Reviews from

in the past


A great expansion that improves an already great game, bringing back interesting monsters.

A great amount of content, literally a whole extra game, unfortunately it's just as tedious as the base game. The monster are much harder and are nearly impossible without teamwork which is probably by design but isn't much good for solo players. A fun playthrough with friends thiugh, once.

if paolumu let me bite into her tumor i would

JUST GIVE ME A FUCKING MANTLE ALREADY GODDAMN IT AHHHHHHHH


This is what most other games wish they had their expansions like. Could definitely do without so many old monsters though

English/German below

That was a very fun and sometimes extremely strenuous ride. I liked the new world, as well as almost all new monsters (e.g. a tigrex could have been made much cooler by the moveset), but I didn't know any monsters from parts before.

There were some changes to the weapons in terms of gameplay, each weapon got a new move that can be really nice. The clamp claw for wounding the monsters was also cleverly integrated.

The story itself sucks, but not that important, the cut scenes, especially for presenting the monsters, are very strong.

All in all a successful expansion. 4/5 slingshot ammunition.

-------------------------------------german------------------------------

Das war ein sehr spaßiger und teilweise mega anstrengender Ritt. Die neue Welt hat mir gefallen, sowie fast alle neuen Monster (ein tigrex z.b. hätte viel cooler vom moveset gemacht werden können), kannte aber auch keine Monster aus Teilen zuvor.

Vom Gameplay gab es einige Änderungen bei den Waffen, jede Waffe hat einen neuen Move bekommen, der richtig nice sein kann. Auch die Klammerklaue zum verwunden der Monster war clever integriert.

Die Story selbst ist halt beschissen, aber nicht so wichtig, dafür sind die Cutscenes, vor allem zum Präsentieren der Monster, ganz stark.

Alles in allem eine gelungene Erweiterung. 4/5 Schleudermunition.

dinosaur hunting in the middle ages, m night shyamalan's wet dream

game yang bener2 bisa tahan grinding sampe ratusan jam walaupun mati2 terus hahaha worth banget buat mainbareng temen2

This is a Blood & Wine-tier expansion. A giant new area, new hub, new mechanics, new monsters, new questline, new weapons, tons of tweaks, the claw thing, it's sooooo much stuff and it's all great.

Monster Hunter world is now good

unbelievably cool game

this make's the game a lot more fun because it gets harder

we never got a serious handler dlc
i will never forgive

It's more Monster Hunter: World, but with better weapons, better monsters, better story, better world design, more replayability, better end-game... need I say more?

World breathed a level of QOL that the series desperately needed going forward, but it has some missteps. The endgame is tired and boring, the weapon aesthetics are so absurdly uninspired to the point of making upgrading weapons feel almost tedious, and there is WAY too much CC at the hunters disposal.

Still, I think there's a lot of things to keep in iceborne, and at the end of the day, it is probably the most polished title overall. So I hope monster hunter stays away from handhelds from now on.

this game was so close to becoming Luigi's Mansion ( Gamecube 20019 ) but you hunt MONSTERS INSTEAD OF GHOSTS!!!!!!! WHAT A SCAM

Playing MHW with friends is SO fun, I can't imagine playing solo. And ALL that this expansion adds makes the experience much better. AND I LOVE SHARA ISHVALDA. And the little golden monkeys.

This is the equivalent of a G/Ultimate release of previous Monster Hunters. New snow area is massive and full of little details and secrets. Newer monster are cool but are completely overshadowed by the over abundance of returning monsters. The claw is really cool but way too broken and can easily be abused. Guiding-lands is good but the levels going down if another area goes up kinda blows. Overall really good.

A game where a guild self-regulates the colonization of new lands, whilst both promoting scientific development and managing environmental balance as an independent, economic entity. Truly the capitalistic dream fully realized. Also, you whack dinosaurs with a big f- sword, or hammer or whatever.

What I appreciate the most about Monster Hunter World is that it is perfectly adequate to satisfy my every moods whenever I want to play: if I want an adrenaline rush through hunts and varied gameplay mechanics I can put myself against a Savage Deviljho and curse its’ and the Lord’s name; if I just want to progress I can almost always count on online help to dump– cough to carry me during harder fights; if I need to relax I can walk around the main hubs and talk to colourful, funny characters, or doing expeditions to fetch rare materials, discover rare or unique interactions in the wildlife (the sexual habits of lynians are so fascinating and they don’t even mind you recording every second of it), or simply walk around and soak in the beauty of the maps.

