Reviews from

in the past


All 3 great games in one package, elevating all 3 into one excellent, one of a kind experience. This game is some of the best stealth gameplay you can play with some of the best sandboxes in gaming, and that's before you even get to the free roguelike mode that really challenges your knowledge of these maps. A must play game.

IO learnt from their previous mistakes, went back to their satisfying puzzle-esque sandbox foundation and now levels can be completed by the most varied approaches the series has ever seen. They took what was good in concept but horrible in execution from Absolution and improved upon it massively (e.g. instinct mode, the disguise changes now becoming the far superior enforcer system and blending moments). These changes enabled them to commercialise and modernise the series whilst ultimately appeasing the long term core audience which they were obviously aiming for with their previous game. With mission stories, challenges, etc the sheer amount of content in this game will provide so much replayability.

My gripes are very minor but several ultimately take down the score a little for me.

Gizlilik oyunlarının Allah'ıdır bu oyun. Ajan 47 nin kel kafasını öperim. Oynamayan bin pişman. Ölmeden önce oynayın.

An immaculate trilogy that demonstrates a sophisticated understanding of what makes stealth compelling. The sheer density of bespoke content and detail is thoroughly immersive, and it constantly rewards players using the narrative to problem-solve (as opposed to treating all the levels like basic AI manipulation). That it rewards thinking about its problems not as video game levels but as narrative, almost roleplaying scenarios, is a real triumph.

There are a lot of things to applaud. It's got a wealth of variety in its challenges and settings, especially towards the back half. It's unafraid to lean into camp, and its sense of humor was spot-on - especially 47's corny-ass quips, using so sparingly they were always a little treat. And its soundtrack, while typically functional, has a few exceptionally great tracks - and the dynamic nature of its music is handled very well.

It's not a perfect experience - and while I'm not a believer that a five-star game needs to be literally perfect, its weaknesses can be hard to overlook. Its overarching thriller narrative is acceptable but never worth much thought. Levels rarely require the variety of tools provided, especially as players unlock an armory's worth of redundant weaponry. But most worth drawing attention to is World of Assassination's side-content, which never approaches the high bar the trilogy's story mode sets. Were I rating the story missions alone, Hitman World of Assassination (really no colon in there?) would get a full five stars, no question. But there are just too many ways to have a worse time that are all demanding your attention - escalations, freelancer mode, bonus missions, arcade mode, sniper missions, and everything else lack the story mode's hand-crafted love, and frankly just feel like Content (pejoratively). Obsessive completionists should set hard limits before touching this stuff - I could have dropped another 100+ hours into WoA, and it wouldn't have added much to my life. (WoA's online-only nature and labyrinthine purchasing structure are also baffling whiffs that feel like unforced errors.) I'm grateful I got to experience such an impressive and unique trilogy, and I'm glad I'm moving on.