Reviews from

in the past


It's just peak. Peakoblade

incredible finale to the best trilogy in gaming

The best possible end to the series that fans could've wanted, it appeals to enjoyers of the entire series, with tons of great and well-implemented fan service.

still really strong, i absolutely love the affinity system in particular which encourages you to explore and do sidequests. i think it would be really fitting for future xenoblade games on a bigger scale? but understandable if not since the growth is meant to be more vertical than horizontal like base 3. things like the enemypedia and the map trackers were all incredibly helpful.

i will say now that i've 100% the game: FUCK the superbosses and how it stresses how restrictive the gameplay can be in this game. when your party only has two healers and only they can heal, you spend most of your time praying your healers can revive fast enough because the moment your attackers get breathed on they die. terrible gimmicks that really stress test the combat system

Xenoblade 3 without a lot of the things that made Xenoblade 3 so great. Certainly still a good experience, but don't play this expecting the same emotional or gameplay highs you get from the main story.


The best combat out of the mainline games by far with a reworked crash/burst system, the game is really only held back by a slightly confusing story that I personally feel undermines both Xenoblade 1 and 2 with its additional context.

Great dlc, playing it was an amazing experience that made me enjoy the gameplay XC3 crafted even more. However, as a saga closing dlc, I ended up missing some additional context to help understand things better. Despite that, I really enjoyed getting to see old characters again. The music and art direction was outstanding, as usual. Would totally recommend it.

THE BEST DLC EVER MADE BAYBEE!!!!!!!!!!!

Honestly was such an amazing send off for the trilogy. new characters were so enjoyable and returning characters were amazing. Don't wanna spoil anything please just play it

Impressive expansion that adds onto my favorite game

When Alpha says something so double spinning edge phobic you gotta hit them with that Alrest stare

This review contains spoilers

Future Redeemed was an unexpectedly early surprise in April. This DLC was basically a full on old-school expansion, clocking in around 30-ish hours for me and my semi-completionist habits. First and foremost, this was the same level of polish and detail that I've come to love from Xenoblade Chronicles (a continuing and surprising trend with the DLC expansions).

This expansion (which is what I'm going to call it from here on out) delivered all the XC fan service that we expected from the base game: Shulk and Rex, Colony 9, and Trinity Processor nonsense. And the music, continuing the trend of the expansion music being jazzier, delivered fully. Furthermore, the combat and party management was like a constrained (and thus more manageable) take on the systems from the base game.

I loved the inclusion of "map completion" showing you the different activities or unique monsters that remain in an area. It made it so satisfying to hunt down all the different points on the map and encouraged you even more to explore the big, beautiful maps that Monolith Soft are now known for making. I didn't finish fighting all the superbosses, but I did a LOT more than I normally would.

This is right up there with Xenoblade Chronicles 2: Torna - The Golden Country as one of the best Xenoblade Chronicles experiences.

Honestly, Future Redeemed was a top-tier game and it wasn't even its own release.

killed myslef when shulk and rex came on screen peak

I started my playthrough of the Xeno series on December the 26th, booting up Xenogears for the first time with nothing more than a deep intrigue about a deeply loved cult-classic renown for its depth and thematically rich story, and now I sit here, several games later, finishing off this review having recently completed the final entry in the Xenoblade series: Future Redeemed. On the surface it may seem like just a conclusion to the Xenoblade trilogy, but instead goes one step further and embraces the entirety of the Xeno series as it aims to imbue its identity with elements from both Xenogears and Xenosaga, whether it be through the countless references that range from subtle to making you wonder "How did they get away with this?" or the usage of thematics that have been prevalent since the first Xeno game, it feels like a celebration of accomplishment and how far the series has come in its 25+ year lifespan. It is a game that screams fanservice from the top of its lungs but in a very endearing way, because despite how much its tied to the previous entries Future Redeemed is able to still create something great that stands proudly on its own two feet, cementing it as my favourite entry of the Blade series.

Exploration in Xenoblade has never been better, as map design takes a more focused approach with each region of Future Redeemed being densely packed, as opposed to the traditional vast and open biomes commonly found in previous Blade entries. Future Redeemed beckons you to interact with its map and explore all that it has to offer through its visually detailed and massively improved area design, which when combined with the highly rewarding exploration that is intrinsically tied to the newly added affinity tree system, results in an incredibly motivating cohesion of systems that work together to encourage the worthwhile time spent going off the beaten track. In addition your gem, arts and accessory slots that were previously locked behind levels in Blade 3 transition to being unlockable through consumables that are spread sparsely around the entire map, which when combined with the affinity tree allows for a large window of choice on how you want to build your party and choose between which characters are deserving of the resources you currently have. It should also be noted that this is the first Blade game that doesn't require loading between certain segments of the map, making for a seamless experience as each area flows into the other with no hitches.

