in terms of presentation, the lush color and detail of this port stands out from the snes original (also benefiting from better music—while still fuzzy in a way i don't mind at all—than the wonderswan version), and it's my favorite version of the game. i'm only a bit sad that it's marred by erratic input lag in battle menus (and frequent entirely discarded inputs), perhaps keeping this from being the sole and absolute best version... though i still choose it over the rest, ultimately.
anyhow, what can i say about final fantasy IV? in so many ways this is the quintessential final fantasy. this would be a great place for anyone to jump in, and a crucial one for curious fans of the newer titles.
anyhow, what can i say about final fantasy IV? in so many ways this is the quintessential final fantasy. this would be a great place for anyone to jump in, and a crucial one for curious fans of the newer titles.
One of the things I had always wished to do in the original FFIV was to get some say in who was in my party. This game allowed you to choose your party for the final dungeon and added some great extra content and I really appreciate it for that!
For that reason I really really wanted to like it but unfortunately there were some slight glitches that killed it for me. The ATB would occasionally (read: often) glitch out and give a turn to the wrong character, and there was some slowdown in battles (this wouldn't normally be a problem, but the game actually ignores button commands that you input during slowdown frames). This was a constant source of annoyance for me, and this was made worse by the fact that it's a fast-paced ATB game.
Evidently these glitches didn't bother other people as much, so your mileage may vary.
For that reason I really really wanted to like it but unfortunately there were some slight glitches that killed it for me. The ATB would occasionally (read: often) glitch out and give a turn to the wrong character, and there was some slowdown in battles (this wouldn't normally be a problem, but the game actually ignores button commands that you input during slowdown frames). This was a constant source of annoyance for me, and this was made worse by the fact that it's a fast-paced ATB game.
Evidently these glitches didn't bother other people as much, so your mileage may vary.
This review contains spoilers
A bit quaint now, but when Tellah dies because he cast Meteor, which cost more mana than he has, I was blown away by how they made the game mechanics be part of the narrative. Before this game I thought of the story and gameplay of games separated by a wall, never to interact
Final fantasy serisi 4. Oyunu ile birlikte gerçekten seviye atlıyor. Bu oyunda ilk kez ayakları yere basan bir hikayemiz ve karakterlerimiz var. Cut scenelerimiz de o dönemin imkanlarıyla hazırlanmış ama sırıtımıyor. Oyun her şeye rağmen size hikâyesini anlatmayı başarıyor. Hikâye ise sonlara doğru biraz sapsa da güzel. Karakterleri anlatmak istedikleri hikâyede güzel yedirmişler. Oynanış sonlara doğru grind ile baymasa gayet güzel. Oyunusiz bitirmek isterken oyun sire karşı çıkarak bitmemek için elinden geleni yapıyor. İlla defalarca aynı mobları kesmenizi istiyor. Tüm yan görevleri yaptıktan sonra keşke grind yapmaya ihtiyaç duymasaymışım sonuçta yan görevlerde de kastım ben charlarımı. Karakter sınıfları güzel zamanla saldırı da sıra tabanlı savaşlara güzel dinamik katmış. Serinin bundan sonra ne kadar iyileştigini görmek için sabırsızlanıyorum.
My first and, as of now, only Final Fantasy game.
If the party didn't go to space and deal with aliens, if this was a simple, grounded story about a man's quest for redemption, I would like it many times better.
Cecil's quest for redemption is so good that I have to say that "I like this game", but most everything about the space story up until the very ending is bad.
I am, honestly, happy I played this, but I spent about half of it wanting it to be over.
ATB sucks so much ass.
If the party didn't go to space and deal with aliens, if this was a simple, grounded story about a man's quest for redemption, I would like it many times better.
Cecil's quest for redemption is so good that I have to say that "I like this game", but most everything about the space story up until the very ending is bad.
I am, honestly, happy I played this, but I spent about half of it wanting it to be over.
ATB sucks so much ass.
A solid way to play the game, though it has the usual trappings of not feeling like explaining anything - this was one of the first 'proper' RPGs I played as well as my first Final Fantasy, and the obtuse nature of it meant I quickly grew fed up with running into walls.
In hindsight, it was the folly of youth that stopped me from making any progress, but now the Switch version is out, I don't see much of a reason to return to this one.
In hindsight, it was the folly of youth that stopped me from making any progress, but now the Switch version is out, I don't see much of a reason to return to this one.
I have completed base stuff of FFIV and advanced content. As first thing let me say that additional Advanced content is better than FF I, FFV and definitely FFVI, on the level of FFII. You actually get a story in Advanced version and story is what I like the most about FF IV. Maybe it is SNES level graphics but if it got AAA treatment it would be one of the best stories of FF series. It is deep, unexpected and all makes sense. It reminds me of FFIX in a lot of ways :). I love when RPGs slowly reveal truth about pathetic fights of mare earth dwellers are just tiny part of bigger plot with ancient, evils fallen civilisations etc. FF IX has some of it.
