Reviews from

in the past


Ghost Trick but soulless. Decent 7 I guess

Fantastic story, the mystery really carries you through it.

It's a Spike Chuunisoft detective thriller.

If you're a fan, you know what you're getting into. If you're not, give it a try anyways if this genre interests you. The gameplay admittedly was kind of hit and miss for me but decent. The humor was really cringe at parts and is my main criticism but if you can over look that, this is a fantastic and well-written thriller with a great cast of characters and Uchikoshi's brand of brilliance.

Uchikoshi's best work. His best character writing, grounded plot, visuals are wonderful, dialogue is funny and slick. My favorite game of all time.

KINOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


You take the role of a cop with an AI prosthetic eye that belongs to a secret division that has a machine that allows them to explore the minds of other people. Exploring their minds has you and your AI interacting with different objects in their mind's environment to open memory locks, many of these lead to diverging story paths. Outside of these areas gameplay involves just choosing all the dialogue options with people and clicking on things in the environment to look at.

Often dark but more comedic than the 999/Zero Escape series. Good writing and characters with an interesting plot full of twists that make sense when you have seen all the available story paths,. Good music, and well acted. The character models look a lot better than they did in Zero Time Dilemma.

Environment interactions can give information about a place or a person, but more often creates often odd puns or sexual comments that make the main character seem dumb/sleazy and detracts from the game by often just not fitting with the current tone of the scene or by presenting a character in a way that doesn't seem completely fitting for them. You are never really required to do anything challenging or interesting puzzle wise in the actions or sync environments, and when there is action it doesn't mesh well with the art and character models of the game.

Screenshots: https://twitter.com/Legolas_Katarn/status/1208538910969581568?s=20

This review contains spoilers

i absolutely love this game, it's been on my backlog for a bit now but the news of nirvana initiative made it a much higher priority. needless to say i couldn't be more excited for the sequel, despite having not exactly enjoyed the true ending of this game myself.

ai is incredibly engaging all the way through, and the more i learned the more it seemed to be building up something wonderful. however, i took off half a star because i simply didn't like the execution of the true end. it's bizarre to me to throw away the main character's entire (really cool) design and really makes me question the thought process behind that, especially because falco isn't exactly the most visually interesting character. the ending just completely strayed from my expectations and what i hoped to see. a strange choice that reminds me of a certain other of uchikoshi's works (if you know, you know).

i also think saito had a lot more potential than essentially just being, like, mentally ill because for some reason mentally ill people are a writing device. that's definitely my only real complaint that isn't just a personal preference.

Didn't expect to enjoy this that much, credits song grows on you.

Really good story with characters I initially disliked but warmed up to in the end. Mystery was interesting too. I didn't like the Somnium gameplay for the most part though.

This review contains spoilers

I was completely blown away when I found out Saito was "switching bodies". At that point it was pretty obvious to me that Date was in his body.
Anyway, great plot. Looking forward for the sequel :)

Quite good mystery story with a lot of good moments. The game's strength is its characters though, and I loved some of the more humanizing moments that existed, even with the pretty crazy stuff that happens throughout the game.

This review contains spoilers

This game keeps fuckin going. If you don't like anime tropes you might not tolerate this one enough to finish it, though.
All in all, a great visual novel, hard recommend.

This is a game with branching "paths" that result in multiple endings. I played about 12 hrs before dropping it, and experienced multiple endings.
after a couple of hours i felt like the game made me chase multiple red herrings that ended up just wasting leads, which would only make it harder for them to tie up the mystery and this shows on multiple endings.

The ones I experienced ranged from a heartwarming one that lazily wrapped up the mystery to another one which completely dropped the murder thingy for a side character arc which was really cheesy. Not to forget the HEAVY anime tropes, if you're not into that then don't even try.