Of course, the vast majority of those who will play the game (and those who won’t the c•ckblocked by its godawful optimization and manage some workarounds, thanks nexusmod and steamforums) will mainly be interested in the ‘hunter’ part rather than the ‘world’ part, and it certainly does deliver. Every hunt is a glorious boss fight in and on itself. They are exciting, tense, fast paced, even strategic as you have to manage your resources, your positioning, the condition of your prey and the environments around you. Every new monster is a series of discoveries, to assimilate the monster moveset and work your reflexes on countermeasures, while also adjusting your playstyle to something that may very well be completely different from every fight you have had before. It is certainly difficult, yet the game does not gatekeep its progress, you can almost always find ways to ease the challenge by adequately equipping your palico companion (just give him paralysis or poison gear), other aids such as traps, lynians and minor monsters in the map, or calling for other players to join you. There are plenty of hunters out there always willing to lend a hand.

Crafting always offers new ways to play the game. Today you might see a particular weapon or armour and you will hunt the same monster multiple times, praying the random number god that it will drop the materials you need before the date of your wedding or of your grandchildren’s college diploma. There is a grand total of 14 different weapons to try out, I myself haven’t tried a couple of them yet, surely haven’t mastered more than two or three, and each play so differently it is like trying a new game every time you pick a different one. They all offer complex but accessible mechanics, various way to approach a challenge and a long list of moves and combo to learn. The game actively incentives to not button mash through your fights but carefully weight the timing and damage of each blow, the reaction times of the monsters and how best to utilize your knowledge to balance offence and defence. Of course, not that I am any good at it myself, I keep panicking and just spam heavy blows many times. The best suggestion one could receive upon beginning the game is to play it as a turn-based action game, rather than a real-time one.

Minor grips with the game, aside from the status of the actual PC port, include: 1. the time limit on missions, it sure adds tension but come on, despite having plenty of time to kill the same monster thrice I’d still like to not have a mental pressure if I want to explore the map a little during a hunt; 2. after every faint your stats reverse back to before you ate to gain the bonuses, which means if you have real troubles with a particular monster you’d have to wait every ten minute mark to buff again or waste a lot of consumables to regain those buffs (ancient potions are expensive to make, bloody hell); 3. as much as it is fun to witness monsters fighting each other (and it sure simplifies some of the hunts as they bite hundreds if not thousands of HP out of each other), some monsters such as the bazelgeuse could get a clue and stop intruding every second, attacking your prey but also, always, unavoidably hitting your character as well; 4. the monsters have presence, they sure feel like living dinosaurs walking around, and oftentimes they are so big the camera will commit seppuku altogether and a monster will occupy the full screen, while you won’t be able to figure out for many seconds where you are or what (or if) you are hitting; 5. hitboxes are not, uh, perfect: sometimes, many monsters are clearly coded so that the air they move around can still halve you HP while others can move around and, as long as you aren’t precisely where they are targeting, you won’t get hit. This last one may very well be intentional, but if it is so then it’s a weird design choice to artificially inflate difficulty, in a game that otherwise teaches you to value every space you and the monsters occupy.

MHW looks and sounds beautifully. Just like games such as the witcher 3, the souls series, MGSV and so on, there is an almost surreal and gripping ambience in every map, an absurd amount of secrets, trails and areas to discover, a rich palette of colours. It is just so satisfying to walk around, crawling in caves and climbing rock walls, and end up in a place where flying glowing jellyfishes abound, surrounded by rainbow-tinted corals, and you’d just be there for minutes and stare at this fantastically magnificent atmosphere, while immersing in the sounds of nature.

All in all, MHW is an experience I thoroughly recommend, as long as your computer specs allow it and it doesn’t systematically burn your CPU like, as I understand it, was a clear intentional joke on the behalf of capcom, undoubtedly in cahoots with the CPU manufactures industry. There is potentially endless fun to be had in the game, one of the best modern-day multiplayer experience to have with friends or newly met strangers online (just don’t accept any cough herbal remedy candy they offer you) and certainly a landmark for future looting-based action games. (Editor’s note: it’s been almost three years since MHW released and almost no game learned a thing from it. Game industry, what is wrong with you, you absolute fuc–

If you hated the FOMO in World. It's back in more full force here with for a while (until Raging Brachydios and even then arguably until Fatalis) some of the best gear of the game being only available in a limited time event that would come around bi-monthly.