"Nevertheless, our intentions will live on, and one day coalesce again. Be it tomorrow... or in a thousand years... Surely, the time will eventually come. I can see it, clear as day"

On a fundamental level, the Xeno series has always been about rejecting stagnation and pushing on towards the future, with Blade 3 leaning into this message much more than the others. Future Redeemed doesn't alter the thematics too much, choosing to build on what was established prior by still hammering home the importance on moving on towards the future in spite of adversity, but reaffirming and letting it be known that this message is not synonymous with completely casting away and abandoning the present or past. The main cast are more diverse in terms of their origins, allowing for an even representation of the past, present and future within the party resulting in not only the individual exploration of these themes, but also the interlinking of them through the interactions our characters have with one another.

Heavy emphasis is placed on the past by being shown through not just Shulk and Rex but also through a pervasive deep-seated sadness that can be found in every corner of Aionios, as the remnants of locations that once held fond memories, to us and the characters, are reduced to rubble. The present is represented by Matthew and Na'el, the two characters whom the narrative largely revolve around, and their trials and tribulations serve to demonstrate the necessity on reflecting on the past in order to learn from it as to not repeat the same mistakes, while also asserting that its perfectly fine to have things you cherish in the here and now.

Perhaps the most interesting development goes to the way the future is approached. This is not the story intended to conclude the Aionios arc, that is reserved for Blade 3, rather it's a story that ends on an future full of uncertainty, but one that has been imbued with such deep aspirations and meaning through the commitment to leave things to the next generation in the belief that there will be those to carry them on. Without the actions taken in Future Redeemed the Blade 3 cast would have likely never even started their journey, as the spark of hope ignited long before Matthew existed that he carefully nurtured and passed on, just as it was passed onto him, is carrying the hope that what was once a spark will one day grow into a roaring inferno, a coalescence of the wills and dreams of the many who came before and entrusted the future to those who could accomplish the things they couldn't. This is the message Future Redeemed delivers on, and one that I find very believable with its optimism through series creator Tetsuya Takahashi's acknowledgement and understanding of our weaknesses and shortcomings as humans, which is present in all of his works.

All in all, Future Redeemed is a brilliant thematic conclusion to the Xenoblade franchise, the first time Takahashi has been able to fulfil his ambition and give us his 6 game series. The Blade franchise may have been a rocky series for me to get through, but I'm happy to say that both Blade 3 and FR allowed it to end on a very high note, and the sheer quality of both sets a very high bar for Monolith Soft's next projects, whether there is a continuation of Xeno or something entirely different.

This review contains spoilers

Finally a Xenoblade DLC that I enjoyed thoroughly!

Very nice QoL features: You can pin items required for quests, gem crafting or even X-reader upgrades. And it will then show you if you find an enemy that drops the item you're looking for.
Finally having access to a bestiary is also very welcomed! Now we can find specific resources more efficiently.

The game does a great job at being an Openworld. Exploring & doing side quests is very rewarding, as Unlock Kits are what allow you to upgrade your characters and become stronger. And the X-reader helps you locate hidden treasures very easyly. It's just a joy to explore.

The battles flow quite well even without using chain attacks, I'm really happy about that.
Just cancelling your arts nonstop and doing Unity combos depletes the enemies HPs quickly enough.
Sometimes, I didn't even use chain attacks even though I could. It just feels better to not use those all the time.

I mostly focused on strengthening Shulk because he is my favorite character. When I found Unlock Kits, I would always use them on him first. I also had fun using Matthew, A and Glimmer.
Btw, it was really sweet seeing the father/son relationship between Shulk & Nikol and Rex & Glimmer. Seeing Nikol having the same passion for engineering than his father is so wholesome.

There are a lot of callbacks to the previous games: The moment the kids ask Na'el to sing them songs, and they name-drop famous tracks from previous Xenoblade games, it made me giggle. "Gaur Plain! Tomorrow with you! Bringer of Chaos, Ultimate!"
The original Colony 9 from Xenoblade 1 is back, along with its music and the battle theme "Time to fight".
More over, they continued to mix up environments from previous games just like they did in base game Xenoblade 3. Combining the three snowy areas from each Xeno game to create the Black Mountains was sick!
And making Prison Island the final area of the DLC was amazing. The developers really wanted to trigger a reaction in the player with all this nostalgia.

Even though he did that to serve his own purposes in the long run, seeing Z team up with Shulk & Rex to try and get rid of Alpha was kinda raw. He's the last person I would have expected to team up with our beloved Heroes.

I was quite invested in the cutscenes showing the Past of Na'el, her struggles with the war & endless killing. The voice actor did a good job portraying her emotions and making us understand why Alpha chose her as a vessel.

