Reviews from

in the past


looks great, but too many buttons and too slow. we want stunt track driver 3.

Lacking in features and system polish, but oh man, is the racing and art ever a delight.

Full video review: https://youtu.be/3-LVUN1hsak

It was nearly two decades ago that I was holed up on the family PC playing Hot Wheels Stunt Track Driver – easily one of the games that defined my childhood. Now, here I am in 2021 still playing Hot Wheels, but this time as an adult.

Gameplay:
Yes, the gameplay is simple, but the devs did a good job making sure that the actual racing feels good to play. Responsive controls are a must in this genre and that is something on lock here. Turning, boosting, bumping, maneuvering while in the air – it’s all fairly intuitive and the only thing that will take some getting used to is the drifting. It depends a lot on the vehicle you select, but it will take some time to find that right timing for getting around bends.

Another thing you’ll have to get used to are the physics. This is especially noticeable when running into walls or bopping other players while airborne – but you are driving around a plastic toy and that is something the game will absolutely let you know when you least expect it. Whether that be floating off of a small incline because you took it too fast or straight-up spinning out because of a slight bump you managed to hit – there is not a lot of weight here and it might be off-putting for newcomers.

Aside from that, there really isn’t much else to say about the core racing. It’s fast, plays well, and is quick to get into even if it does not really do much outside of the norm for the genre. If you are familiar with literally any other racing game – it’s not much of a shift here.

Level/Car Variety:
Unleashed has a full-fledged campaign mode called “City Rumble” and it’s basically a giant board with missions scattered across it. These missions may be a quick race with multiple laps, a single lap event, a time trial, or – my personal favorite – a boss race. The boss races are where it gets real crazy, with tracks twisting and turning all over, going upside down at some parts, launching you through obstacles in others, and just generally being WAY more fun than the standard tracks.

It’s not like the standard tracks are bad though – they just kinda all blend together after a while even if they don’t outright repeat that often. The environments in which those tracks are built are also a bit limited – the game is launching with just five and you will quickly become acquainted with them – for better or for worse.

As for the actual variety of cars – the game does a better job, but not without its issues. For example, while there are a ton of them to unlock – a lot of them are just straight garbage. Or at least, they hardly compare to the more well-rounded cars with better stats. A lot of them just feel like gimmicks and I quickly fell back to using the faster cars with their better stats – which, from my experience in multiplayer, are really the only viable options if you want to win.

Difficulty:
I played the game on a mix of normal and hard difficulty, not because I wanted to, but because the balancing felt a bit off. On normal, it was almost too easy – I would get first early on and maintain that all the way through the track. On hard though, it was very difficult to even get into the top three – at least, until I got the right car unlocks and upgrades. Maybe it’s just me, but I would have liked to see something in-between normal and hard. Granted, it hardly matters because your rewards remain the same regardless of what difficulty you play on.

Gacha System:
Hot Wheels Unleashed may not have any microtransactions, but it sure feels like it was designed with them in mind – including mechanics like loot boxes, an in-game shop with rolling stock based on real-world time, and unlocks and upgrades being so expensive that you are constantly starved of currency.

It is designed in such a way that you’ll need to grind out numerous races just to get a CHANCE of getting the car you want and this can take a while if you’re an unlucky one. I mean, props to the studio for not doing microtransactions, but these mechanics were better off left to mobile games – not some $50 racing game with a $90 ultimate edition.

DLC:
I am also not a fan of the DLC model. It’s one of those new releases where, even before the game is out, you’re already being told about its various expansions, DLC packs, and “Hot Wheels Passes” – which grant you access to the upcoming new vehicles, track builder parts, customization items, and environments. Yes, it doesn’t affect the base game, but it still feels gross.

Music/Graphics:
Another downside – albeit, not a major one – is the music. It’s the most generic EDM, dubstep background stuff and there isn’t a lot of it, so you’ll quickly become familiar with it all looping over and over. The graphics are at least fine, but nothing more than that – this is not a next-gen-looking game by any means.

Performance:
I am on a GTX 1070 Ti and played at 1440p on high settings, hovering around 80-120 fps or so. I don’t think I ever dipped below 60 and I also had no issues with bugs, crashes, or anything like that. Just like the core racing mechanics, the overall package is pretty well-polished.

