Reviews from

in the past


A great entry in the Final Fantasy series. For first timers to the series, I would probably recommend this first. Great story combined with expanded upon gameplay that's familiar to JRPG fans. Though, the one thing I truly did not like was Blitzball, but it's few and far between each time you play.

I cried so much in a good way.

Esta opinión sólo aplicar para FFX: la historia es genial. La trama no tanto. Tidus es muy odiado por las razones incorrectas. Creo que si algo se le puede reprochar es que poco o nada influye su presencia en los acontecimientos del juego.

A visual feast with two great games. With enhanced art and music, and tons of extra in-game content this is a must-buy for all JRPG fans.

X is bad, X-2 is good and the game should have always been about the girls going on treasure hunts.


ffx is my favorite ff
x2 is an alright game

Don't think this one is my thing, but I could eventually come back to it.

Great game, super fun and deep...and I'm only talking about the Blitzball mini game!
For real, this game is great - a top tier Final Fantasy. I loved Yuna. I loved my dad.

I just want to preface the score to say that FFX is one of the best Final Fantasy games in the series and the re-master on the Vita makes it even more of a joy to play in a portable format.

Unfortunately, it also comes bundled with the cringe-fest that is FFX-2, which I just can't force myself to complete, so have had to mark the collection as "Abandoned".

If Square bothered to remap lip flaps to dialogue and fixed the stiff walking during cutscenes this game would be Heaven on Earth.

good shit. tells a good story in a reasonable time frame, great music, fun cast with solid development. truly special

Sphere grid is among the most innovative and delightfully customizable RPG leveling systems, and having access to the entire party in every battle is refreshing and kept me thinking. By the end though, it became fairly easy to steamroll even some endgame bosses, thanks to just enough grinding in the midgame.

Game came used without the code for X-2 :'(

This review contains spoilers

Final Fantasy X (FF10) and its sequel, Final Fantasy X-2 (FFX-2) are the first Final Fantasy titles to debut on the PlayStation 2, as well as being the first in the franchise to be fully voiced. Naturally, both of these facts earned both titles a lot of attention, but are both titles within this collection deserving of that attention, and more importantly, of gamers' time?

FF10 certainly shocked a lot of people when it first released. Whilst previous FF titles had been well received for their visuals when they released, nobody had ever seen anything like this in a video game before. FF10's visuals are gorgeous, especially in the remastered version, and, whilst they may not be as awe-inspiringly realistic as we all believed them to be at the time of release, they do still hold up well, even today. Naturally, FFX-2 runs in the same engine, with a vast majority of its assets being recycled from its predecessor, and therefore, it also looks just as pretty.

It isn't just the graphical prowess of these titles that help bring Spira to life, but the vast range of aesthetics too. From dark caverns, bustling cities and thunderous plains to beautiful fields, lush forests and snowy mountains, Spira is a joy to explore, despite its more linear layout in comparison to other FF worlds.

Sadly, the two games don't really have much more in common than that. FFX-2 made a lot of changes to the world it inherited, and it really shows. Take, for instance, the soundtracks.

One of the aspects of the Final Fantasy franchise that is nearly always considered among the most iconic parts of an entry is its soundtrack, and FF10 is no exception. It has so many beautifully composed, atmospheric and emotional songs such as To Zanarkand, with music in each area of Spira matching its environment spectacularly. It also has spectacular battle themes, particularly Enemy Attack and Otherworld.

Sadly, the same cannot be said for most of FFX-2's OST. Rather than build upon some of the beauty of the original game's music, FFX-2 opts for more of a pop style, with some jazz lounge thrown in. It's incredibly clear that composers Nobuo Uematsu, Masashi Hamauzu and Junya Nakano did not return for the sequel, being replaced by Noriko Matseuda and Takahito Eguchi, and the new direction just doesn't work in this setting. Sadly, that is a recurring theme with a lot of FFX-2.

Character design is another aspect that the original did far better. Whilst there are some characters, such as Seymour with his long, weirdly styled hair, do have some interesting design choices, for the most part, FF10 has some fantastic character designs. The Ronso are one of the coolest species in FF to date, and characters like Auron and Jecht ooze coolness. Of course, there are some oddball designs too, but overall, FF10 did a good job.

