Sendo breve (até por que, cada Hitman aqui presente foi criticado separadamente), World of Assassination é mais que uma coletânea. Ao meu ver, esse jogo inteiro é uma aula para a indústria, de como fazer mapas criativos, complexos e bonitos dentro do gênero stealth - que a muito não vinha sendo tratado como um gênero próprio, mas sim uma mecânica. Cada aspecto desses jogos é claramente feito com cuidado e carinho pela empresa. Cada mapa tem seu cuidado pra não soar fora da realidade (claro que na medida do possível). Cada item dentro do jogo tem um motivo de estar lá, e não são apenas jogados.
Esse jogo é não só uma aula para os desenvolvedores (até de outros gêneros) mas uma carta de amor aos fãs da franquia e do gênero Stealth. De longe, a melhor (e mais barata) de desfrutar dos clássicos modernos Hitman (2016), Hitman 2 e Hitman 3
Esse jogo é não só uma aula para os desenvolvedores (até de outros gêneros) mas uma carta de amor aos fãs da franquia e do gênero Stealth. De longe, a melhor (e mais barata) de desfrutar dos clássicos modernos Hitman (2016), Hitman 2 e Hitman 3
Esta trilogía conocida como "World of Assassination" es una muestra perfecta de lo que es buen diseño de nivel, inteligencia artificial bien construida, elementos interactivos perfectamente añadidos y te invita a la rejugabilidad. Puedes estar jugando el mismo escenario 5 veces sin aburrirte antes de pasar al siguiente por lo creativo de las formas en las cuales puedes eliminar a tus objetivos.
Poder disfrazarte de distintas profesiones para pasar desapercibidos pero teniendo que en cuenta que ciertos NPCs cumplen el rol de gerentes o jefes por lo que conocen a su personal y podrán reconocerte. El juego de verdad recompensa tanto tu imaginación como creatividad, desde recompensas por explorar los escenarios, distintas formas de crear "accidentes" mortales, y tu habilidad para pasar desapercibido.
Tengo un par de quejas como que los NPCs no se alteren o sospechen de ver sangre en el escenario o que no llames la atención por hacer ciertos actos erráticos como acosar siguiendo a pocos centímetros a una persona o realizar un tiroteo en plena calle y que solo algunos npcs se alarmen y huyan pero otros se queden estáticos asustados.
Del resto, está perfectamente bien construido, y realista, la inteligencia artificial es capaz de notar cuando realizas actos sospechosos como que te vean soltar los cables que sostienen candelabros o exponer los circuitos del cableado.
Las formas de culminar las misiones son tan bien diseñadas que incluso puedes hacerte pasar por detective privado, resolver un asesinato que no tuvo nada que ver contigo, para luego descubrir que dicho culpable quiere eliminar a tu objetivo y puedes indirectamente brindarle las herramientas para que dicha persona asesine a tu objetivo sin que tengas que hacer mucho esfuerzo, así es el nivel de detalle en esta obra.
Solo el contenido base, un total de 18 ubicaciones te puede brindar horas de diversión, y si eso no es suficiente tienes el modo arcade en esos mismos lugares con otros objetivos y nuevos contextos o contratos creados por la comunidad con sus propios requisitos y cierta edición en los niveles.
Una experiencia que recomiendo totalmente para aquellos que disfruten de desafíos qué pongan a prueba su ingenio.
Poder disfrazarte de distintas profesiones para pasar desapercibidos pero teniendo que en cuenta que ciertos NPCs cumplen el rol de gerentes o jefes por lo que conocen a su personal y podrán reconocerte. El juego de verdad recompensa tanto tu imaginación como creatividad, desde recompensas por explorar los escenarios, distintas formas de crear "accidentes" mortales, y tu habilidad para pasar desapercibido.
Tengo un par de quejas como que los NPCs no se alteren o sospechen de ver sangre en el escenario o que no llames la atención por hacer ciertos actos erráticos como acosar siguiendo a pocos centímetros a una persona o realizar un tiroteo en plena calle y que solo algunos npcs se alarmen y huyan pero otros se queden estáticos asustados.
Del resto, está perfectamente bien construido, y realista, la inteligencia artificial es capaz de notar cuando realizas actos sospechosos como que te vean soltar los cables que sostienen candelabros o exponer los circuitos del cableado.
Las formas de culminar las misiones son tan bien diseñadas que incluso puedes hacerte pasar por detective privado, resolver un asesinato que no tuvo nada que ver contigo, para luego descubrir que dicho culpable quiere eliminar a tu objetivo y puedes indirectamente brindarle las herramientas para que dicha persona asesine a tu objetivo sin que tengas que hacer mucho esfuerzo, así es el nivel de detalle en esta obra.
Solo el contenido base, un total de 18 ubicaciones te puede brindar horas de diversión, y si eso no es suficiente tienes el modo arcade en esos mismos lugares con otros objetivos y nuevos contextos o contratos creados por la comunidad con sus propios requisitos y cierta edición en los niveles.
Una experiencia que recomiendo totalmente para aquellos que disfruten de desafíos qué pongan a prueba su ingenio.