This isn't danga, this isn't ace attorney, this was 13 hrs of my time that became dull after the 6th.

i played this once back in 2019 and had a really good time with it but upon revisiting it it turns out i had only kept memories of about 80% of it. and that 80% of the game is really very good! the mystery is well put together and has reveals that completely broke my mind for about a full month after i finished playing, the characters are very memorable and i am extremely fond of (most) of them, so on so forth. but the 20% of it that is bad really is quite bad. like it's really just very bad. it is extremely easy to repress so you can enjoy the memory of the game though, so that's nice

AI: The Somnium Files is an incredibly intriguing mystery game. While Kotaro Uchikoshi's previous puzzle games (Zero Escape series) had fun puzzles, you can feel that he, Akira Okada, and the rest of the fantastic team have really honed their craft with AI, as the puzzle segments are easily some of my favourite in any video game. With amazing acting from both a cast of insanely talented English and Japanese actors, and some of the best-written characters I've seen in gaming in a while (Mizuki in particular is a major stand-out!), AI was easily my favourite game of 2019.

My sole complaint is how horny the men (especially the main protagonist) are in the game - it's a joke that's overused to the point of it being more annoying than entertaining.

Pros:
Very well written story. Top heavy character cast but the ones who are good (Date, Aiba, Boss, Iris, Mizuki) are great loveable characters. The game is carried by its mystery and how unpredictable and hard to piece together it is, it really makes it satisfying as you start to unravel the truth. This game has some really great moments.

Cons:
Extremely cringey at times. Sometimes it's failed comedy attempts, sometimes it's something actually serious happening handled very questionably.
Outside of the characters I listed earlier, the cast is pretty weak.
Random visual bugs at times which really serve to break immersion. They weren't insanely frequent, but happened on multiple occasions and are pretty impossible to ignore.

Overall, it's a good game. I had my doubts at the start, but the game scales well. I'm glad to have gone down the Uchikoshi rabbit hole, it was a fun month between the Zero Escape series and this.

Spike Chuunisoft does it again.
They're good at making detective mystery thrillers, what can I say? This one takes a bit of an odd turn halfway through the game, but the story gets REALLY good towards the end. Heavily recommend sticking with it and seeing it through.

Shit's great. Play it for them. By them I mean the amazing and lovable cast.

This review contains spoilers

Hey Iris, I'm gonna bang ur uncle

(Kino/10)

This review contains spoilers

This game is everything I ever wanted. I enjoyed literally every second of it. The switch port is a little stuttery at times, but other than that, this was a nearly flawless experience for me. There's a J-Pop idol dance finale. What more do you need??????

One of the video games of all time.

there's some enjoyable plot in my homophobia

I loved the 999 series, easily one of the best visual novels I played with plenty of suspense, twists, and meta physics talk I've ever seen in a game. While I don't think AI really sets a bar for meta physics, the heart and character that replace it more than make up for it. This game is bursting with character and plenty of goofy over the top stuff both emotionally and comically. If you're not laughing at Aiba's stupid antics; you're probably crying about peoples relationships in this game. With an interesting mechanic in the Somnium, acting as a sort of puzzle escape room of the brain, AI is able to keep the game interesting and tell a narrative that is just immersive throughout. Now if you'll excuse me I'll be crying about my new daughter Mizuki TwT.

This review contains spoilers

Losing the thread. A story is woven sentence to sentence, scene to scene. Every piece flows to the next, not just as a sequence of events, but as a network. The attachment to, and understanding of, the cast of characters grows and develops, building into the tapestry that forms a greater narrative, the summation of every detail that can’t be captured in a single line of events. If one string breaks, the greater work may survive, but with each loose end comes a greater risk of everything falling apart.

The introductory thread is that of the protagonist, Kaname Date, being sent to investigate the scene of a murder. The victim is the mother of Okiura Mizuki, Date’s surrogate daughter, discovered at the scene frightened and clutching the weapon that killed her mother. The first Psync of the game, where Date enters someone’s “Somnium” dream realm to see what they’ve experienced, is to learn what happened and help Mizuki overcome the trauma she just experienced. For the audience, it’s plain to see that the focus of this game will be on family, with Mizuki being at the center of it all. One on side, there’s her new father figure Date, and on the other, her murdered mother and her biological father, the prime suspect. Watching her mature over the course of this extended family drama is the central thread, the one that runs from the intro to the very end.

