Reviews from

in the past


tried playing but makes no sense

Wonderfully rich game that always has something new for you. People like to knock the UI, which is fair, but in a lot of ways it really works; full use of the keyboard severely reduces the bottleneck between wanting to do something and getting it done. Yes, lots of things are hidden in arcane menus, but there's not too many of those, and with time you'll have them down to muscle memory and designating a spare stray llama to be neutered in a tenth of a second flat. That said, it can certainly use reworks in some areas, but that's more a matter of keeping things consistent. Many menus have their own idiosyncrasies that raise the learning curve just a bit more than necessary.
Ultimately it's a very impressive and unique project that does things no one else has come close to, but mechanically still needs lots of work for a chance at the mainstream. Still very worth your attention.
GOAT.

Had to watch two hours of tutorials to begin to understand it.

It's a game with a very high skill ceiling at the very start due to the archaic UI, but it provides infinite amounts of entertainment to those who can overcome that hurdle.


I have no idea what the fuck I’m doing, and it seems a majority of other players seem to be on that same page.

either you like it or you don't, but this game is something everyone should at least investigate

this is one of those games that is incredible and which I will probably never have time to properly enjoy. maybe the steam release will smooth it out and make it less of a full day commitment to get something out of it. I'm going to buy it anyway, I owe it that much, partly for the time I've put into the free one and partly because a project of this magnitude deserves my money. America can't give Toady healthcare but maybe I can.

Absolute beast of a game. Makes you realize this is what the game industry should look nowadays, complex games that favor player creativity and simulation of real life.
You can't really write a review on everything on it, but believe me when I tell you that once you get pass the UI (which is frankly terrible, but a price you pay to get to the diamond inside this game) you will discover a world so vast, so rich, so alive and full of posibilities. Words fail to describe the absolute liberty you have in this game, and the complete randomness in which your story will shape.
And example from a fortress I ran a couple of months ago: Everything started nice, made my dwellings by excavating on the floor because I couldn't find a mountain that was sturdy enough. Anyway, after a couple of seasons ingame (2-3 years) I indirectly angered the local rhesus macaque monkey population, which resulted in an invassion by close to 50 monkeys to my hold. What followed was a massacre to the monkey population, with dwarves using them as flails when alive, and then as axes when they splintered their bodies, and finally throwable objects once their limbs got removed. After that, two or three seasons later I got invaded AGAIN but this time by gray langurs. Another massacre ensued, with my dwarfs getting enough bone and leather to craft wealth for the traders to buy.
And then I got invaded by a collection of weremonkey men and werecamel men with dresses full of coins as weapons that completely fucked up my hold and bit the few survivors, guaranteeing a breakout of werecamels and weremonkeys in the zone for generations. And at that point I had to restart.

I don't joke when I say thins: You are missing out your favorite game by not playing this.

Maybe actually the best game ever made

it's not pretty, it's nigh impenetrable, it's only fun if you make your own fun, it's never gonna be finished, overall it's a mess, but it's so resolutely its own thing and unlike anything else -- and in particular completely unlike the games that keep coming out that try to sell themselves as dwarf fortress knockoffs -- that i can't not love it.

this may sound weird but i genuinely believe if more people had the time and resources to pursue their personal creative projects, this is what a lot of them would look like -- just setting off on a journey in a completely unexplored direction and making something that no one has ever made before. just as an example of that, it's invaluable to me. world heritage stuff

How the fuck am I supposed to rate dwarf fortress?

O maior auto gatekeeper do mundo dos jogos

Control a colony of dwarves on the edge of maddness as they try to survive winter, starvation, goblin invasions, and your ineptitude.

The level of simulation going on in this game is intense and overwhelming, which is kind of the point. As you play the game, you build up knowledge of what it takes to help the dwarves survive and thrive, learning from your mistakes and exploring the systems and features of the game.

The UX is terrible and the base graphics are intensely hard to parse, but this is still probably the best colony sim game on the market. Download a graphics pack or wait for buy the updated version on Steam -- you owe it to yourself to play this game, quit in frustration 4 times, and then finally get it and build a massive, multi-level fortress full of drunken, dwarf assholes and the cats who own them.