Overall:
Hot Wheels Unleashed is just okay. The racing mechanics are fine, but the singleplayer content can become a bit repetitive. The car variety is nice, but it comes at the expense of being trapped behind a pseudo-gacha system. The game looks fine, but the music is incredibly generic and loops often. I can’t say it’s a game I’ll come back to, but I also cannot say it is an outright bad game – it just barely scrapes by as an average one and is a perfect example of why Steam needs something in-between the binary recommended/not.

Looks great, races are fun. Shallow depth, but probably a good pick up on sale.


If you are not playing it you are missing out? Is game itself 4.5/5 stars? No, but editor and maps made by community are. If you are into creation this will be miracle for you. If you like newer ending stream of original maps here it is. It has some shortcomings when it comes to game-play but it is acceptable even on switch where I play. More DLCs are on the way.

There is a lot of monetizing , but frankly you do not need it. My 4th car out of like 100 I have is my best one and actually do not care about more. You need to have dlc to play some of community tracks but you can play a lot of great maps without dlc content. Most pricey car like 1,200 in game currency and I have 40k of it at the moment and have all cars no problem. You get all the stuff really fast.
I won't describe to you editor, check it online and see it for yourself. IT IS AWESOME!

Completed all campaign challenges + 1st dlc ones and waiting for more, as these are on the way.

Incredibly fun arcade racer

great game held back by overpriced dlc.
by overpriced i mean i went to kroger the other day and saw the superman car for a dollar. the dlc for the superman car is 2 dollars. im not spending 90 dollars on both dlc packs.

graphically, the game is fantastic, you can even see the thumbprints from picking the cars up after you respawn too many times. gameplay is nice and fun, and the gacha is dumb but cheat engine works fine. and by that i mean cheat engine works with season passes too.
on the topic of season passes, making them lost forever after the season is over is plain dumb. i want the spongebob cars, i dont care if i have to do like 20 flips in the air to unlock them.

A bit plain overall, but good arcade-y fun.

The physics are kind of weird—it seems the developers attempted to find a middle ground between feeling like a real car and a tiny, light, toy car. Sometimes your vehicle will roll or bounce in very unexpected ways coming out of a jump or rounding a bend, which can be frustrating. The AI is ruthless even on normal, so it can be strangely difficult for a Hot Wheels game, and makes the unpredictable handling more annoying than it would be otherwise.

The Switch version looks quite rough in comparison to the other versions, more-so than most multiplatform games, but it doesn't hamper the experience too much.

The community track-building aspect could be really cool, but there are unfortunately many limitations to it (such as only being able to play them in single-player time trial mode).

This game is currently in the Humble Choice for August 2022, this is part of my coverage of the bundle. If you are interested in the game and it's before September 6nd, 2022, consider picking up the game as part of the current monthly bundle.

Racing little toy cars, in epic courses.

Hot Wheels are almost a rite of passage, and almost everyone has seen these toys. Now you can grab them and race them around the course at breakneck speed, taking your favorite vehicles and drifting and zipping through a track to master the corners. There are a lot of different cars and many classic designs. The racing feels good, and mastering the drift or the courses will take you time. Multiple difficulties range from extremely simple to challenging to impossible depending on how you want to approach the game.

But Hot Wheels Unleashed also dabbles in a lot of gray areas. Getting randomized loot in blind boxes means progression is randomized. I even got a duplicate on my fourth box opened, which sucks. There are Daily quests to prompt FOMO, a battle pass, and DLC, a lot of DLC, there are currently 61 pieces of DLC and they will cost over 200 dollars to buy them all, not that people would, hopefully. But this feels like a game designed to at least make you consider paying more. The races are a bit unforgiving as well, where if you wipe out in the final two laps, there’s almost no chance of getting back to first place on harder difficulties.

Pick this up if you like Arcade racing games or have a fondness for Hot Wheels. This is a lot of fun to see the famous hot wheel licenses. But there’s still a slimy slayer here of the game being a platform to demand more money and shove battle passes at the player. But the biggest sin is that Hot Wheels Unleashed doesn’t go completely off the wall with the idea from the first moment of this game. I just want to jump a ring of fire in the tutorial.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/86XgeDUfRGA

However this review is based on it being in Humble Choice, at 50 dollars, I would not pay for this game and must not recommend it, especially with how the game is laid out.

