Asch: Shut up! THIS ISN'T ABOUT LOGIC! You can't "possibly" understand how I feel! You stole "my past" AND "my future"! Now is all the "time" I have!

Luke: Now is all I have, too!
I don't even have a past to lose. But I've still decided that I'm "me". It doesn't matter what you think. Here I am. If that's the source of the strength you're talking about, then "I WON'T LOSE"!

Asch: Well said. I will make those words YOUR LAST, REPLICCCAAAAAAAAA!

Now THIS is peak fiction.

This review contains spoilers

Estuvo tan bueno que me lo volvi a pasar inmediatamente despues de que lo termine por primera vez

Me lo recomendaron bastante hace como un año y no decepciono. Adore muchisimo el juego y su atencion al detalle en el worldbuilding, las primeras horas especialmente me gusto mucho Luke a pesar de que era tan hijo de su perra madre que se loopeo de vuelta a caerme bien lol

Hablando de Luke veo que muchos hablan de su desarrollo de personaje a una persona decente pero algo que me gusto mucho de su narrativa es que al hacer el intento de mejorarse personalmente tambien se hizo peor al desarrollar su complejo de inferioridad, ya que al final de cuentas el camino a mejorarse no es inmediato ni derecho y Luke solo es humano. La escena donde Luke grita internamente lo mucho que quiere vivir es mi favorita del juego, eso junto la cancion Meaning of Birth me hacen querer pegarme un tiro pero tambien vivir

Algo que me sorprendio tambien es el doblaje en ingles. Tiene sus partes meh pero estaba muy bueno al menos para la party principal, especialmente Jade y Natalia. Que mala onda que no se pudo (o no quisieron?) doblar los skits tambien

Overall estuvo muy excelente el juego, tambien ame a los otros miembros de la party, especialmente Jade y Anise. Tambien me gusto mucho Natalia cuando estaba con lo de su papa pero siento que cada vez que Asch se involucra su personaje vale madres. Al menos Jade le dio un madrazo al final por eso lol

Nomas hay una parte del juego que de plano no tolero y es cuando andan como por 6 dungeons seguidos sin un boss y nomas con una escena de lo que van a hacer despues zzzzzzz

Best game ever! You should try it.

I adore fantasy media with thoughtfully-realized nontraditional magic systems, and Abyss' music-based system manages to use the 3D space offered by modern Tales games' battle systems in the most novel way yet. Also, the main character Luke has one of the most significant character arcs of any protagonist in the genre, I love watching him learn to become a decent person and take responsibility for his problems.

Great story of character development.

Perdi meu save de 30 horas e acabei assistindo o final no YouTube, também assisti ao anime. O jogo é maravilhoso, a evolução do Luke como personagem é gratificante.

oh boy i hate the gameplay but oh boy this has got to be one of the best narratives i have ever experienced

My favorite Tales of, easily. Storytelling, character development, gameplay, everything is great.

Tales of the Abyss was my the best game I played last year, borderline my favorite game of all time. I’ve never been interested in playing a game from this franchise before, I started this entirely on impulse.

The one thing that did interest me was that I had a trusted friend tell me it was almost guaranteed to be my thing, even comparing it to my actual favorite game of all time, FFVII.

This game had a very excellent English dub. There is something lost in the process, I don’t know why but I imagine probably because JRPG’s like this weren’t the biggest sell at the end of the PS2 era, but in-game party chat isn’t voiced like in the Japanese version.

While for me personally this wasn’t a huge deal I didn’t very much appreciate that the localization removed Bump of Chicken’s song as the theme in the opening cinematic, literally my favorite J-Pop band. Karma is one of the greatest songs ever and its lyrics especially convey the main philosophical conflict of the story so well. It’s melody is referenced in like 5 different leitmotifs throughout the game.

All that said, the combination of Yuri Lowenthall as the leading man with Johnny Yong Bosch in the main cast was an immediate hard sell. A duo I’m not so unfamiliar with. Yuri’s performance for Luke is scarily perfect.

His two big roles in my mind have always been Yosuke and Sasuke, characters who have this very selfish core that can come across as downright entitlement. Luke’s egotism was something I felt immediately endeared too cause it was something I was familiar with.
He’s such an insecure prick at the start and it’s pathetic and he’s my baby girl.

Abyss’s cast as a whole is so compelling flawed, and flawed ways that aren’t meant to be inherently likable, which I greatly appreciated. It’s just overall a very all-star cast too, it never feels like a character shines at the expense of another.

There’s a symbiosis between the character writing/development and the way the setting of the game itself evolves throughout. Forces outside of the control of any one person shapes them in visible ways and informs their goals and mindsets, while at the same time the specific choices these people make prompts meaningful change to the systems in place.