I've always envied those people who love a game so much that they can play it for hundreds of hours and still have fun. I'd never been able to find a game like that for myself, unless you count league of legends, which I consider to have been an addiction, rather than something I enjoyed playing. My favourite games are generally self contained 20-30 hour single player adventures. The games that are largely considered replayable, on the other hand, are either competitive, grindy or sandboxy. I rage too much in competitive games, find grinding a boring waste of time, and don't really consider myself creative enough to come up with things to do in sandboxes. So it seemed like that infinitely replayable game in my life would forever elude me... until I played hitman world of assassination. While I would describe this game as sandboxy, it sufficiently provides you with a plethora of objectives to aim for, which means I'm not limited by my lack of inventiveness. These goals serve as the perfect guide for you to organically play with the game's mechanics in endlessly novel ways. There's seemingly a bottomless bucket of characters, disguises, interactions and tools to discover at every corner of every map. On top of this, it's absolutely hilarious in both gameplay and dialogue. I'm over 100 hours in without any sign of getting bored, and if I had to pick a single game to play for the rest of my life it would easily be this masterpiece.
Yeah every level in the series + contracts + freelancer mode im thinking this is game of the year. game of the decade. game of the century. I'm very glad i dont own it on steam because im certain i've logged an inhumanly disgusting amount of hours into it over these past few weeks and if i saw that number (at least three digits) written out on a screen i might just kill myself then and there. I'll probably log a thousand more before the year is over. I could play this game infinitely and never get bored. if you've never bought the previous games this is almost 100$ (cad) on steam with no sale and i kid you not that is still maybe the single best deal in the history of gaming. I bet you can get it for like 40 bucks on sales and at that point they are practically paying you considering the sheer amount of actual game IOI packed into this game. this is as good as it gets.
To not only save and elevate your series from niche middle market eurojank to a name any Cool Gamer Worth Their Salt cares about, to not only be one of the only western studios to survive Square Enix, but then also to now provide one of the best deals in gaming through bundling every map in the reboot trilogy into one mega-game AND THEN put it it on Game Pass, this version of Hitman 3 is truly special. There aren't many stealth franchises around these days but I'm glad one of them is also one of the greatest games of the cross-generation.
No game does stealth like the Hitman games.
Literally the most fun stealth game series out there, letting you hide in plain sight and do missions in your way. The new trilogy features a great first, an even greater second and a lackluster third entry, which combined, create a rather enjoyable experience for those who want to play this game as a whole package.
Literally the most fun stealth game series out there, letting you hide in plain sight and do missions in your way. The new trilogy features a great first, an even greater second and a lackluster third entry, which combined, create a rather enjoyable experience for those who want to play this game as a whole package.
One of the most fun franchises in recent memory. Gameplay is sensational. the sandbox playstyle is great for the hitman franchise. The story is really interesting. I love how connected each level feels as if your walking around you can hear people talking about things that happened previously in the story. Ive spent so many hours on this and I still have a blast. A must play
A pretty fantastic package with a somewhat uneven finale, Hitman WOA is one of the better modern stealth games. Since its packed in with essentially three games the amount of content you get is pretty staggering, with lots of variety contained within all three. Personally feel that out of them 2 has the strongest levels with areas like Miami and Mumbai being incredible sandboxes with tons to do. Not to say 1 is any slouch though with Sapienza being perhaps the best overall. On the other hand I though 3s overall missions felt the weakest with too much focus on a narrative that I just did not care about and some truly dreadful levels (Berlin and the finale). Another big issue that permeates throughout the entire package is IOIs borderline retarded decision to make Hitman into a live service, with shit like Elusive Targets and a mandatory online system being jammed in for no good reason.
Despite those issues Hitman WOA still stands out as a phenomenal set of games that showcase just how much IOI has refined the franchise to near perfection. Absolutely cannot wait to see what they manage to pull off with Project 007 and beyond.
8.5/10
Despite those issues Hitman WOA still stands out as a phenomenal set of games that showcase just how much IOI has refined the franchise to near perfection. Absolutely cannot wait to see what they manage to pull off with Project 007 and beyond.
8.5/10
absolutely amazing stealth/assassination sandbox game. the story is sort of bad but it's far from the focus of the game. it really shines with its escalations, custom contracts and challenges. figuring out to kill your targets in specific ways in the most optimal form will never not be fun to me. another thing that could be considered a flaw is that, at the start of the game, you have no items, which can really limit your possibilities and imagination. however, seeing your arsenal grow and doing challenges to gain those good items was really fun.
overall, very entertaining game with a huge amount of content, could recommend it to anyone
overall, very entertaining game with a huge amount of content, could recommend it to anyone
Freelancer is an absolute GEM. The fact that IOI were able to make an excellent roguelike using almost all locations from the WoA trilogy is insane, it has no right being this good and it's only a MODE, not a full game.
Having this trilogy unified as a single package was a very smart decision. It feels like the developpers had a vision and were absolutely successful in implementing it. what a treat BRING ME JAMES BOND
Having this trilogy unified as a single package was a very smart decision. It feels like the developpers had a vision and were absolutely successful in implementing it. what a treat BRING ME JAMES BOND