Reviews from

in the past


Final Fantasy
Life is Strange edition.

This game gets half a pity star extra for me liking it til Chapter 9.

You all know what happens after Chapter 9.

To make it worse, the Windows port is a buggy mess that prevented me from even finishing the game.

Fuck FFXV.

Simplement un pur kiff du debut a la fin surtout la fin, j'ai pas vu le temps passer devant le jeu, les emotions les musiques les personnages et le gameplay pas mauvais contrairement a ce que j'ai lu, vraiment l'un des meilleurs jeux auquel j'ai pu jouer

My first non-MMO FF game! Honestly, I loved it and found it incredible. The combat is simple but endlessly addicted and visually appealing, the world is large and very explorative, and of course the amazing soundtrack by Yoko Shimomura.

I initially only liked the story but I grew to love it as I took in the whole multimedia universe they had. Unfortunately, it is also because of the story that I had to dock a star, besides Luminous Engine problems that made it not well optimized.

It's a great story, but it's told in the worst possible way. It's splintered between anime, CGI movies, DLC episodes, etc., and in order to have the full understanding, you gotta do it ALL. And in consuming those medias, such as the movie, you can tell how some of it is cut parts of the original Versus XIII vision, and how Noctis and the bros were supposed to be part of it.

It's funny that it labels itself as a "Final Fantasy for newcomers" when the way it tells its story is anything but newcomer friendly. I would compare it to how Kingdom Hearts tells its story but the difference between this and KH is that KH stayed at video games, and eventually released compilations set in order for you to play. It's just very obtrusive and tiring.

Even then, it doesn't make up for some shortcomings like Luna. There's also the issue of side quests. Some of them are very annoying fetch quests or just chores really. Very few of them aren't that, like the Cup Noodles sidequest or the ones you do for your bros when they ask. I've been spoiled by games like Ys VIII that have sidequests that feel important and aren't just chores or stereotypical sidequest fare, and Ys is nowhere near as big as Final Fantasy despite having just as great an impact. Very disappointing indeed.

It's much more enjoyable now so I recommend this. I have no idea of the launch experience on consoles and I hear it wasn't great, but as it stands now, it's much better. Be forewarned though, optimization is piss poor because of Luminous bullshit. You'll have to tweak settings and lock off a folder and end up missing out on Prompto's photography to get better performance. Even on a system like mine that has a Ryzen 7 3700X, 32 GB RAM, and a RTX 3080, it dipped below 60 on higher settings. For this reason, I recommend playing the Royal Edition released for consoles instead on something like a PS4 Pro or Xbox One X. Alternatively, use the backwards compatibility on a PS5 or Xbox Series X console.


I'm not a big FF fan I only really liked X-2 before this game dropped but wow from going from the steaming pile of shit that FFXIV was to this ? Its a massive improvement. The story is so good and they nailed pretty much everything on the head. I just wished the side content was a little less generic and the game was a tad less grindy on the leveling side.

I fell in love with Final Fantasy XV and I hope it doesn't make me weird.

Very bad story, mid characters and bad camera. Clunky combat. Open world is not exploited at all. Beautiful visuals and amazing music but everything else is bad. Noctis was butchered in the western localization to appear "more cool". Shame.

boys roadtrip made it out of the gc (gone wrong)


man i wish i had friends

-> Juego base y mayoria de DLC estan bien.
-> DLC Ignis es mejor del juego sin duda en todos los aspectos es sobresaliente.
-> Episodio Ardyn tambien es muy bueno.

Utterly odd game. Captivating at points. A complete mess of a story once you reach the mid-point. World building is confused mixture of concepts, but not unappealing. Fun to play for the most part and fairly forgiving (while still having some challenge).

While it is a more divisive entry in the franchise, I consider XV to be one of my favorite Final Fantasy games. The PC port is pretty rough and needs a fairly modern rig to run smoothly despite it's age.

I honestly wasn't sure what to expect with how much people seem to dislike this game. But I adored it. It was refreshing to be part of this crew of teens bantering and slowly discovering the weight of the burden put on them. For at the end, they didn't lose hope. Of course, it isn't perfect by any stretch of the word, but I'd be damned if I didn't enjoy my time spent with this gem of a game.