After defeating Alpha for good, Shulk, Rex & Alvis leave to become the new avatars of the Trinity processor. This ending really got me in the feels. I loved the story of Future Redeemed, this was a great way to wrap-up the trilogy.
Also, we learn that Matthew is part of the Vandham lineage 🤯

The end credits were so good, great music, and I love that we see a recap of all 3 Xeno games, with actual in-game footage. It was an amazing send-off.
Playing that DLC reinforced my love for those games and the Xenoblade series in general. This really is my favorite video game franchise, no doubt about it.
I can't wait to see what Xenoblade 4 is gonna be like. Because the producer said Future Redeemed put an end to this trilogy, and the next Xenoblade games are gonna be quite different, with an entirely different storyline. So I'm very curious!

----------Playtime & Completion----------

[Started on April 7th & finished on April 26th 2024]
Playtime: 28 hours
100% Completion

I gotta admit, I was a little burnt out on XBC3 when I went into this, so I was a little worried once I started it. Imagine my surprise when not even 20 minutes in, I was already incredibly invested, and by the end, I didn't want it to be over. Future Redeemed takes every system that works from XBC3 and builds upon them in such a fun and satisfying way that it makes the gameplay loop maybe the most enjoyable in the entire series. Playing as Rex is quite possibly the most fun I've had in a JRPG, Double Spinning Edge is one hell of a drug. In terms of story, I gotta hand it to FR for being able to weave bits and pieces from all 3 XBC games, alongside nods to Xenosaga and Xenogears, and do it all so coheasively, its an enjoyable tale all the way through. FR doesn't add too much new music, but the pieces it does have all stand out extremely well, with the Final Boss theme in particular being absolutely insane. My last big praise for FR is its length, because it genuinely feels like the perfect length, its not too long nor too short, I never felt like my interest was fading, it really nailed that sweet spot. In conclusion, I'm feeling full of beans and I need XBC4 stat.

This review contains spoilers

Xenoblade 3 was already peak, but the combat and design of this game elevate it even more. Yeah the story is a little confusing at points (especially if you have not played all the games), but this game really is the best Xenoblade has to offer (IMO)

Leave it to Uncle Rex!

Oh man... if you told me they could top already peak fiction i would think you were lying. this is seriously the best finale to an arc ever, the culmination of over 10 years of Xenoblade leading up to this is fucking beautiful. Takehashi you are a mad man. GIVE ME XENOBLADE 4 NOWWWW!!!!!

I binged this in one 16 hour sitting and they were not lying that future really was redeemed

HAHAAAAAAAAAAAAAAAAAAAAAAA

idk
it's difficult for me to put into words just how much I love FR. like, genuinely difficult. This game is pretty much just everything that there is to love about Xenoblade wrapped up into one package. I didn't cry at the end like with XC3 but damn did I get close, like I'll probably come back and clarify on how much I love this shit when I finally get back to replaying it but for now just like
This is peak. Genuine, actual non-overused meaning of the word. Just actual zenith of the medium storytelling, gameplay, characters, exploration, music, etc, etc etc.

Un gran final para una hermosa saga.

-possibly one of the best endings to the trilogy they could have done
-they gave closure to every loose end and every character. very nostalgic
-i love the father-son dynamic of Shulk and Nikol and father-daughter dynamic of Rex and Glimmer, they were pretty fitting and wholesome, seeing the protagonists of the old games try to be dads (which Shulk is way better at). also love the canon implications that Panacea is Reyn and Sharla's daughter, Linka is Zeke and Pandoria's daughter, and Riku is Riki's son. there's also the non-canon stretches people have made such as Ashera being Dunban's daughter
-when Matthew said "one day it might even be you" on who's going to stop Moebius, it's a cool line that teases the plot of the base game, but it doesn't really make sense why he'd say that in context lol
-the lore dump of Earth in 2054 was super cool, especially all the radio talk in the background which went over my head because I haven't played the older Xeno games but it's still cool
-I didn't quite get the ending when Matthew was leaving, was he setting off to build a new City?
-WHO IS RIKU??? WHY IS HE EVERYWHERE AND AS OLD AS TIME

Once again, unable to think of a joke because of an overdose on Peak.


Perfect conclusion to the saga but man I was so close to 100%ing but didn't wanna grind. Music fire ofc and combat still on fleek!!!! The ending as a whole was just wild won't get in depth but OMG had me out of my chair like xc2 did.

A lot of this game is absurd fanservice, but it is such delightful fanservice that i dont mind it. Most of the characters were just ok, but the story was quite interesting and it felt like a great way to end the series. Gameplay was just as fun as the base game. Side content was just alright, it felt fine but not necessary.

It is about equal to base 3, maybe slightly better just because a shorter length lets it be more focused. Must play if you are a fan.

A great expansion of Xenoblade 3.

The story is good, elaborating on the world of Xenoblade 3.

The added mechanics to combat are nice as they still allow for customization without having the class system.

So fucking peak. I have some nitpicks with certain points gameplay-wise, but they're very small. Absolutely makes up for XB3's kinda weird climax, and it makes me beyond excited for the future of Xeno.