That’s not true though. Mizuki isn’t the focus of the narrative. In fact, she’s actually a very small part of it. Well, unless her route is the first one that ends up being chosen, in which case it will feel much more significant. The story branches depending on certain decisions made in Somnium investigations, with each branch focusing on a different character. In fact, the focus on singular characters is so stubborn that the overall narrative progression takes a backseat, going down dead ends that don’t end up tying into the central plot progression in any significant way. The threads are intact, but they’re frayed and loose, barely clinging to each other at all. The loose connection that barely holds it together is from Spike Chunsoft’s favorite subject matter other than murder, parallel universes. Each thread reveals a few details, and if players reach a point where they would need information given in one of these parallel paths, the game locks progress until it’s completed. As to why this happens or the mechanics of it all… it’s completely unexplained. Unlike the Zero Escape series which also has parallel universes and locked paths, this game uses them as a plot convenience rather than a narrative hook, a sloppy way to patch up holes and get Date into the situations that would make each route different from the last. They’re only referenced to help bridge those gaps in writing, then never discussed again.

So, by the point where the audience understands what’s going on, what are they holding onto? Mizuki’s thread may work out if players happen to choose it first, but maybe the character drama jerked into a different focus instead. Maybe their path was a developmental dead-end, or maybe it was one that revealed the less-savory aspects of the protagonist’s character. Date’s goofy sense of humor shines early on, and the way he tries to look cool in spite of his obvious care for Mizuki can be charming, but he also has the quirk of being completely obsessed with pornography. Not just that, he sexually harasses a couple different characters, tanking any hope of likability. That’s on top of his abusive actions as a police officer, like invading the minds of people without their consent, and bemoaning how his subjects can’t be detained afterwards because he never had a warrant for any of this in the first place. The ethics, or lack thereof, in this situation are never addressed, so players don’t have a likable protagonist to latch onto. They also don’t have a secondary character like Mizuki to focus on, since the cast, and even the motivations, of characters in each path can be totally different. The only possible choice to fill the central role is of the titular AI, Aiba, who serves as Date’s partner. While she has some good moments, she also has no arc. She starts out as a tsundere who clearly has an affection for Date, and by the end of the story, that doesn’t change. The two have some nice banter, but it never grows or develops in any meaningful way, there’s no running thread.

In the end, that’s what The Somnium Files ends up being: a pile of frayed threads that only connect in the loosest of ways. The awkward stitching of coincidence, parallel universes, and plot conveniences knot promising ideas into a useless ball of information, pointless to get invested in when it’s being moved by such unintelligible forces. The drama is so rough that most characters end up unlikable, and the investigation gameplay is of such uneven quality that it’s hardly worth mentioning, other than marveling at how unimaginatively it presents the realm of dreams, often just reusing locations with a few exaggerated elements. Appropriately enough, it all just feels like a bad dream in itself, like there was a story with nice characters, a theme of family, and a logical presentation which was then distorted with exaggerations and a lack of conscious direction. Once it’s over, it’s almost possible to imagine how it all should be, to pick up the pieces and tie the threads back together, but as the game reminds us, there’s a wide gap between the realm of imagination and how things really are.

This review contains spoilers

Freaky Friday aint got nothin on this


A really interest history with a lot of nice characters.

One of the best games ever made. Date is the only man I will ever like. Can't wait for Mizuki Game.

Loved the story, the characters felt a little weaks at time but it was a great experience

This game, like just about every other Uchikoshi game I've played, is utterly fantastic. The story is a winding, weaving web of twists, turns, and reveals, that keep on building up and spilling forth in a very masterful way that feels like out of anything, Uchikoshi has done anything and everything to think it all through. The characters and their writing are earnest and heartfelt, their stories emotional, and the people feeling real, even when the characters themselves may be horrible people (and plenty of them are in this game). Some of the endings made me tear up, some of them caused me to sob, I absolutely love it.

The only reason I don't give this a perfect score is because of the Switch performance being abysmal in the last quarter or so really has it hitching to even move on to the next textbox or for a flashback to pop up. That and the way some of the latter Somniums are very obtuse and may require multiple tries before completing (though they are interesting puzzles in their own right with fascinating dreamlike appearances and methods to their solving) leave this the only thing that doesn't make me give this a perfect score. Despite that, this has definitely rocketed up in my list of games I absolutely love and adore and I'm very excited for the sequel.