Here's a little known secret for those that were finally able to master longitudinal airtime on a trampoline: bouncing where lightning strikes twice, three times, likely four, was a surefire psychosomatic way to throw yourself higher. Nevermind thee placebo, it's real. It's all real. You really can bounce that high.
I don't think this game is very bad, nor the reason why the franchise died, but it is honestly a bit repetitive, and not taking as much skill as vib-ribbon (a rhythm game) makes it a lot less engaging, pretty much the only optimization is trying to get all the characters as fast as possible. I get this game is a sequel to a 28 min long PS1 game but this is just so simple it feels so wrong for what a vib-ribbon PS2 game could have been. There's not even really any cool easter eggs with Vibri. I actually got the custom picture feature working on a real modded PS2 with an old Sony Cyber-shot Camera and it's nice, although obviously you can't send them through e-mail nowadays, sadly. And forget about emulating such features on PCSX2
It's a very cute game and it's nice to see another game with Vibri, and must have been fun if you were a japanese gamer in the 2000's, but it's a lot harder to enjoy nowadays.
It's a very cute game and it's nice to see another game with Vibri, and must have been fun if you were a japanese gamer in the 2000's, but it's a lot harder to enjoy nowadays.
You... jump on photos. That's it. Building momentum for jumps- a key mechanic of the game- feels awkward and unresponsive. As a sequel to Vib-Ribbon this is just bad; play Mojib-Ribbon instead, it's better despite the language barrier.
I'd probably give this an extra 1/2 star if I could import photos, but Sony pulled a Sony here and made that exclusive to a few of their cameras. cool.
I'd probably give this an extra 1/2 star if I could import photos, but Sony pulled a Sony here and made that exclusive to a few of their cameras. cool.