Admittedly, FFX-2's character design isn't all that bad either. However, this may be down to the fact that most designs are recycled from its predecessor. Having said that, Yuna, Rikku and Paine have mostly good designs in the different outfits they can all attain by changing job class. Unfortunately, a lot of FFX-2's character design seems to serve as solely fan service, with a lot of outfits being very revealing, including new antagonist Leblanc, and more worryingly, the underage Rikku, who is by far the most revealing of the 3 main protagonists. Players also get treated to a two minute cutscene of the three protagonists in just swimwear in a hot spring, which definitely feels like it was added on solely for fan service. It could be argued that the same could be said for Lulu in general in both games, but at least she isn't running around with nothing but a bra on her top half.

Of course, beauty is only skin deep, so what about the characters in terms of writing? For the most part, FF10 does a wonderful job of giving its characters meaningful origins and making its main cast very likeable, although there are times when a certain party member is very easy to dislike. However, FF10 has some great character development, with said party member redeeming himself over the course of the rest of the game.

Once again, FFX-2 fails to keep up with its predecessor, with some characters seemingly regressing rather than progressing. Both Yuna and Rikku are far more childish than their younger selves in FF10, and they are both fairly annoying throughout the game. FFX-2 does try to explain the changes in Yuna's character in particular, but does a poor job of doing so. Also, many other characters, both new and returning, are even more annoying, such as Brother, who plays a comedic relief role with an incredibly pervy attraction to his own cousin, Yuna, and Leblanc, whose purpose in this game is to annoy the player and gush over another new face, Nooj.

One thing neither game is particularly good at is the voice acting. FF10 has the excuse of being the first voiced FF title, but FFX-2 does little to improve upon it. The games do have some redeeming voice acting moments, with James Arnold Taylor doing a mostly good job voicing Tidus, and with names like John DiMaggio also gracing the cast. FFX-2, in particular, also stars George Newburn and Rick Gomez, whose roles here would lead to them later voicing Sephiroth and Zack Fair in the FF7 games, respectively. However, both games suffer from monotony and many cringey dialogue moments which may garner some laughs.

Alas, in the case of FFX-2, the dialogue isn't the only aspect of its writing that is often cringey. One of the things FF10 can pride itself on is that its story is an emotional journey filled with friendship, love and sacrifice. Whilst a couple of the themes are used in FFX-2, it lacks the raw emotion, and honestly, plays off more like a JRPG take on Charlie's Angels or Totally Spy.

One thing both games do well is character progression. FF10 forgoes the traditional level up system for Sphere Levels, which allow you to traverse a board called the Sphere Grid. The Sphere Grid is unique in that, rather than having set level up bonuses, you can travel in any direction you please and have full control over your party's growth, especially if you are using the Expert Grid. The main downside is that, unless you plan to abuse the one hit kill move present in FF10, you will need to do some serious grinding to stand a chance against the endgame super bosses. On top of this, FF10 also has a fully customizable weapon and armour system, allowing you to choose which abilities your equipment has. Again, the downside is that you may need to do some serious grinding for the best equipment if you want to take on those super bosses.

FFX-2, however, returns to a more traditional level system, and brings back FF's fabled job system. Each job learns its own abilities, and as a character fights as a specific job class more, they learn more abilities for that job. You also get to change class mid battle via the Dressphere and Garment Grid system, in which you can equip specific jobs to a grid and then equip that grid to a character. This lets you focus on learning specific job abilities on each character, so you can make some awesome combinations. For example, you can give Yuna a magic orientated equipment build, then equip her Garment Grid with solely magic based jobs, like White Mage and Black Mage, whilst Paine focuses on physical damage, using classes like Warrior and Samurai.

As for the battles themselves, both games differ greatly. FF10 has a much more traditional turn based system, in which using different moves and abilities will either delay or prioritise that character's next turn. It is a rather relaxed and easy to get a hold of system. On the other hand, FFX-2 opts to use the Active Time Battle style, a staple for the FF series that most of its games utilize one way or another. In the case of FFX-2, like FF10, different moves will make a character potentially wait longer before they can go again, but, unlike FF10 and more like previous FF games, enemies won't necessarily wait for you to decide your actions before attacking again. With the ATB system and Garment Grid system combined, FFX-2 actually has some of the best turn based combat in the series.

Also, what is a FF title without minigames? FF10 has a few compulsory ones that must be completed to progress the story, but they are more like puzzles than minigames. It also has multiple optional minigames, all of which give access to items needed to make the ultimate Celestial Weapons. Some of these are asinine to complete, but the rewards are well worth the effort. FF10's biggest minigame is Blitzball, which is introduced early in the story, but is available throughout the game, and even allows you to recruit new team members as you explore Spira.