Speaking of the setting I found it to be so cool. I wouldn’t say it’s absolute peak work building but it got me invested in it a decent bit more than the average JRPG world. I loved the infusion of various sci-fi elements and concepts that blends well with its mysticism and other stock fantasy RPG tropes.

As I’ve said I had virtually no pre-conceptions about what Tales was or could be so it was only a bit ago I learned that Tales having bad gameplay is something of a common opinion. And I understood why that would be a take almost immediately as a I heard it but I’ll try and explain why it works for me, at least in this entry.

The way Abyss builds on its combat/mechanics is, fairly piece meal. It’s a system that doesn’t give you all its tools right away, early game combat can feel boring with how limited you are. For me this worked because progressively unlocking new mechanics was part of what kept me engaged and enticed throughout.

It’s something more akin to an action game, and influenced in more ways than a few by fighting games. Getting the hang of it mostly comes down to learning proper spacing, memorizing patterns, executing strings, and because it’s so basic at the beginning I can see why it would turn off so many people.

To me a lot standard JRPG battle systems like Final Fantasy’s ATB aren’t so different because it’s a waiting game but the edge is taken off cause execution isn’t one of the main skills. Abyss is still and RPG, but one where mechanical mastery is expected.

I don’t blame anyone who feels intimidated by this but I’d also say, it’s a system where you get out of it what you put in, it’s about patience and learning, learning in the truest sense. So I’d implore, do your best to give it a chance and find if it ends up clicking with you.

Being an RPG where you fight countless enemies, at times those enemies will be actual people. Abyss is one of the only games I’ve seen where it directly acknowledges how you as the player end up killing so many people. It’s a point of conflict for Luke early on that he actually has an incredibly hard time killing enemy soldiers, being sheltered his whole life.

The whole thing is given the proper nuance and discussion it deserves. It’s hardly a game about “killing people is bad,” but it directly acknowledges these things, and contends with them. Not as a point of praise but just as a descriptor, it feels very “mature” in how it grapples with this problem.

There can be times where characters have to do something distasteful but which is still the right thing, but there can be times where you make the wrong choice, do something you can’t take back, and there are real consequences for that. It’s the prompt for Luke’s entire redemption arc in the game.

Luke’s actions and lack of consideration end up causing a number of people to suffer. Though it’s entirely his fault, and at times indirect, they’re the consequences that resulted because of how he is all the same. And it ends up damaging the relationships he has with the people around him.

I love so much how even if it feels unfair, Luke has to deal with the fact that he lost the respect and trust of the people he was with and at a certain point they’re not just going to uncritically put up with his behavior, and he has to live with their judgment of that.

The way the writing in Abyss unfold is really quite unpredictable in the best of ways. Amazing twists, reveals, red herrings, etc. The game even has this entire second act ending that feels like it should be the final part of the story, but continues even beyond that in a way that feels completely organic and it’s another way that Abyss was able to just hold my attention and never once lose it.

The environment design is gorgeous. Fixed camera angles lets this game put as much detail into the levels as it can. Some of the best looking stuff on the PS2, undoubtedly. Not held back presentationally by its age in any way.

The soundtrack does its job extremely well. It’s not among the absolute peaks of JRPG composition overall but there definitely isn’t a bad song or mid track. And it still manages to produce some of the absolute greatest pieces of music I’ve heard in a game. Meaning of Birth, especially, I might say is just my favorite piece of video game music ever.

I’ll be getting into story spoilers now, with some light analysis to convey why this story really means so much to me. So now is the time for if you haven't been spoiled or don’t know how the story plays out, to be advised against reading further.

Lots of Japanese media has the cutting off of hair as a significant symbolic action. In a way it’s meaningful for being about letting go of a burden that had been weighing down on you, or signaling a fresh start and new beginning in life. Luke is able to look past the person he was, and the loss of his old life, in order to progress and become his own person.

And obviously, Luke’s thematic foil for the whole game, Asch, never loses his long hair. Asch in the end was never able to move past having the life he feels should have been his taken from him. Asch can only ever think, only ever agonize, over his past that he can never take back.

As Luke says, while Asch has something he lost and can’t take back, Luke never even had a past to begin with. Though that’s something else about Luke Asch can’t accept. Even though the two of them are supposed to be mirrors, and should be so so similar to each other, Asch can’t accept how the person who he sees as having everything he wanted could find so little worth in himself.

Asch is an unbelievably proud person, and someone who’s so much like him shouldn’t feel worthless are undeserving of having been born. It’s not an entirely rational feeling, but that’s what makes Asch’s resentment compelling.

