The culmination of a trilogy of outstanding games, years of updates, and content releases all packed into one game. The amount of quality content on offer in World of Assassination is remarkable and it is all really great. On top of the already existing content, Freelancer is a challenging but fun roguelike gamemode that is surprisingly well thought-out. This trilogy has provided me with some of my most favorite gaming memories in nearly the last decade. HITMAN is very fun and I highly recommend it to anyone who has been at all interested in checking one of the games out. If you enjoy this kind of game then it will no doubt be a great time.
omg i can't believe i binge played this game in 3 days LOL
this series is so much fun!! i love the freedom you have with this game. there's sooooooo many ways you can assassinate your targets and none of them are wrong! specifically the stealth in hitman is just simply great. defos the best in viddy games by far, it's sm fun!
i got suit only, silent assassin on hokkaido and train so i'm like sorta a big deal i think...
i haven't played much of freelancer or done an elusive target, at the time of this review, but the videos i've watched (...) made these gamemodes all look super fun too!
this will defos be a game i return to even though i completed it, which is rare for me when it comes to games. hitman trilogy just fucking slays!
favorite locations:
hokkaido, miami, whittleton creek, isle of sgàil, and literally every season 3 location LOL
least favs............
COLORADO COLORADO COLORADO COLORADO COLORADO COL-
EDIT: WHERE ARE 47'S GLOVES!!!! HE EARS GLOVES IN ALL THE PROMO AND CUTSCENES HE NEEDS GLOVES!!!!!!!!!!!!
this series is so much fun!! i love the freedom you have with this game. there's sooooooo many ways you can assassinate your targets and none of them are wrong! specifically the stealth in hitman is just simply great. defos the best in viddy games by far, it's sm fun!
i got suit only, silent assassin on hokkaido and train so i'm like sorta a big deal i think...
i haven't played much of freelancer or done an elusive target, at the time of this review, but the videos i've watched (...) made these gamemodes all look super fun too!
this will defos be a game i return to even though i completed it, which is rare for me when it comes to games. hitman trilogy just fucking slays!
favorite locations:
hokkaido, miami, whittleton creek, isle of sgàil, and literally every season 3 location LOL
least favs............
COLORADO COLORADO COLORADO COLORADO COLORADO COL-
EDIT: WHERE ARE 47'S GLOVES!!!! HE EARS GLOVES IN ALL THE PROMO AND CUTSCENES HE NEEDS GLOVES!!!!!!!!!!!!
It's brilliant to finally have all three games consolidated, and with a brand new rogue-like mode to boot! I'm very jealous of new players who will just be getting into Hitman now! This feels like the version of the game that IOI always wanted to release.
Props to the devs for giving 47 the most dogshit, cheugy taste in wall art. It suits him ♡
Props to the devs for giving 47 the most dogshit, cheugy taste in wall art. It suits him ♡
This review is more for Hitman as a Trilogy rather than Hitman 3 as an individual game. I played the original Hitman 2016 way back in the day when I first got my first real gaming rig. It didn't really click with me then and I struggled to find the enjoyment in it past completing the mission objectives (with the quest markers turned on). So, despite being a huge fan of Immersive Sims like Dishonored I kinda ignored Hitman 2 and Hitman 3 past watching some youtubers do goofy stuff in the games.
This christmas I finally decided to pull the trigger and acquire Hitman 3 (and all the content that came before it) so I could do one big run through the main campaign. I fell in love pretty quick. My (currently 54) hours were split between the Steam Deck and my Gaming PC. I have enjoyed nearly all of them. Between finishing the Mission Stories, which are kind of like guided quests that act as tutorials, or experimenting with the best methods to get SASO (Silent Assassin Suit Only) this game is on par with other Immersive Sims in my book. IMO it offers one of the most accessible and easy to "get into" IMMSIM experiences. Not only do you as a player have nearly complete freedom in how you complete your objectives the devs actively encourage players to get creative with challenges, achievements, and bonus xp for "stealthy but creative" kills. This leads to incredibly satisfying moments like waiting in a box for a character to stand near a cliffside so you can use an explosive to ragdoll them off the cliff and kill them or lining up the perfect sniper shot on a target and just waiting for your target to walk into your crosshairs.