It's been so long since I last got invested into a non-narrative game. Reminds me a lot from when I was a kid with my little black DS Lite playing Beat That!

What I love the most is how the game accepts the idea that the cars are toys, so the design (image and sound) works with that line. Has some charm in that

Easy recommend for those looking for their next racing fix, complete with its own quirks in a unique and fresh blend to the arcade racing genre. Gets surprisingly tough surprisingly quick. NameBrand.

I've been looking for a new racing fix for a while, and I've also been looking for more games to play on SteamDeck, so when I saw this I knew I had to try it. Got it cheap through Humble monthly as well. I am... pleasantly surprised!

Like my blurb says, I really think this is an excellent racing game for fans of racing games. The unique scenario of these races being done in actual Hot Wheel's branded toy cars is kinda genius! Cars really do behave as though they're these small toys, complete with the sound effects you might expect from smashing metal and plastic together, but spiced with the imagination of real engines and tires winding around a racetrack. Quite fun!

I spent the majority of my time in the "City" mode, and I'm pleased with the variety of the tracks and stages. There's a couple of races that are the same, but there was such a huge variety that I barely noticed when that happened. Even if that bothered me, I could always quit out and make my own tracks or play the tracks of others, meaning that the track selection is quite literally endless due to the UGC.

You'd be surprised to know that driving these Hot Wheels cars around the tracks isn't actually peaches and cream! While the Hot Wheels branding might suggest a younger audience and therefore an easier game, this doesn't play like "petal to the metal" Mario Kart... you really have to be conscious of how you brake, when you brake, when you drift, and how you drift. Boosting at the right moments is also essential to getting the win. I found the skill ceiling of this type of play style to be really engaging and challenging, and it overall made me learn its core systems so I could be a really good driver (for this game). I think it also put me in a bit of a rut when it came to selecting a vehicle (I found my favorite and stuck with it most of the time), but none the less, I think many people will be happy with the depth of the controls and how the cars drive.

I do think that the AI in this game isn't the smartest. I really truly believe that the AI is allowed to rubber band to catch up to you. Even on the normal difficulty, they would give me the hardest time. I'd do perfect laps around courses, PERFECT, and these cars, that I know have 'less than ideal' stats, would zip right in front of me, no boost or anything. So that was frustrating at times. I think this might be to cover up the balancing issue; there really are cars that have stats that are just "better". So maybe the rubber banding was implemented to get around the player being good and having a car with great stats... But who knows. It's cheeky though.

Some of the stage hazards also make me want to die. Every spider map... mmmm... Hate that lol. Really don't like it one bit. It makes some of the time trials especially difficult when you're on the track all by yourself, and speaking of the time trials, some in the post game are wickedly hard, even playing as some of the best and most rare vehicles in the game. I will not be able to 100% the campaign because of some of those.

My last little gripe is some courses/circuits really take FOREVER. We're talking (at its worst) 2.5 minute laps. That really makes me mad when the CPU is rubber banding around like they've got a lag switch, because then we're talking about me losing basically 8 minutes of my life if I don't get in first place.

Overall, and despite my gripes, this is a sweet little package that I had a lot of fun with, and that I know offers a ton of value. If you're not into racing solo, there's an online multiplayer and there's local split screen. The map editor is really fun and pretty intuitive. Coloring your own cars is dope, and so is personalizing your own basement with SWAG. I don't mind the lootbox system either, I thought that it made my collection unique and interesting. It's just overall good and I appreciate the pretty high skill ceiling.

DLC: I probably won't be purchasing the DLC because I'm not THAT into the game after completing the solo mode, but it's there if you want more cars/tracks/etc. The Batman stuff looks pretty cool.

SteamDeck Compatibility: It worked great 95% of the time. There was a few times where it would lag a VERY considerable amount to the point of freezing the game, which definitely affected my experience. Overall good though.

A great idea for an arcade racing game that unfortunately falls short of its potential. The speed and drifting feel good, but many of the tracks end up feeling dull and repetitive.

