Reviews from

in the past


yeah whipping shit is cool and all but did you guys hear that ost? now THAT was some fire, and i mean some JAMMERS, some absolute GROOVERS goddamn

7.7 pra época é um 9 e pouco
Esse jogo é um classico, o predecessor de Castlevania: Symphony of the Night. A trilha sonora é muito boa em alguns niveis e combina com o jogo. As cutscenes são bem legais. A história é bem simples mas funciona. O gameplay é um Classicvania bem polido, foi meu primeiro e eu gostei. Esse jogo foi MUITO bem feito pra época, nem parece que é de 1993.

Was not expecting to love this one as much as I did. Despite the fact that I suppose it has less options than Super Castlevania IV before it, it vastly outweighs it in smart yet brutal level design, gorgeous sprite art, especially for 1993, and some of the best chiptune music of its era. Thank god Smash brought this game some much needed light in the west, its a hell of a gem.

whipping enemies so well positioned in its many places - with wonderful in-game-universe gothic architecture and amazing in-our-universe level design, with secret paths leading to alternatives levels and a lot of verticality, causing the sensation that you are exploring dark places and fighting hideous monsters. you can also play as maria, a girl that ritcher rescue in stage 2! some people say that playing with her is the "easy mode": not exactly. while ritcher is a lot more weighty and slow, turning the game into a strategic action where you must react with cautious while positioning yourself in the level's geometry, maria is a lot more agile and light, turning the game in a platformer action where you kill monsters with a cute girl - she can even double jump! however, the difficulty is more about controlling your jumps and agility to not suffer from your mistakes. the bosses and enemies itself are great! it's a little frustrating deal with flying enemies - as well with bosses' projectiles - but the patterns aren't hard to learn. the sound direction is suberb, creating hype and tension with amazing songs - i love the VA too!!

rondo of blood is not only the best classicvania - and probably the best castlevania? but also one of the greatest videogames of all time!

First castlevania I've ever played. Its fun, frustrating in a good way and the ost is just... Well, give this rendition of bloody tears a listen. Youll get the jist.


É um bom jogo da franquia, mas não é um dos melhores. A movimentação de Richter é travada e lenta, o que pra alguns possa dificultar a gameplay (salve Maria e seus problemas se resolvem em 9933939039023923934%).

dracula is really hot and my balls itch

One time I really fucked up the tendons in my left palm because I played several hours of this game with the sideways Wii Remote. And I would gladly do it all again.

If you haven't done a jumping whip while a Dracula voiced by Patrick Seitz materialises, then turned and backflipped over his flames, and landed where his body has begun fading thus negating contact damage, then my friend you have not lived.

The blood of Belmont is strong.

Favorite of the traditional Castlevania series.
I really like how it puts more of a focus on the enemy encounters rather than the precarious platforming, especially since it has really well designed enemies and my favorite boss fights in the series.
Only complaint is trying to 100% the game is gonna put you through a lot of very unfair moments

While Castlevania IV leaned into the Hideyuki Kikuchi facet of the franchise, Rondo of Blood goes full PC-98 with kinda standard anime aesthetics. Despite that, the game pulls its style off because of the novel approach towards level selection. This must have felt kinda standard for the console, but for a Castlevania player like me it felt incredibly refreshing. Besides, the push towards a more narrative-based presentation feels like it's done in good fun.

This review contains spoilers

It was great to revisit this, the only classic-style Castlevania I'd finished until my recent excursions. It really is the best of the bunch that I've played so far, with killer tunes and a refreshing de-emphasis on precision platforming in favour of encounter design. The enemies are well designed and placed, with due consideration to their attack range, and the restricted whip options (compared to IV) are well suited for the encounters. Bosses are of special note here, engaging challenges rendered with quality pixel-art, often utilising the background for an imposing introduction.

Rondo of Blood feels like the true successor to Dracula's Curse, expanding the multi-route system by building it into the stages themselves, rather than presenting obvious binary choices between stages. Also among the stages are bonus objectives, the Maidens. There are four hidden throughout Rondo of Blood who need rescue, and in these we find another returning element from Dracula's Curse, another playable character. Maria turns the questionable gender politics of this side-objective on its head, completely outclassing Richter and making the game significantly easier, though still incredibly fun.

Rondo of Blood marks a step up in presentation for the series. The anime cutscenes add a campy flavour to proceedings, awkward as they are. Dracula's verging-on-queer-coded depiction is especially amusing, considering Rondo of Blood's proximity to Symphony of the Night, where he's all stoic and bearded. Though I appreciate what these cutscenes bring to the table, it is other elements, such as the playable intro encounter with Death, or the teasing of bosses in the background, that leave the stronger impression.