If you are personally a fan of modern day CIA/MI6 "spy" thrillers this game is as close as you can get without turning into a mindless 3rd person shooter. It can sure be a mindless 3rd person shooter if you want it to be as the difficulty on professional isn't really enough to prevent you from just killing every character on the map. But that is not the goal of the game nor should it be the goal of the player on their first play-through. This game is designed to emphasize creativity and on your feet thinking.
Unfortunately of course a few things hold it back. The story didn't click with me at all, some maps are far worse than others, sometimes the game has difficulty spikes that feel really sudden and can frustrate you if you aren't mindlessly following the mission objectives layed out for you. My personal biggest gripe is in the way the mission objectives are set up to work with the HUD turned off for them. I got about halfway through the first game on this playthrough before I couldn't handle having them turned off anymore. Many of them are lacking context or direction due to them obviously being designed with a quest marker in mind. Some of them are the opposite and those I cherish. But the rest of them just get frustrating and can easily become marathon sprints in circles around the map looking for one character/objective that was mentioned as "by the garden" or a similar broad description. In addition to this this game suffers from the same issue any game that has a "detective vision" does. It kind of encourages you to play the entire game through the lens of detective vision. Characters are near impossible to hear through walls, many quest objectives blend into the environment and require detective vision to highlight them, and the all seeing enforcers don't have their enforcer dot show up through walls unless you are using detective vision. It really hinders observing the environment and I wish that there was an easy way for devs to implement detective vision without it being this all seeing eye of sauron.
All in all though even with its flaws I genuinely love this game. I never thought I would after my first attempt to play it way back when. But IO Interactive really smashed the ball out of the park. Here is to many more hours enjoying the new "freelancer" mode where the systems of this game truly put you to the test.
This christmas I finally decided to pull the trigger and acquire Hitman 3 (and all the content that came before it) so I could do one big run through the main campaign. I fell in love pretty quick. My (currently 54) hours were split between the Steam Deck and my Gaming PC. I have enjoyed nearly all of them. Between finishing the Mission Stories, which are kind of like guided quests that act as tutorials, or experimenting with the best methods to get SASO (Silent Assassin Suit Only) this game is on par with other Immersive Sims in my book. IMO it offers one of the most accessible and easy to "get into" IMMSIM experiences. Not only do you as a player have nearly complete freedom in how you complete your objectives the devs actively encourage players to get creative with challenges, achievements, and bonus xp for "stealthy but creative" kills. This leads to incredibly satisfying moments like waiting in a box for a character to stand near a cliffside so you can use an explosive to ragdoll them off the cliff and kill them or lining up the perfect sniper shot on a target and just waiting for your target to walk into your crosshairs.
If you are personally a fan of modern day CIA/MI6 "spy" thrillers this game is as close as you can get without turning into a mindless 3rd person shooter. It can sure be a mindless 3rd person shooter if you want it to be as the difficulty on professional isn't really enough to prevent you from just killing every character on the map. But that is not the goal of the game nor should it be the goal of the player on their first play-through. This game is designed to emphasize creativity and on your feet thinking.
Unfortunately of course a few things hold it back. The story didn't click with me at all, some maps are far worse than others, sometimes the game has difficulty spikes that feel really sudden and can frustrate you if you aren't mindlessly following the mission objectives layed out for you. My personal biggest gripe is in the way the mission objectives are set up to work with the HUD turned off for them. I got about halfway through the first game on this playthrough before I couldn't handle having them turned off anymore. Many of them are lacking context or direction due to them obviously being designed with a quest marker in mind. Some of them are the opposite and those I cherish. But the rest of them just get frustrating and can easily become marathon sprints in circles around the map looking for one character/objective that was mentioned as "by the garden" or a similar broad description. In addition to this this game suffers from the same issue any game that has a "detective vision" does. It kind of encourages you to play the entire game through the lens of detective vision. Characters are near impossible to hear through walls, many quest objectives blend into the environment and require detective vision to highlight them, and the all seeing enforcers don't have their enforcer dot show up through walls unless you are using detective vision. It really hinders observing the environment and I wish that there was an easy way for devs to implement detective vision without it being this all seeing eye of sauron.
All in all though even with its flaws I genuinely love this game. I never thought I would after my first attempt to play it way back when. But IO Interactive really smashed the ball out of the park. Here is to many more hours enjoying the new "freelancer" mode where the systems of this game truly put you to the test.