FFX-2 is also no stranger to minigames, with many being compulsory for the 100% completion ending. Unfortunately, most of them are either boring or just plain frustrating, often with little to no reward outside of not locking out the true ending. Blitzball does return, but is now played via a managerial style. Think of it going from FIFA to Football Manager.

Perhaps the thing that FFX-2 actually improved the most was FF10's monster catching. In FF10, you can use specific weapons to capture monsters in each area, and you can create a sort of living bestiary at the Monster Arena, unlocking more nasties as the owner of the arena creates more as you bring them in. In the later releases of FFX-2, you get the Creature Creator, where you can capture, train and battle with monsters. You can even recruit the creatures into your own party, swapping out Yuna, Rikku and Paine, although they will be controlled by AI rather than the player. The Creature Creator even gives you access to non-playable characters from both games who can fight alongside you, including Brother and some of the original party members from FF10.

Potentially, the most frustrating part of either game is FFX-2's different endings. The 100% ending is the true one, naturally, but so much as the wrong dialogue option, not talking to a specific, random NPC at a specific time, or even in one case, not failing a minigame enough times before succeeding, can you lock you out of 100%. For those who enjoy the game and the completionists out there, you at least have NG+ to try and get what you missed the first time round.

Overall, the collection is worth having, even if you only get it for Final Fantasy X. It still holds up as one of the greats of the series, and is well worth picking up in HD. Final Fantasy X-2, however, is an acquired taste, although it does have a few good notes. Unfortunately for many, it is too much of a far cry from the original game, with many aspects ruining what made FF10 special to begin with. To put it bluntly, it's almost like if Lord of the Rings: Fellowship of the Ring had had a sequel that was a K-pop music video. Having said that, the HD Remaster is a bundle deal, so you might as well at least give FFX-2 a go.

X: Engaging story with satisfying reveals, inspiring narrative themes, and beautiful soundtrack. It's a shame the gameplay was so slow-paced. Although some characters felt a bit bland, their interactions felt truly genuine and I think that's the most important. / X-2: Less interest in this one. I'll still remember the 1000 words concert (moved me a lot) and the "sad" ending that felt more accurate to what FFX wanted to achieve imo.

(Review based on FFX only)

What a weird game - for better and for worse. The pacing of the early-game is absolutely brutal, frequently interrupting the actual gameplay with an incoherent story that doesn't hook you.

I'm glad I didn't drop it, because the combat and progression system are the best of any FF game. The story picks up about 20% of the way in and the characters become much more endearing (despite some of them being a touch underdeveloped), to the point that I really cared about them by the end.

A must-play for any JRPG fan.

i haven't played more than 3 final fantasy games but ffx is the best one

also not playing x-2, it's actual shit

(Never finished X-2, this just applies to FFX)
One of the few FF I finished. Visually it's a treat, and while some of the cast can be annoying, they're generally pretty good, with Tidus and Auron being a highlight. FFX has one of my favorite battle systems in the entire series, being a traditional turn based system where turn order is dependent not only on agility, but also on the actions commited in the battle. Couple that with the unique Sphere Grid replacing traditional leveling and you have some very solid gameplay that doesnt get old.

I have completed X which is one of my fave FF games of all time a few times. This version let me get that lovely content I never got a chance to play on the ps2. Still stands to this day in my opinion and a wonderful FF game for people to play. I have yet to play X-2 which my girlfriend has told me to play many times. Soon enough I will.

The overall games are still great but the changes to FFX is basically all for the worse

Gran sistema de progresión que innova la formula de sus predecesores, con una amplia posibilidad de personalización, tristemente decae en lo narrativo basado en un enfoque cinemático flojo que al mismo tiempo vuelve mala la interacción con su personaje principal convirtiéndolo en uno de los peores de la saga, en conjunto a su ritmo lineal hacen que se demerite así mismo y quede por detrás de sus predecesores.

Played X for the first time in 2020. Quickly became one of my favorite JRPG stories. Although the story is cheesy, there's something nostalgic about the writing that made me not mind. Some of the tracks in this game are so memorable and great. I really wish this game had better voice acting, it was hard for me to take seriously at times. As for gameplay, the battle system is great with a great progression system for characters, but the dungeons have dated designs and haven't aged well in my opinion.

Okay, hear me out!
I like the turn-based mechanics of X-2 and the character designs.


WE STILL CAN'T SKIP CUTSCENES IN X!
X-2: Haha cutscene skip goes BRRRRRRRRRRRR

After 13 years the first time I saw this game I finished it myself, with some help with guides because the last boss was a b-. What an amazing game I now get to say I've finished.