The game lacks interesting or unique modes–all you get here are races and time trials. The difficulty feels unbalanced with Easy being too easy and Normal being too hard. The lack of a speedometer makes it hard to judge how well you are driving, and the game never explains the different car classes beyond a few stats on the car select screen.

I still had some fun with Hot Wheels Unleashed, but this could have been a great arcade racer. Instead, it's just average.

spent an hour trying to enter a race with a friend and failed, prior to this I was blinded by flashing lights when loot box cars were opened


Ended up returning this. Gacha system feels bad and I haven't witness a racing AI that has felt this cheaty since The Crew.

Hot Wheels Unleashed takes the simple idea of racing toy cars, and blows it up to an incredible scale. While it nearly loses its way with the bafflingly brain dead progression system, and a slew of missing quality of life features (like seriously, no way to save or search custom tracks?) ultimately the tight controls, awesome tracks (and dope track editor), intense time trials, and insanely detailed cars push it firmly into the positive end of the spectrum. If you're looking for a slick arcade racer to sink a bit of time into - either with friends or by yourself - then this is a pretty solid option.

Fun game with good controls. It could be better at collision physics but it feels good to play in general. The graphics are really nice, the cars have great texture. Single player has an unbearable boss level with acid puddles.

I wanted this game to be amazing and it almost was. However it's let down by some annoyances and bizarre behaviour.

Pros:
Looks visually amazing
Wide variety of cars
Can genuinely be really fun at times
The scale of being a toy car is captured really well

Cons:
Difficulty scaling is odd. Easy mode you'll never see another car after the first lap even if you write your car off. Bump it up to medium and if you don't quite take a corner perfectly you can drop from first go last
The environmental hazards are all annoying bar the ghosts. I've only managed to to dodge spider webs by yeeting my car in a weird way, the ice was sometimes made invisible by the lighting/glare.
Physics are a little off at times, it's quiet easy to get stuck to the side of the track and get your speed slightly wrong and you'll be flying off the track and out of the atmosphere

it has acceleracers so i will still play until the end

não tem a pista do tubarão, é brincadeira viu

This is the most fun I've had with a racing game in a LONG time. The haptics in those Dualsense triggers really went a long way for me, and I would LOVE to put dozens of hours into this... but the monetization is kind of out of control. Imma hold off for a while and see if a "complete edition" or something eventually comes out, because I'm not shelling out $15 each for the Batman or TMNT packs.

I do want to play it all! The game is so much fun! But I don't wanna spend like $100 on getting all the different parts together!

Kinda boring >.< Wish I was playing Forza instead

A ton of DLC and loot boxes and pretty mid gameplay and some nonsense AI that always seem to get ahead somehow. I know I am not the best at racing but it just seems to happen a bunch of the time and the driving feels really floaty even for an arcade game. Also a TON of lootboxes and DLC. So much so they give you a free lootbox which is just kinda scummy. Stay only got it because humble monthly.


This was fun. Definitely not worth more than the $20 I paid for it in my book. Hot Wheels Unleashed made me feel like a kid racing his cars on the dining room table again. It has some very cool levels and fun, simple racing mechanics.

The unlock system for getting new cars is terrible, one that encourages the randomization of loot boxes. I found myself getting duplicates constantly and the upgrade system is just as bad. An unfortunate part of an otherwise enjoyable experience.

absolutely love when a racing game interrupts the race with text boxes explaining how to race. very intuitive design. also love when the first thing a game bombards me with is "LOOK AT ALL OF THIS DLC YOU CAN BUY"

for what it is, it's fine. it feels like what you would want a hot wheels game to feel like, minus the fact that the tracks are absolutely boring. they only get exciting in very short instances, and they mostly feel bland and too open. did these guys never play Stunt Track Driver??

whatever. 10 year old me would have adored this. glad i played it for free.

at first i was reminded of motorstorm. it's got that same boosty drifty thing that i've been missing from... just about every racing game since the ps3. unfortunately the crash-reset loop that motorstorm got so right is just too slow here. if i wanted a racer that rewards Driving Well i'd fire up gran turismo. not the toy game.