Bem, Drakengard tinha problemas, mas não nego que se destacava por sua criatividade. Drakengard 3, entretanto, decide após o primeiro 1/4 de jogo , cair de qualidade. Muito. Muito mesmo.
Dessa vez a história é muito menos interessante e o jogo é muito menos artístico. Ainda sim, no final das contas, tudo se amarra e a experiência começa a valer a pena. Zero é uma das melhores personagens de Yoko Taro e mesmo humor do jogo falhando, é obrigatório para fãs hardcore de JRPG. Não se engane, a gameplay é mais chata que a de Drakengard mesmo com o começo de jogo bom. Mas o maior ponto positivo de Drakengard é mantido: é um jogo único do caralho e nenhum outro jogo tem a mesma sensação. Nenhum outro jogo vai fazer uma reta final igual. Prepare-se para chorar!
Dessa vez a história é muito menos interessante e o jogo é muito menos artístico. Ainda sim, no final das contas, tudo se amarra e a experiência começa a valer a pena. Zero é uma das melhores personagens de Yoko Taro e mesmo humor do jogo falhando, é obrigatório para fãs hardcore de JRPG. Não se engane, a gameplay é mais chata que a de Drakengard mesmo com o começo de jogo bom. Mas o maior ponto positivo de Drakengard é mantido: é um jogo único do caralho e nenhum outro jogo tem a mesma sensação. Nenhum outro jogo vai fazer uma reta final igual. Prepare-se para chorar!
This game is broken and the frame rate is like 3 half the time but if you say it's bad I'll cut your throat. It's asinine and so horny in a way that actually puts the women in positions of power in a fucking ANIME GAME, and the score by Keichi Okabe is god-tier. I'll kill you if you disagree!! The gameplay is also fun button-mashy action/adventure shit which I am literally always down for. Please GOD if you play this game play every ending and get to that final, FINAL boss. You'll either hate it or love it more than anything and I hope you're the latter. Also the STORY IS FUN AND COOL!!!
don't care that the frame rate is awful; don't care that the combat is asinine; don't care that the game is unpolished, janky, ugly, and poorly considered in every respect; don't care that it was subject to predatory dlc; don't care that accord's requests are emblematic of some of the worst there is in side quest design; don't care don't care don't care
what i do care about is that this is the ultimate manifestation of YT's disinclination to work in games juxtaposed with his earnest belief in the medium as a vessel for greater things. in his grimmest failure, he finds light at the end of the tunnel. an astonishing exercise in empathy generation, one of the best finales in a game, and the only one of yoko taro's works that makes great use of backwards scripting + sequential playthroughs
what i do care about is that this is the ultimate manifestation of YT's disinclination to work in games juxtaposed with his earnest belief in the medium as a vessel for greater things. in his grimmest failure, he finds light at the end of the tunnel. an astonishing exercise in empathy generation, one of the best finales in a game, and the only one of yoko taro's works that makes great use of backwards scripting + sequential playthroughs
has some of the very best stuff in the series, but overall comes out as the least good entry so far with drakenier
zero and the intoners are amazing spare five, the accord/old world stuff is really fucking cool to think about and mikhail/micheal is one of the best characters in the series.
yet the pacing thats worse than dod1 and poor character dialogue between disciples (shitpost tier stuff, but dod1 shitposted this kind of stuff way better) bring it way down.
not even mentioning the gameplay and music, which is extremely unambitious and doesn't live up to the pure energy and insanity that drak 1 had despite that game being in the stone age compared to this one technically.
the only time i feel like it lives up the past entry is when its imitating it during that moment (although i think it's a way better take on the idea, fucking evil)
zero and the intoners are amazing spare five, the accord/old world stuff is really fucking cool to think about and mikhail/micheal is one of the best characters in the series.
yet the pacing thats worse than dod1 and poor character dialogue between disciples (shitpost tier stuff, but dod1 shitposted this kind of stuff way better) bring it way down.
not even mentioning the gameplay and music, which is extremely unambitious and doesn't live up to the pure energy and insanity that drak 1 had despite that game being in the stone age compared to this one technically.
the only time i feel like it lives up the past entry is when its imitating it during that moment (although i think it's a way better take on the idea, fucking evil)