Dungeons in FF IV are still mazy like in FF II but little less, without damn trap rooms.
Characters all great and well written. You can always predict how character will act, but never what will happened to them and this is how I feel it should be. On the other hand antagonists are compelling and understandable.
Battles often are without mercy and some grind is required. All characters have their class and function and some are better – I mean there are major differences in power level. I like only because there is often not much choice for picking as you get set of characters you have to use. You need to play your best and worst cards to win. No one is OP.
It is not one of the best games I have played but it is close. It does a lot of things very well.
Dungeons in FF IV are still mazy like in FF II but little less, without damn trap rooms.
Characters all great and well written. You can always predict how character will act, but never what will happened to them and this is how I feel it should be. On the other hand antagonists are compelling and understandable.
Battles often are without mercy and some grind is required. All characters have their class and function and some are better – I mean there are major differences in power level. I like only because there is often not much choice for picking as you get set of characters you have to use. You need to play your best and worst cards to win. No one is OP.
It is not one of the best games I have played but it is close. It does a lot of things very well.
You can't go wrong with this. Final Fantasy 4 defines what a solid RPG is. Action-packed, mysterious and scary at times. I praise soundtrack, gameplay and environments. The score blends very well with the colours, especially during battles.
It may be too hard in some sections to the point of actually giving up. However, this is solved by paying attention to resource management and monster properties. For example, I found out that Toad and Confuse (which I rarely use) are extremely useful in the Underworld.
Check it out!
It may be too hard in some sections to the point of actually giving up. However, this is solved by paying attention to resource management and monster properties. For example, I found out that Toad and Confuse (which I rarely use) are extremely useful in the Underworld.
Check it out!
It's a great game and the one that really introduced me to the franchise. The story didn't age very well, but at least it's admirable for its time.
It lacks some things of a normal RPG, since it is oriented mainly to new players, as there is no customization, the difficulty and exploration are at a level a bit too "basic", but it's still great and quite fun. For example, the strongest swords are given to you for free in the dungeon chests instead of having to buy them. The gameplay is very good, although it gets really interesting when you are more advanced in the game, because as for the difficulty, the game is too easy for me, although that's because I already have experience in this kind of games.
This GBA version features a reworked interface and some quality of life improvements to the game. It feels like a mini version because of the font and sprite size, but it's actually quite the opposite, as it's a version with extra content and without any cuts. The music sounds great and the graphics were improved a bit, the backgrounds of the battles for example were completely redone and look very cool. Although as a negative aspect, this version presents lag in menu navigation, which is not annoying most of the time, but it does in the final battles where you have to choose fast and well your commands.
Perhaps the only detail that makes it less outstanding than some other games in the series, is that the game lacks customization as I mentioned at the beginning, and that is something that all Final Fantasy games before and after this title have. However it does have the merit of introducing the ATB system, something very cool that although it's not really perfect and can be tedious at times (you can't skip character turns), it's still a great and very innovative alternative for its time that many future Square games would use as a base.
Conclusion
It's a good game that doesn't stand out much today, though I still recommend playing it for its historical importance and how entertaining some bosses can be at the end. I really enjoyed revisiting this game, my first Final Fantasy, on my Game Boy Advance.
It lacks some things of a normal RPG, since it is oriented mainly to new players, as there is no customization, the difficulty and exploration are at a level a bit too "basic", but it's still great and quite fun. For example, the strongest swords are given to you for free in the dungeon chests instead of having to buy them. The gameplay is very good, although it gets really interesting when you are more advanced in the game, because as for the difficulty, the game is too easy for me, although that's because I already have experience in this kind of games.
This GBA version features a reworked interface and some quality of life improvements to the game. It feels like a mini version because of the font and sprite size, but it's actually quite the opposite, as it's a version with extra content and without any cuts. The music sounds great and the graphics were improved a bit, the backgrounds of the battles for example were completely redone and look very cool. Although as a negative aspect, this version presents lag in menu navigation, which is not annoying most of the time, but it does in the final battles where you have to choose fast and well your commands.
Perhaps the only detail that makes it less outstanding than some other games in the series, is that the game lacks customization as I mentioned at the beginning, and that is something that all Final Fantasy games before and after this title have. However it does have the merit of introducing the ATB system, something very cool that although it's not really perfect and can be tedious at times (you can't skip character turns), it's still a great and very innovative alternative for its time that many future Square games would use as a base.
Conclusion
It's a good game that doesn't stand out much today, though I still recommend playing it for its historical importance and how entertaining some bosses can be at the end. I really enjoyed revisiting this game, my first Final Fantasy, on my Game Boy Advance.
This review contains spoilers
My first mainline Final Fantasy is still my favorite 2D game in the series. The story holds up well even today, with a great balance of humor and heartbreak. The first iteration of Active Time Battle was fun and challenging, especially if playing on fast Active settings. As with every other game in the series, Nobuo Uematsu was totally in his element when putting this soundtrack together.