The combat feels odd at times, but getting the hang of it was fun. It prolly was made with a controller in mind so trying my best to master it didn't yield more than the keyboard and mouse allowed me. In the end, the camera was my biggest enemies, specially when fighting inside areas with plenty of bushes.

The story was captivating. I made sure to watch the movie after finishing the first chapter of the game, As I heard it gave important context, and it was a fun watch (though I admit going "omg it's Aaron Paul" did make me gigle at times). The main plot of the game kept me going forward for I wanted to see what would be of Noctis and his band of brothers. Some character deaths, though not unpredictable, still made me emotional.

Honestly, I think what this game nails the most is when nothing is really propelling the story forward. There aren't a lot of games that make me NOT want to use fast travel just so I can hear the guys talk about something that is happening or just not talk at all. It felt so very comfortable, I really did love it.

In the end, the memories I made along the game got shown on the credits, and I couldn't help but shed some tears. I know people have some gripes with this one, but I'll forever treasure it as one of my favorite Final Fantasy games :)

Final Fantasy is a broken game.
But broken as it is, it's still a very touching game.

Bello da vedere e godibile nelle sue meccaniche di base ma gestito malissimo nelle meccaniche avanzate e ripetitivo nelle missioni. La sceneggiatura fa acqua da tutte le parti; è piena di spunti interessanti ma... Scritta male, semplicemente.

The game play sucks. The worst of any FF game I have played. The graphics are awesome and the world looks really interesting, but if I dont like the combat then the game isnt really fun to play. I tried this twice. It is retired for good now.

I wanna fuck Prompto. He was the only good part of the game.

Besides that dude, the game controlled like horse shit and the story made no sense.

Sería una maravillosa experiencia si la historia no estuviese contada como el culo, porque en sí, la historia es una maravilla. Bueno, y que el mundo abierto está más vacío que Extremadura o que el rendimiento es nefasto.

Nota final: 5/10 ("Bueno" en mi escala de puntuación)

the only final fantasy I play and so good

This review contains spoilers

Its a good game, but definitely not perfect. I initially enjoyed my time with the combat, but towards the end of the game it really felt stale. It's a good thing the DLC episodes shake it up a ton.

The story was.... uhhhhh interesting? I technically didn't get the full experience as they made a movie, anime and book to coincide with this game, but from playing the main story + all DLC episodes you can kinda piece it together and its quite enjoyable. However, in one of the earliest cutscenes (& also the PICTURES OF THE GAME ON STEAM) show Noctus & the gang aged, clearly Noctus has facial hair lol, making it pretty obvious that there would be a timeskip of sorts. Sadly made that point of the game pointless, I wish it was more of a surprise.

It was also kind of weird that very important story details are left to the DLC to explain - I feel like the game could've explained it in the main campaign but whatever.

All in all I did enjoy my time with the game, about 30ish hours for main campaign + DLC episodes (including both verse 2's)

This is a very scuffed game. I'm sure that statement is nothing new to anyone, but I don't think this game is the worst thing ever. It has some great moments and, since I played it in 2023, is now actually a finished game.
- This game's open world is the reason I hate open worlds. You are forced to interact with it in order to actually be strong enough to progress with the story, but then interacting with that open world takes ages. 75 percent of the open world is also just grass and dirt.
- The story of this game is absolutely hilarious. Disconnected story events just happen in an order and you have to pretend to know why they're important or why that last thing is suddenly no longer relevant. The actually good stuff of the story only crops up in chapter 13.
- The best sequences in this game are when it is actually on rails. The open world actively detracts from both the tension and pacing of the story. But when I'm stuck on a train that's headed towards the imperial capital and the empire shows up and starts attacking, its cool as shit.
- The combat in this is dumb. I love my health bar meaning basically nothing against one hit from an endgame enemy. I played on Normal, I shouldn't need to have a million elixirs on me just because an enemy flinched and apparently hit me even though I was holding X. When the combat works its decently fun, but when it doesn't, it makes you want to pull your hair out.
- I also wanted to play as the rest of the party, but the only one that is even helpful is Gladio. Prompto sucks so much ass (sorry man) and dies at the drop of a hat.
- Those summoning cutscenes are sick though.
- Final boss was a joke.

idc about the complaints ive had the time of my life

what I thought was just a bunch of guys who went on a road trip together (boy was i wrong)

Эту игру не спасти, но я попробую. Сильно завысил, но иначе не мог.