The Clutch Claw absolutely destroys any fun of this game. It's poorly implemented into so many weapons feeling more intrusive and like a slowing down of the combo than an extension of it. The fact monsters aggression has been turned up too from World only makes it more infuriating when you latch onto a monster (something that is mandatory as hitzones were turned to absolute dogshit and Weakness Exploit was made practically useless without Tenderizing) to soften their hide only for it to do some fuckhead attack that drains all your health in one hit. Speaking of one hit moves. FUCK NOVAS. Whoever is the motherfucker obsessed with every Elder Dragon having some insane nova attack needs to fuck off.

Slinger burst is cool since it actually feels like an extension of your combos and in the case of Great Sword actually allows you to move faster to the True Charged Slash. It should have been all alongside with the wall bang that the clutch claw was used for instead of the shitty tenderizing mechanic.

Endgame is a bit better than World's with the Guiding Lands; an area of constantly spawning monsters for you to fight to level up sections based on all the different biomes you traveled through in the game. Cool idea with a very mixed execution. Originally it took ages to level up areas and if you leveled one up it would make others go down. It was gradually fixed through updates adding more QOL changes (more areas to split points apart to level them up, being able to level some down that you don't go to as much, being able to make monsters fuck off) that made the grind more bearable.

Seeing old Monsters return and reworked so well was a huge joy as well, love World's take on Glavenus and Yian Garuga. Easily the best fights in the game that aren't post launch monsters.

Post launch DLC monsters in this game were definitely a step up from World as well. My personal highlights being Raging Brachydios (with its baller new theme, easily one of the best in the whole franchise) and the absolute motherfucker supreme herald of destruction that was Fatalis. The most brutal and violent battle in the whole game (that wasn't dumb nonsense like Behemoth and Extremoth) that makes you feel like an absolute huge dick motherfucker when you finally take him down. Especially if you decide to go solo from the start like my dumbass did. One of the best fights in the game and a fantastic rework of arguably the most polarizing battle in the series.

Now despite that breadth of positivity let me just say that while Iceborne may not be the worst Monster Hunter game, not even the most frustrating one, but when a game has so many annoying mechanics that it becomes almost as unfun as Monster Hunter 1 at times there's a fucking problem. Weapon designs still suck in this one btw. Or at least did for a while. Insulting that Stiggy Zinogre got shitty slap on designs.

Hope a lot of the cool monsters introduced and returning monsters that were fully reworked in this and World make it to Rise so they're in a game without shitty mechanics that ruin any potential fun they could have been.

Yeah, Didn't grabbed my atention as the base game did. Probably because every enemy is a big hurdle and the drop rates doesn't help. Lost 6 or more hours just to get an Elder Dragon Gem. I disliked the repetitions with some enemies and the lack of options to just skip some cutscenes (yeah, sure, I play this because of the plot and SURE I want to see some big monster screaming at me for the 1000th time...) It's good but probably better for the hardcore MH fan.

que guapo te decoras la casa y todo chaval

Iceborne, and MHW as a whole, are a real mixed bag of good and bad, but the bad features end up being eclipsed by the immense amount of positive quality of life that World brings to the MH franchise. The adaptation and continuation of all of the QoL features that World introduced into the upcoming MH Rise is a testament to the success of World in making Monster Hunter a more accessible and comfortable franchise.


Ojalá vivir de verdad en la casa de Seliana.

Made my 100+ hour save file skyrocket to a 310+ save file. This game's gameplay loop is borderline addicting.

to add to Your_ResidentGuy's review, my save file went from around 90 hours to 354 hours after this expansion. it adds so damn much, gives you more to grind for in a worthwhile time, and brings back some of that hardened challenge monster hunter is known for that the base game lacked in my opinion.

even the story, while not great, at the very least didn't have me groaning every cutscene like the base game's had. the final boss (not counting the additional patch final boss) is a spectacle of its own.

clutch claw is controversial depending on how you view it's effect on the game's combat flow. it's finnicky and even after 300 hours i can't seem to get it right 100%, but even misfires bring opportunities of their own.

FREE additional content updates and more seasonal events has more than tripled the amount of content in this game. probably one of the best expansions ever made in my opinion. i really hope rise gets something like this.