My first playthrough: Build a tall and powerful mono-stage rocket, and fling it against the Moon like an arrow, then wondering like the dumb-self why it was so hard to stop and in the end run-out of fuel before I could complete a correction course.
My second playthrough: For an astronomy nerd like myself, it is kinda embarrassing admitting that I, for some reason, did not know how basic orbital mechanics worked, and so I went to the wiki to see what the problem with my spacecraft was, and it turns out that a rocket powered arrow can't turn that well. I then stage my rocket "properly" (meaning: that it took me a couple of tries to get to the moon, because a wrongly staged part would make everything go awry). I then finally get to the Mun and I am so proud of myself at that moment.
My third playthrough: I am yet again building spaceplanes and space stations with very specific purposes, because they are cool, I haven't landed on another planet in months and the closest thing is a probe orbiting the Mun.
This game should've been advertised as a parody of Tom Wolfe's "The Right Stuff".
Note to curators of game entries: Kerbal Space Program was released on June 24th 2011, not in April 27th 2015.
My second playthrough: For an astronomy nerd like myself, it is kinda embarrassing admitting that I, for some reason, did not know how basic orbital mechanics worked, and so I went to the wiki to see what the problem with my spacecraft was, and it turns out that a rocket powered arrow can't turn that well. I then stage my rocket "properly" (meaning: that it took me a couple of tries to get to the moon, because a wrongly staged part would make everything go awry). I then finally get to the Mun and I am so proud of myself at that moment.
My third playthrough: I am yet again building spaceplanes and space stations with very specific purposes, because they are cool, I haven't landed on another planet in months and the closest thing is a probe orbiting the Mun.
This game should've been advertised as a parody of Tom Wolfe's "The Right Stuff".
Note to curators of game entries: Kerbal Space Program was released on June 24th 2011, not in April 27th 2015.
This game just rules, it reignited my love of space exploration, it taught me orbital mechanics, it probably taught the next generation of actual rocket scientists orbital mechanics.
I'm not sure what counts as "completed" for a game like this but I've been to the Mun, I've been to Duna, I've seen Ion beams glowing off Moons of Jool. I got 950 hours in this game, I'mma call it completed.
I'm not sure what counts as "completed" for a game like this but I've been to the Mun, I've been to Duna, I've seen Ion beams glowing off Moons of Jool. I got 950 hours in this game, I'mma call it completed.
Look, I tried on multiple occasions but I could not wrap my head around how to even build a basic rocket, let alone operate one well enough to get anywhere you want to get. The complexity is high, but I appreciate that if you do have a handle on it you can do amazing things. It's really cool how realistic the space mechanics are for those who manage to grapple with the UI and systems and are able to put things into space, get them places and bring them home, but it's all just beyond me.