Alguns anos depois eu voltei para o mundo de Eos, só que agora jogando no PC. E confesso que a experiência foi bem agradável. Ainda mais jogando as DLCs adicionais, que complementam alguns furos na narrativa do jogo principal. Em destaque especial para os episódios do Prompto e Ardyn, que são os maiores e mais interessantes, que me intrigaram do começo ao fim.

Tentei ir atrás de todos da platina, mas as conquistas do "Comrades" são ridículas, o que me fez desistir dessa maluquice vontade. Quem sabe um dia...

a) pc port 😁🔫
b) the plot here is so freaking convoluted that half the time idk whats going on... but at least the main four have cute banter

My introduction in the final fantasy games, i found my time with this game extremely fun, the story was so good for me and its amazing how they tie up the story so well in the end even envolving the car and the photo mechanic is beyond anything i have seen gaming, the end made me sweat from my eyes hahahaha. Incredible Experience that i wont forget, now i want to play other final fantasy games XD.

This review contains spoilers

I knew Final Fantasy XV was a massive mess of a game. I’ve known it ever since the game came out in 2016, consequently seeing them try to patch it together into something more coherent. Despite that deep-seeded knowledge, what drew me to this? Was it a pressing desire to engage in high octane combat after a series of games with sparse physical gameplay engagement? The fact it was on sale for $14? A gut feeling that I would actually think the game is pretty good (I mean it was patched a bunch)??? Was it the twinks????????? The answers naturally follow: yes. Ultimately, it’s the hunter to blame for being slain by the beast if they were given sufficient precaution to its ferocity.

These initial drawings started to wear away quite quickly. After an opening that throws you into it with little pretense and the "Stand By Me" car pushing scene that I always thought was referring to the movie when people have talked about it prior, combat rears its fangs. You can attack enemies with a volley of sword swings, warp to enemies, have your allies pull off their own moves, aaaaand... that's about it!

To be blunt: the combat sucks. Even my desire for something physically engaging is shot by the fact that the basic cadence the sword not feeling very satisfying. Otherwise, you can use the complete non-starter of a magic system or cutscene attacks that lose their luster almost immediately. With so few options at your disposal, it ends up being perhaps the very epitome of hold attack to win... very slowly... either taking down one giant dude with way too much health, or handling a way too large number of goons in a game severely lacking in crowd control options, often just leading to a several minute long clusterfuck.

Sword warping is perhaps the most disappointing element, when its so clearly meant to be this combat's "thing". You can warp to an enemy to do a fairly strong attack, you can warp to a safe point to heal, and... again, that's it! Frustratingly, the game does show the cinematics it so desperately wants for all of two boss fights: following them throughout the air, clashing arms, sending them to the ground. It makes every other uninteresting, incredibly samey-feeling fight all the most frustrating, because there's clearly potential here that's barely tapped into.

This fleeting potential is a story that repeats itself throughout just about every single aspect of the game. A couple of moments of absolute brilliance that's drowned out by a flood of incredibly poor construction. One particularly prominent beacon of light shines during the open world exploration, a fairly novel approach to it where you're largely stuck to your car as a base, going from it out to do sidequests before wrapping back to a campsite or hotel after a couple to cash in your experience. While the world itself is fairly barren—with a number of enterable buildings rivaling that of the latest Pokemon games and sparse incentive for natural exploration outside of sidequests—the interactions with your cast are such a treat that it made the mundanity of the moment-to-moment gameplay itself so much more tolerable.