I've been a fan of the hitman series for a few years now, particularly the recent world of assassination trilogy. As someone who's put many hours into each entry, putting all three of these games in one package, along with a fantastic new rougelike mode makes for one of the most content-rich, fun, and polished games of all time. It's truly excellent.
Aunque ya había jugado a los tres Hitman, valorar esto en conjunto ahora que se ha unificado y le he echado un buen puñado de horas a Freelancer parece lo justo.
Hitman: World of Assassination es, simplemente, uno de los mejores sandbox jamás creados. Hay tantas posibilidades, variables y opciones que puede tenerte entretenido durante horas. Y el modo Freelancer es divertidísimo y la guinda en un pastel exquisito.
Si queréis volcar horas y horas en un juego, no busquéis mucho más. Esta es una buenísima opción.
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Although I had already played all three Hitman games, rating this as a whole now that it's unified and I've spent a whole bunch of hours on Freelancer seems fair.
Hitman: World of Assassination is, simply put, one of the best sandbox games ever created. There are so many possibilities, variables and options that it can keep you busy for hours. And the new Freelancer mode is super fun and the icing on an already exquisite cake.
If you want to spend hours upon hours in a game, don't look much further. This is an outstanding choice.
Hitman: World of Assassination es, simplemente, uno de los mejores sandbox jamás creados. Hay tantas posibilidades, variables y opciones que puede tenerte entretenido durante horas. Y el modo Freelancer es divertidísimo y la guinda en un pastel exquisito.
Si queréis volcar horas y horas en un juego, no busquéis mucho más. Esta es una buenísima opción.
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Although I had already played all three Hitman games, rating this as a whole now that it's unified and I've spent a whole bunch of hours on Freelancer seems fair.
Hitman: World of Assassination is, simply put, one of the best sandbox games ever created. There are so many possibilities, variables and options that it can keep you busy for hours. And the new Freelancer mode is super fun and the icing on an already exquisite cake.
If you want to spend hours upon hours in a game, don't look much further. This is an outstanding choice.
Sendo breve (até por que, cada Hitman aqui presente foi criticado separadamente), World of Assassination é mais que uma coletânea. Ao meu ver, esse jogo inteiro é uma aula para a indústria, de como fazer mapas criativos, complexos e bonitos dentro do gênero stealth - que a muito não vinha sendo tratado como um gênero próprio, mas sim uma mecânica. Cada aspecto desses jogos é claramente feito com cuidado e carinho pela empresa. Cada mapa tem seu cuidado pra não soar fora da realidade (claro que na medida do possível). Cada item dentro do jogo tem um motivo de estar lá, e não são apenas jogados.
Esse jogo é não só uma aula para os desenvolvedores (até de outros gêneros) mas uma carta de amor aos fãs da franquia e do gênero Stealth. De longe, a melhor (e mais barata) de desfrutar dos clássicos modernos Hitman (2016), Hitman 2 e Hitman 3
Esse jogo é não só uma aula para os desenvolvedores (até de outros gêneros) mas uma carta de amor aos fãs da franquia e do gênero Stealth. De longe, a melhor (e mais barata) de desfrutar dos clássicos modernos Hitman (2016), Hitman 2 e Hitman 3
7 years later and the vision has finally come to fruition. Unfortunately bad communication & AAA publisher bullshit stopped this from being a true revolution in game distribution - What telltale began in episodic gaming should have evolved due to IO's efforts, rather than Telltale killing the format with the Walking Dead. Oh well, what matters is this game is finally available in the form it always one day intended to be and it's a must play. Physical release when?
um level design impecável, mission stories que dão uma melhora exponencial a gameplay, a história vai se tornando cada vez mais intrigante e não tenho o que reclamar da parte visual. simplesmente um jogo que melhora cada vez mais que voce joga. uma única ressalva é que poderia ter pelo menos uma legenda em português.mm
No game does stealth like the Hitman games.
Literally the most fun stealth game series out there, letting you hide in plain sight and do missions in your way. The new trilogy features a great first, an even greater second and a lackluster third entry, which combined, create a rather enjoyable experience for those who want to play this game as a whole package.
Literally the most fun stealth game series out there, letting you hide in plain sight and do missions in your way. The new trilogy features a great first, an even greater second and a lackluster third entry, which combined, create a rather enjoyable experience for those who want to play this game as a whole package.