Dwarf Fortress is awesome.

you do not beat dwarf fortress.

from the first time i actually understood how to play it has been haunting me. the voices in the back of my head whisper to me, saying to play it forever and ever. the only way to win, to be satisfied, is by playing and losing again and again. to all who suffer the same affliction: my condolences

They forgot to put in the graphics

I want to give this 5 stars due to the sheer massive amounts of influence this game has but unfortunately the UX is probably one of the worst ever conceived in a "video game". The emergent gameplay in this title is probably the most impressive technical achievement in any single player strategy game though and is easily sets the bar for what games will be in the future

I just play it for the wrestling

the greatest pleb-filter of our time.

This is the ultimate game. The best game of all time. Maybe hyperbolic.

Well definitely my personal favorite game of all time. I've been playing it since before there was a z layer (pre 2007) and I have gotten back to it and drowned in its complexity over and over again through the course of these years.
I love it.

Yes, this game has a learning curve reminiscent of the Theodosian Walls of Constantinople, but stick with it and you'll have one of the deepest games ever made, NO HYPERBOLE. Ok, maybe a little, but what other game generates entire world histories as well as civilizations, gods, monsters as well as characters with backstories? What other game lets you watch your dwarven comrades slaughter each other over a stinky bedroom? This game has generated so many stories over my years of playing, it's nuts.

Tarn and Zach have been hard at work on this game since the mid-2000s and it makes me so happy to see more and more people at least try it out as its popularity has grown. With the upcoming steam release I'm especially excited to try that new tileset, it just oozes 16-bit charm.

If you're thinking of getting into this game, I would highly recommend the quickstart guide on the dwarf fortress wiki, as well as watching Kruggsmash's excellent tutorial video on youtube, and also checking out one of Vinesauce Joel's streams of it. Just keep one thing in mind while playing: you DON'T have to know every mechanic to play, you only need the fundamentals - how to make food, alcohol, assign jobs, make stockpiles and defend yourself. Once you have that under your belt you can start experimenting with other stuff. Just beware of the clowns. Strike the earth!

Extraordinaria complejidad, hasta tal punto de que no sé jugar de verdad.

FUCK im fucking STUPID this RAAAAAAAAGH

Lo de este juego es digno de estudio, en el mejor de los sentidos. Con un equipo compuesto por dos entusiastas de los videojuegos y un desarrollo que se ha extendido a lo largo de casi veinte años, Dwarf Fortress no está ni remotamente cerca de alcanzar su versión final. Lo que aparentemente es un complejo juego de estrategia y gestión con gráficos ASCII va mucho más allá: se trata de un simulador de fantasía con el objetivo de emular cualquier cosa. Sí, sí, CUALQUIER COSA. Climatología, ecosistema, personalidades, eventos históricos, religiones, magia, economía... Una proeza titánica solo posible para un par de hermanos lo suficientemente locos como para seguir adelante durante décadas manteniendo la espectación.

Para que os hagáis una idea, se empieza generando un mundo bajo ciertos parámetros determinados previamente por ti. Tras esto, eliges si quieres jugar como una colonia de enanos en un punto concreto de ese gigantesco plano, o como un aventurero independiente de la misma u otra raza. Cuesta cogerle el tranquillo y el inglés puede suponer una barrera añadida, pero dedicándole el tiempo suficiente se convierte en una experiencia totalmente única.

Actualmente el juego se encuentra aproximadamente a la mitad del desarrollo, y aun así ya tiene una cantidad de contenido y posibilidades ridícula. Merece mucho la pena probarlo, si el aspecto ASCII no te convence hay muchos mods que vuelven el apartado visual mucho más comprensible.

Awful game, incredible non-game. The !!!FUN!!! memes encapsulate the experience of Dwarf Fortress better than anything else.

The gameplay quirks of Dwarf Fortress are, pun intended, dwarfed by the sheer scope of the project.


DF is one of tremendously few games that can consistently invent novel situations. One can see the threading if they squint, but when the game is explaining that your recently-vampirized dwarf has been executed because he was too excited about it to keep the secret to himself, or that your poor woodcutter was crushed by a tree because he was spooked by something nearby and ran under it as it fell, the limitations stop mattering so much.

had a fort running with some masterwork mods that allowed for a workshop known as a "prayer station". dwarves can "work" at the prayer station, praying constantly for a 10% chance at receiving food or drink. i replaced every single thing in my fortress with a huge grid floor of these and forced everyone to pray constantly for food. it was able to sustain itself, and any dwarves that went insane were quickly struck down by the animated swords that floated around the fortress