Noctis's entourage—Prompto, Gladiolus, and Ignis—are the blazing heart and soul of the game. There's a bevy of unique lines for each location and quest and really eloquently made animations for each camping section. One of my favorite moments was after camping for the night, when Prompto asked me to wake up early the next morning for a short sidequest to capture a picture of a giant monster nearby. It was such a natural excursion that really made the game feel alive for those few moments, like I was really going on a road trip with my bros. It's a great feeling! Prompto ended up my favorite of the bunch, not just because he's the cutest (though that does help!), but the way his photography integrates so naturally over the course of the game. It's such a joy flipping through the snapshots while camping as a brief retrospect of what you did, saving the best to create a growing compendium of your entire adventure. And to the game's credit, it very well knows this!

It's so great then when the game decides to rip off what little appeal is left draped on its shambling corpse. I was well aware that the open world is abandoned in the game's back half for something strictly linear, but it didn't properly prepare me for how much it would make the open nature of the game prior a fading star. All of the time spent on a roadtrip with your pals is thrown out for traveling down a fuckton of barren hallways getting into the nitty gritty bullshit of its swiss cheese-ass story. It's really, really hard to care about a lot of the events that are going on when the game never takes the care to set them up properly due to its immensely fucked up dev cycle. How am I supposed to care about the death of Ravus when he's in two scenes of the game prior and gets his demise announced in a completely missable radio broadcast???

So many characters in the game end up unceremoniously killed despite having 5 minutes of screentime prior. Noctis's dad being assassinated in a nonsensical supercut of a scene from the Kingsglaive movie that wasn't even in the game prior to its day one patch. Jared's death leading to Noctis having an outsized breakdown for a character that is the most literal who imaginable. Lunafreya being such an important cornerstone of the game's plot, but the swift knife of messy development basically cutting her out of the game!!! Did you know: the developers of the game called her a strong female character? Despite the only thing she actually does in the game is help make sure her groom-to-be could continue on his destined path???? But hey, another character calls her strong for doing this in a flashback several hours after her death, so its fine.

The linearity really comes to a head in the penultimate Chapter 13, a winding gauntlet where you're stripped of both allies and weapons. You have to slowly plod through this place, slowly gaining back what you've lost to overcome the odds. I can see the intention: illuminating the weaknesses and insecurities of Noctis as a solitary figure, split apart from the allies so vital to him. It's meant to be scary, but it just ends up being tedious. It really had no reason to keep going and going and going AND GOING, keeping up the same monotony for a solid hour. And this is after the patch that gave you the ability to sprint during the chapter and let you kill enemies way faster! I can only imagine how miserable playing this chapter must've been at launch.

But for all the misses with its ideas the game has, again, some of its ideas are still able to shine through. After Ignis is blinded due to [DON'T WORRY ABOUT IT], you spend Chapter 11 traversing a dungeon where the tensions of the group are at an all time high. Gladiolus just got done yelling at Noctis for his inabilities and now you have to slowly walk through this pit while making sure the cane-wielding Ignis doesn't fall behind. If you try to go ahead, Prompto and Gladio will passive-aggressively snark at you to wait up. The whole experience genuinely started to piss me off, bringing me right into their shared mindset. By focusing on these characters I already grew an attachment to in the game's first half, it ends up being an incredibly effective, and genuinely impressive, unity of gameplay and story beats.

This game has a vision that illuminates so clearly in its final act. Noctis Lucis Caelum: a pampered prince thrust out into the real world, going on a 10-year journey to learn the sacrifices we must make for each other such that he is able to become the King of Kings and free his kingdom and his people of the darkness once and for all. When he's able to enter the throne room for his final duel, he takes one last look through the photographs saved throughout the journey, a reflection of all everything that led to him being the man he's become. This moment shows that the developers knew what they had here, and it hit me so well. Then Noctis enters the throne room, and makes the ultimate sacrifice to complete his destiny. And the final scene transitioning into the game's logo. Beautiful on a level few games are able to reach. On paper, it is such an incredible epic to be told.

Which makes it so supremely frustrating that's not what Final Fantasy XV is.

