Reviews from

in the past


https://www.retrogames.cz/play_1062-Atari2600.php
Wizard of Wor 1980 | Atari 2600
emulador pc

1-interacción: -
2-mundo/apartado artístico: 6.5
3-concepto: 6.8
4-puesta en escena: 6.4
5-narración: -
6-sonido/apartado sonoro: 4.7
7-jugabilidad: 5.5
8-historia: -
9-duración/ritmo: 6.4
10-impacto: 6.5

6.8
6.5
6.5
6.4
6.4
5.5

38.1/60pts

63.5 promedio

I mean its one of the million Pac-Man clones that came out in the early 1980s, except you can have two people playing at once and you have goddamn guns LMAO.

Wizard of Wor is fun - but something I got bored after just a couple rounds. Nothing to really write home about, but still a fine time. The fact it’s such a blatant ripoff just with guns and better multiplayer slapped on it makes me rank it lower than the average 3/5 (which I like to rate games that fulfill what they’re intending to do). The way it kind of has these more difficult “boss” like creatures that come out, forcing you to kill them before they escape, was fun, and worth mentioning, but not enough for me to push the star rating any further.

2.5/5

CW: SIEZURE INDUCING BONUS LEVELS

Highly recommend playing w a friend, surprisingly great PvPvE game from the same year Black Sabbath released Heaven and Hell.

The only wizarding Legacy I've been playing this year, and a much better use of coin than a certain transphobic, anti-Semitic dumpster fire released today.

1980 saw an observable increase in Dungeons & Dragon's influence on arcade game design, mainly among U.S. developers. Berzerk is the best-known example of this for anyone who's dabbled in the Golden Age classics, but I think Wizard of Wor qualifies too. It helped popularize the maze chase genre alongside Pac-Man, but also adds fantasy stylings and a very Gygax-ian bestiary to shoot down. With limited lives + an AI rival to finish off, each round's got lots of action and chances to whiff or vanquish the opposition.

Of course, you've also got an early co-op multiplayer mode, which lets you and a buddy gun down the monsters in tandem. It's cute how your extra lives are represented as reserve troops, lining up like pinball, er, balls waiting to get launched into the fray. There's not much complexity to the game loop as my description would imply, but it's enough to keep me invested for multiple waves of claustrophobic shootouts. Later levels add the usual harder, faster, baddies with more ways to screw yourself over, all while a speech-synthesized emcee taunts you from the peanut gallery.

While Berzerk has the more obvious emphasis on clearing or skipping through successive randomized mazes for its dungeon crawling feel, Wizard of Wor has a more compelling distillation of early DRPG battling for arcades. The tighter spaces and seconds-till-confrontation aspect makes for better pacing, and the presentation's quite a bit nicer thanks to added speech and visual flourishes. It's one of those easily overlooked, maybe less influential/notable but arguably more entertaining turn-of-the-'80s arcade romps. Nutting one-upped the competition simply by making this a co-op experience, but every little detail beyond that adds up. And the titular Wizard counts as one of the first bosses in video games, right alongside the fortress from Phoenix that same year.

Give this a go if you haven't yet already! I'd stick to the arcade original found in various Midway collections, but the PC ports look decent as well. Whichever one you go with, it's gotta be better and more replayable than Unspoken TERF Game this season.

More detailed sprites and faster movement make it an improvement over older maze games, but it just doesn't keep my attention for long. Also, the nonsense aesthetic has always irritated me.

I didn't have the worst time while playing this, but I wouldn't say I had a ton of fun either. I thought the graphics definitely felt alright for the system and had a unique way of playing through it.

Repetitive and uninspired game ripping of Pac-Man but less fun. Big sprites for the time, I guess. Overall not awful but not good either.