Likewise, Luke his entire life craved the acknowledgment of Van, while Asch had already long ago been acknowledged by Van as a powerful ally, but still stood against him on his own. In their final fight to decide who will destroy Van, Luke says that him & Asch are pretty much the same strength wise.

Which is the impetus for Asch to challenge him to decide which of the two is stronger once and for all. While Asch can’t stand that Luke put himself down as the inferior, now that he says he’s not inferior but that they’re actually equal, is an affront to Asch’s pride.

It’s only now that Luke actually believes in himself and his own strength though, that Asch can finally prove himself in the way he wanted to, in a definitive sense. Defeating Luke at the height of his mental strength means that he was right to always feel that the life Luke had should have been his.

Because as it is, Luke & Asch don’t have any kind of future after the final battle with Van, they’re going to disappear. So, living in the moment as they are, they decide to give everything to this fight and decide the significance of what their lives meant.

The Meaning of Birth is an orchestral rendition of Karma, with two competing sounds making up the significance of what it means for it to play during this fight. The flute represents Luke, light, maybe in a way weak, but even being subdued its strength is present in a more subtle way. The loud percussion and horns are Asch. Loud, almost violently so, outwardly a very powerful sound. And in the middle of the song it comes together.

Asch loses this fight, but while he said this would decide who between them was the real Like fon Fabre, in his final stand to buy Luke time, at last reclaims his name. For Luke, going against Asch was the final mental block he needed to overcome in order to finally be able to defeat Van.

The task of eliminating Vandesdelca and saving the world is no longer something he can hope to just pass off to Asch. He can no longer rely on him like he has so many times to this point. He’s emerged as the stronger and this time his need to win over Van matters more than ever. He finds his determination.

In Asch’s death scene, you can see two statues carved onto the door of the room they fought in. One has short hair, the other long, with their hands coming together. It’s an incredibly sad moment to see Asch’s life come to an end, being the one who had to stay behind, but it also shows how, Luke & Asch were finally able to come together for the sake of achieving something.

Luke is one of my top 10 characters of all time, across all mediums and stories. Obviously I think so much about his writing is excellent and it’s apparent to anyone that he’s an amazing character, but I don’t think it has much to do with any super wide appeal he has that made him a favorite.

It’s just everything about this character came together to affect me so deeply. His voice performance which I’ve talked about, his general personality early on as being kind of whiny, kind of a bitch, insensitive, craving acknowledgment, but growing so much as a person from there.

The most personal aspect to me, and it’s a bit embarrassing to talk about, but it was around the time I played Abyss last year that I started really questioning my gender. The hair cutting trope in anime is usually associated with girl characters and it’s not anything huge but it did something in me to see Luke also get to do that trope.

And then there are a lot of ways in which Luke is a fairly sensitive person, fairly emotional, thinks with his heart. I’m not saying it’s a very significant aspect of him to have certain more feminine traits but it was something I really liked. But Luke is also a character primarily associated with identity.

Abyss as the story of how Luke comes to be his own person after finding out that a significant portion of his life was a lie. And finding his own inner strength in that. I suppose any character that deals heavily a lot with identity is someone I could see this in, Cloud for example being my favorite character.

But Luke was the kind of character that just came at the right time, right place. And is a part of the reason I was able to eventually decide this huge thing about who I am.

The story is really really good, but the game drags on for a lot longer than it needed to with an insane amount of busywork and travelling back and forth between the same few cities 5 times each. It just became tedious after a while.

This review contains spoilers

My only issue with this game is Luke's character, specifically at the end. He comes off as really whiny and annoying; his weird self loathing attitude is extremely grating.

Meu primeiro contato com a série tales, alguns dos personagens que mais me apeguei até hoje, sempre vai ter um lugar especial no meu coração.

Dá aula de como escrever um protagonista
E a party é peak

O melhor Tales(enquanto não jogar os restantes)


Pure JRPG Perfection

Possibly the greatest MC development in a video game

Has become my favorite game in the Tales of Series and I was so glad I was able to play it finally

Absolutely sensational

this is hands down the best story in the series. one of the best stories in rpgs period. obsessed with basically everything about it: worldbuilding, magic system, character development, ui, ost, main villains (also definitely best in the series), combat (i really enjoyed doing fof changes ok), the incredibly endearing ps2 artstyle and environments, everything. also it made me cry over a guy who dresses and acts exactly like shadow the hedgehog.

My second favorite Tales game and a certified banger

absolutely wonderful game that i never knew about and i can't believe i didn't play this before 2022, everyone should play it