The only major gripe I have is very specific. In order to access stage 5', Dracula must have been defeated, following which the player must take the alternate route in either stage 4 or 4'. This makes no sense whatsoever, and cheapens finding the alternate route in stages 4 or 4' on the player's first go, as it produces the same result as finding the normal exit. I do not understand why this stage functions like this, and it unfortunately leads to a situation where 100% runs will likely end after finishing 5', the only stage with no boss. An anti-climactic finish, for sure.

Despite one very weird flaw, Rondo of Blood is a total classic. Anyone who enjoys this style of Castlevania owes it to themselves to play and replay this game.

Amazing game, its hard but if you come prepared then you can pull by relatively easily, stage design is memorable (partially from dying a lot, but also very varied stages) the soundtrack is excellent and the gameplay is tight
quintessential Classic Castlevania game

La versión original de Turbografx es el mejor Castlevania clásico junto con Super Castlevania 4. Maria Renard matando vampiros y monstruos a palomazos es lo mejor que existe.
Warning: No acercarse a la versión de SNES (Dracula X).

All of the "Classicvania" entries in the series are worth playing if you enjoy their mix of pinpoint platforming and precise hack 'n' slash action, but Rondo of Blood is certainly the best of them by a fair margin. Like its predecessors, this is quite a hard game, but its approach to difficulty is much more fair than the likes of Dracula's Curse or even Super Castlevania IV. (Except for the marathon five-stack boss rush near the end, but hey, nobody's perfect.) Also, though it lacks the expansive moveset of SCIV (8-way whipping, primarily), the game feels much more like "pure" Castlevania as a result. This is also one of the aesthetic high-points for this entire era of gaming, with an unparalleled soundtrack and some of the most beautiful pixel-art you'll see this side of Shovel Knight, etc. Generally, I tend to be a little bit disappointed when revisiting retro games that fans love to gush about, but Rondo of Blood is one of the few well-known "hidden gems" that actually lives up to the hype. If you can stand its difficulty, this is a must-play.

One of the best Castlevania’s ever made. Highly recommended.

This game holds many improvements and downgrades from Super Castlevania 4

The control has been reverted to the NES style of handling but honestly labeling it as a downgrade is kind of a surface level complaint.

The pure amount of options the player has leads this to be one of the few games I deem to be both difficult and fair. Every situation the player is thrown into can be worked around with the proper execution. The new backflip richter is able to do grants invulnerability for a part of the animation too so dodging enemy attacks is made infinitely easier

Using weapons in castlevania is much like Mega man in the way that using the right scenario to make an otherwise challenging section extremely more manageable never gets old. Almost every weapon has numerous chances to shine but none break the game like triple shot holy water in both castlevania 1&3.

overall the game just has alot of polish and the platforming elements along with the enemy placement just provides an experience not many platformers can replicate alongside the absolutely GORGEOUS visuals and fantastic soundtrack that give the game so much charm.




love whipping frankensteins and shit and also doing sick backflips

Amazing game, someone told me that the Dracula X soundtrack was better and I almost laughed so hard I busted a lung

O jogo mais difícil que já joguei na minha vida

Pretty cool. I like the visual style, character designs, and music. The game itself is also pretty fun. Don't really feel like doing everything that the game has to offer tho. However, that could change sometime in the future idk.

this game is ballin but i hate bone throwing skeletons

kino but alternate stage 5 is so stupid

still 100%-ed it though


I did a backflip over this wizard guy orb and this game instantly became a classic

I love RIchter and Maria so much. Playing as a little girl in a pretty pink dress I'm sure challenges the masculinity of some people but she is a badass and her ending is so funny. Richter is cool also. I love the alternate path with the levels and the OST.

I played Rondo of Blood because Professional Video Game Expert Tim Rogers will review it for his Action Button Reviews Series. I'm treating his reviews like a little book club: if he announces he will do a review and I'm interested in the game, I want to play it to for my own opinion and be better informed for his analysis.

Wow! Rondo of Blood is cool! This is the kind of game that feels like it's from 1993—hard as nails and rewards players for learning the levels. It's designed for multiple playthroughs where levels become laughably easy runs to the bosses. Getting to that point is rough. My little brother watched my play the first few levels dozens of times while I died again and again because I am bad at games. However, I could confidently turn it on and rush through quite a few levels since I played them so many times (because, again, I'm bad at games). That's a cool feeling! I can really see the DNA of this game in Bloodborne, because I had to do the run to Father Gascoigne so many times that the level design is burned into my memory.

The sprite work and graphics in this game still hold up really well, and I love the music. It's like cool guy butt rock in the best way possible.

At the end of the day, this game was never quite fun to play, although I can appreciate just about all of it. Movement is stiff and deliberate (once again, this is like Bloodborne!), and takes a pretty steep learning curve to even feel competent.