It's fun if you turn off reflex mode but like, it's not really a MGS game at all
Like why is it open world, why is the plot so nonexistent, why trade in the weapon wheel for this generic 2 weapon at a time call of duty bullshit
it's metal gear solid but buckled to every single modern trend it possibly can and for that, its trash
Like why is it open world, why is the plot so nonexistent, why trade in the weapon wheel for this generic 2 weapon at a time call of duty bullshit
it's metal gear solid but buckled to every single modern trend it possibly can and for that, its trash
first impressions :
the only limitations to how you approach your missions is your imagination.
the opening hospital sequence of the game is one of the best game sequences i've ever experienced. i immediately got hooked up but as soon as we came to the desert part, it was apparent that the majority of the game is going to be set around deserts/facilities/snowy/tropical areas, which immediately sounded all the wrong alarms and gave a feeling of having to travel for a couple of minutes through a map to reach the missions and this feeling does not end through out the game.
the map is immensly huge and lacking in activities. except for the outposts, the map is almost empty except for few repetetive side missions. choosing the desert was either a poor choice from the team or else a clever one. the lack of activities and interactions can defend itself because its a desert, an area meant to be isolated.
this feeling only ends when you reach the tropical area of the game where the game starts to look really stunning and fun. i dont remember seeing any animals but outsposts, bases and world exploration became really interesting. it is clearly evident that the team has put a lot of effort into creating this area because each individual area can really be felt apart from one another. just by looking at an area in front of you, you can feel that you are at a different place from where you were an hour ago.
also, the load times were excellent as far as i remember.
i really got to play this game again and finish it before writing a full review.
for now, id say its an okay game with few fun elements.
the only limitations to how you approach your missions is your imagination.
the opening hospital sequence of the game is one of the best game sequences i've ever experienced. i immediately got hooked up but as soon as we came to the desert part, it was apparent that the majority of the game is going to be set around deserts/facilities/snowy/tropical areas, which immediately sounded all the wrong alarms and gave a feeling of having to travel for a couple of minutes through a map to reach the missions and this feeling does not end through out the game.
the map is immensly huge and lacking in activities. except for the outposts, the map is almost empty except for few repetetive side missions. choosing the desert was either a poor choice from the team or else a clever one. the lack of activities and interactions can defend itself because its a desert, an area meant to be isolated.
this feeling only ends when you reach the tropical area of the game where the game starts to look really stunning and fun. i dont remember seeing any animals but outsposts, bases and world exploration became really interesting. it is clearly evident that the team has put a lot of effort into creating this area because each individual area can really be felt apart from one another. just by looking at an area in front of you, you can feel that you are at a different place from where you were an hour ago.
also, the load times were excellent as far as i remember.
i really got to play this game again and finish it before writing a full review.
for now, id say its an okay game with few fun elements.
Standing on the edge of the crater
Like the prophets once said
And the ashes are all cold now
No more bullets and the embers are dead
Whispers in the air tell the tales
Of the brothers gone
Desolation, devastation
What a mess we made, when it all went wrong
Watching from the edge of the circus
For the games to begin
Gladiators draw their swords
Form their ranks for Armageddon
I'm nuclear
I'm wild
I'm breaking up inside
A heart of broken glass
Defiled
Deep inside
The abandoned child
Standing on the edge of the underworld
Looking at the abyss
And I'm hoping for some miracle
To breakout, to escape from all this
Whispers in the air tell the tales
Like the prophets once said
And the ashes are all cold now
No more bullets and the embers are dead
Whispers in the air tell the tales
Of the brothers gone
Desolation, devastation
What a mess we made, when it all went wrong
Watching from the edge of the circus
For the games to begin
Gladiators draw their swords
Form their ranks for Armageddon
I'm nuclear
I'm wild
I'm breaking up inside
A heart of broken glass
Defiled
Deep inside
The abandoned child
Standing on the edge of the underworld
Looking at the abyss
And I'm hoping for some miracle
To breakout, to escape from all this
Whispers in the air tell the tales
the phantom pain gets alot of crap from people for basically being unfinished. its definitely easy to see some places where things needed to be improved more, but without a doubt in my mind, MGSV might be my favorite stealth game of all time. Besides the incredible amount of ways to stealth bases, you have so many options to go into battle with.
Id recommend watching metal gear playthroughs going into this, or basically disregard a grand majority of story elements lmao and just have fun i guess. this game is not even remotely comprehendable without like 3 games of knowledge before hand(not exaggerating)
Id recommend watching metal gear playthroughs going into this, or basically disregard a grand majority of story elements lmao and just have fun i guess. this game is not even remotely comprehendable without like 3 games of knowledge before hand(not exaggerating)
MGSV is the best incomplete game I have ever played. The story isn't finished, it can easily feel like a mess that just jumps from plot point to plot point, it raises more questions than it answer, while, paradoxically, delivering some really great and emotional moments. Gameplay wise, is really fun, it manages to merge an open world with the stealth the MGS franchise is known for, while also expanding on the base building that Peace Walker had.
Sadly, this is the last game of Big Boss story and thanks to Konami's greed and incompetence, it will now go down as a poorly planned conclusion and last hoorah to the MGS series. So Here is To You Snake, Big Boss, Kojima and Konami, this agony is your triumph.
Sadly, this is the last game of Big Boss story and thanks to Konami's greed and incompetence, it will now go down as a poorly planned conclusion and last hoorah to the MGS series. So Here is To You Snake, Big Boss, Kojima and Konami, this agony is your triumph.
kojima misogynist hours, would definitely not recommend this one, even if the actual gameplay is pretty stellar it gets repetitive real quick and it lacks all of the charm of the previous metal gear games alongside having an absolutely barren story. watch a playthru for the quarantine segment and the following cutscene and thats it
I played the game for 25 hours in which 70% was just padding and trying to get to the actual mission so you get too experience some action. So I was about to quit the game because it sucks. Then my friend told me... how I can play... as big boss
SHIRTLESS!!! ;:^() so I played for another 10 hours and finished the game!
So if you are going to play the game, you can from the start of the game set shirtless variants of his outfits. You are welcome B^)
It also have some fun ideas and I like the high-tech cutting-edge environments where they are unsure of the consequences that comes with the inventions. The speculative aspects of what is going to happen is fun. However the game is actually unfinished and the ending is terrible.
SHIRTLESS!!! ;:^() so I played for another 10 hours and finished the game!
So if you are going to play the game, you can from the start of the game set shirtless variants of his outfits. You are welcome B^)
It also have some fun ideas and I like the high-tech cutting-edge environments where they are unsure of the consequences that comes with the inventions. The speculative aspects of what is going to happen is fun. However the game is actually unfinished and the ending is terrible.