Reviews from

in the past


there is no place you can hide from the endless supply of turkish flags

GeoGuessr is the greatest feat achieved in games for reasons entirely external to the game itself. I think that's something realised by all its players on a (sub)subconscious level, but is rarely mentioned in discourse about the game, or even its constituent parts. It exists only because of an incomprehensible amount of photographic data being readily available for almost anyone on Earth to use. And this access is borderline mundane to us, alongside so much borne of the Internet age.

That I can get live information on traffic and see the outside of a restaurant across town in seconds is already dumbfounding on its own. However, I could do that for anyplace, anywhere on the globe. We have this asset which lets us see anywhere on the entire planet in crystal clarity, and instead of exploring the sheer boundlessness of our world, we use it for our local sphere the vast, vast majority of the time. I can see a dirt road in the middle of the Australian outback with the same amount of effort I consistently put towards checking for street parking near my doctor's office.

Where GeoGuessr excels is in showing you an elsewhere without requiring input. The sheer near-infinity of possibilities in global exploration vis-à-vis Google Street View can instill a decision paralysis, even when actually committing to a choice. The local sphere pulls even here not as a magnet to your present place, but to one starkly similar or dissimilar. And in seeking, however inadvertently, a (perhaps misguided and miscalculated) maximal boon of knowledge and culture and worldliness, there is that gravitation to the noteworthy. Similarly, there is a repulsion from the non-place, defined by Marc Augé as an anthropological space of transience and anonymity. This dissection of the world into places and non-places is perhaps semantically valueless, but it is a truth as, in being dropped into a non-place, there is a feeling of disappointment because one's perceived worldliness does not expand. The non-place thus remains necessarily transient and anonymising as this information of the non-place remains bounded to the non-place; there will not be talk around of the globe of a random Albanian fence post, or the interior of a suburban shopping centre in a town of 50,000. This is, in part, due to perceived worldliness being denoted by visitation to places of supposed import. In contradistinction and in theory, one's worldly knowledge should be the sum of familiarity with non-places distant from actualised places, as non-places are most void of knowledge. Through memetics and mimesis, places of import can already be, in essence, visited without physical travel, but a non-place cannot. Yet with GeoGuessr, they can be.

As mentioned above, GeoGuessr shows its players an elsewhere determined at random from an enormity of data (unless one plays a fixed map). I am equally as likely to land in Jardin des Tuileries or Ngorongoro Crater as I am to be placed on a barren strip of highway in Uruguay. In the case of the latter, perceived worldliness approaches uselessness compared to an understanding of non-places. This is due, in large part, to the identifying features of a space meant for anonymity. In the absence of signifiers we might know through cultural osmosis, the mundane becomes an invaluable asset. This is multiplied exponentially by how transient the non-place is. A highway, as a non-place, is identified with ease should it be near a roadsign indicating distance and relation to real places. Increasing obfuscation of the relation to actual places renders the non-place more anonymous and unknowable. Consider an approximated heirarchy of identifiers in GeoGuessr: place label, landmark, flag, TLD, language, country telephone code, architecture, license plate, street sign, flora, cars, utility pole, bollard, resolution, relation to sun, road composition. Some of these are considered of greater value than others in determining (and establishing) a place due to their applicability to a specific place (or non-place).

By being thrown into a non-place, that hyper-specific knowledge of no real value (for the vast, vast majority of the population) becomes essential in achieving a high score. And even without it, locating a place or non-place, however approximated, remains fun as one learns deliberately of subconsciously those signifiers. Consider and compare the play of an amateur entertainer, a speedrunner, and the high-scoring player. They play the game with vastly different knowledge and technique, and indeed for very different purposes. But they're all having fun and honing their skill while doing so. They are all analysing the properties of the non-place to render it into a place.

What I am long-windedly trying to convey is that GeoGuessr, as an extension of Street View, demonstrates the (un)knowability of the world in a way allowed only by our attempts to make it known. In a cynical sense, corporations try to make the world knowable for its exploitation. Optimistically, in quantifying what is or can be known, we are made aware of how much we do not know, and how much there is left to know. In its random presentation and in asking the player to locate themselves, GeoGuessr implores us to consider the non-places of the world as places unto themselves.

Minus one star for increasing feature bloat and the effective need to subscribe. If the reduction of value for something so miraculous by something so petty doesn't show you how underappreciated our contemporary miracles are, nothing will.

I saw this insanely in-depth review on front page as I otherwise had no idea this was on here. I know I can't conjure up anything half as good as what that review stated, but it definitely got me thinking about Geoguessr in a way I haven't thought about. I used to visit this site during my free time in my highschool computer class and didn't really consider just how fascinating it is to be teleported to some random ass place in the world and having to gather anything to piece together where you are. It gives an almost unparalleled sense of exploration for something that just amounts to a database of images in knowing that everything you see is our world. I could almost never guess where I actually was unless I was lucky enough to catch a sign in a different language and could maybe guess a general region of the world, but winning was never the main draw for me here. Just seeing sights that aren't generally remarkable, but would have otherwise remained unseen by you if you had not been randomly given those coordinates, is really fucking cool.

Ahir em va sortir la meva ciutat, i fa tres dies el centre comercial on a vegades anava a comprar a Vilnius.


Great idea but their monetization model sucks.

Genius application of google maps and just an overall fun game. I do suck at it though, you either have to be built incredibly different or just deadass be an international adventurer to be good at this. Playing this would certainly help you if you ever wake up in the middle of nowhere though! Great way to train to become a human compass!

i would probably like this a lot more if my AP Human Geography teacher wasn't racist and bad at her job.

I am a GOD at this game! I miss the old version tho because now you gotta pay a monthly fee or some stupid shit like that.

Used to be good until they gimped the free version to get you to sign-up and pay a subscription. Now it's ripe for an open-source competitor.

banger initially but nowadays you need to jump through hoops and pay real money to play longer than 5 minutes and i have to vc with my friend who paid for it to actually do anything in it and they are always busy anyway I am not giving you my money to frolic around in Google Maps with some extra steps fuck you geo gueser

Ive been obsessed for months at a time its so good you can't tell me different its always fun

A simple idea for a game, but an incredible one.

Google Earth and a guessing game based off a single image? That is what gaming is about when mixed with the real world. In some ways this is the best AR game that has ever existed adding points to location.

Simple, Functional, Challenging, and an easy time killer all wrapped into one package.

Fun to revisit and replay every once in a while but does get boring if you play for too long. I love the concept too.

One of the only games I can compete in

Genuinely very fun just wish it was still free

La Tour de Pise de Montréal
Les Pyramides de Guadalcanal
La Muraille de Chine de Syracuse


Je me sens comme Jean-Michel Nulengeo quand je joue c'est terrible

You can play me anywhere in the world, now I know that I would know how to locate myself.


Not my first choice but still good when bored.

college labs with lads activities

Why did I play more than 3000 games?
Guess I'm a geonerd now