The losses Noctis has suffered are almost all stunted by being characters with so little screentime or being omitted almost entirely. The 10-year timeskip just kinda happens without much reasoning behind it, besides it advancing what the devs wanted the endpoint of the game to be. It ends up being really jarring, and hampers Noctis's grand return when he was only gone for like 30 minutes of actual game time. The game brings itself to such an epic conclusion, with its lavishly rendered cutscenes and incredible music, without building up a story that deserves such a finale.

And yet, the final campfire scene, where Noctis, about to leave behind his friends for good, tearfully bears out his love for them. And it got me! Because I love these characters! It's such a genuine, hearfelt, incredible place to leave them off, it almost makes me angry. Noctis, Prompto, Gladio, and Ignis deserve the 9/10 game this 4/10 game so desperately wants to be, but it's too late for that to happen.

—————————————————

I also played the four DLC episodes that released, the first three presenting the truth of things that happen to the three members of Noct's entourage in their absence that are never elaborated on in the game. While on their own they're largely inoffensive (a tedious enemy gauntlet, a not very good feeling shooter, and an actually pretty cool elemental combat system), they mainly suffer from the fact that, since they're so disconnected from the game itself, what happens in them can't actually have an impact on the main game's story. Gladio's and Prompto's stories don't end up adding to their respective characters much, and perhaps even worse, Ignis's does!!!

Finding out the reason Igniswent blind is that he sacrificed it to put on a holy ring and save his king is so much cooler than what I expected the reason to be and fits in so well with the game's central theming of sacrifice. It makes it all the more frustrating that this can't be explored in the main game because the reasoning for his blindness is completely skimmed over there. I don't understand if its out of a greedy desire to make people buy the DLC or a prideful desire to only show this reveal in the best light possible, but even if they couldn't rewrite the story with the mess they had... at least mention this plot point! Even the messy development can't really excuse the nonsensicality of this.

Then there's Episode Ardyn, following the eponymous villain of the game (which was spoiled for me due to the DLC's description. lol. lmao). The gameplay is genuinely really cool, with what's by far the best boss fight in the entire game, for as low a bar as it is. Yet, letting the story sink in during the following hours has soured me a fair bit on it. Selfsame to my problem with the other episodes, the story it covers just does not interact well with the main game its supposed to slide into, and even worse feels kind of contradictory. Ardyn turns out to have been the true king chosen by the gods and Noctis's ancestor, the first king of Insomnia, acknowledges himself as something of an illegitimate heir? Perhaps I did not read well enough, but that sense of Ardyn being a tragic villain who was betrayed does not come across AT ALL in the main game. In fact, it makes the whole story of Noctis coming back to reclaim his throne feel kinda weird!

This was meant to be the start of a series of DLCs, Dawn of the Future, with an alternate telling of the game's story, before being unceremoniously canned in possibly the strangest developer broadcast of all time. Ardyn and Noctis and others were to team up against the gods and unseal themselves from the fate set upon them, with a drastically different ending from the one in the main game. While I'm not against the concept of DLC delving into alternative storylines, its such a bizarre decision here. Final Fantasy XV's ending is already its best realized part and is firmly rooted in the idea of Noctis fulfilling his destiny. To make a path focused on breaching that destiny feels like it undermines what made the original ending so powerful.

All of this DLC doesn't change what Final Fantasy XV is: a deeply disappointing, unfinished, not very fun to play game. If they didn't want to make the full effort to integrate these stories into the game, I really don't think they should've bothered. It's not that I would expect them to do that, considering how much effort would need to be put in to wrangle this game together into a something that's truly quality. This isn't something that could be, or should be fixed. The effort required would be so much better put into new stories and experiences. I don't even feel like I wasted time with this game, despite having such a distain for so much of it. Despite everything, this game still managed to make me care about Final Fantasy as a series. I've dabbled in VI & VII, but this was my first time digging really deep into one, and now I'm voracious for me. I'm already planning on playing VI, and VII and VII remake and XVI when it hits PC. Final Fantasy XV is perhaps the most interesting failure of a game I have ever played, and for all of that, it at least managed to make an experience I would call unforgettable.