Reviews from

in the past


My first review on Backloggd, figured I'd start with my favorite game. Anyway, the base game of MHW and its add-on Iceborne are just, immense. With the amount of content and fun I've had with this package, I'd easily pay over $100. You've just got it all in terms of action, gameplay loop, visuals, music, and more (definitely not the story, but come on lay off).

In terms of action, the balance between style, environmental tactics, pattern recognition, and knowledge of your weapon's move set is easily the most impressive mix of gameplay attributes I've seen in any game. At any given moment, a player makes so many decisions on the fly without even recognizing it. Okay Tigrex charged forward so I know if I stay close enough I'll have the chance to trigger its tail whip which leaves it open for me to try to stun it, and from there I can climb to that ledge to get mounting damage, or grab the ammo that it dropped, or shoot my slinger at the rock above, or try to weaken it with my clutch claw attack. And it helps that these weapons do some really cool shit, like you can be an attack helicopter with some weapons in this game god damn. I found the difficulty to be perfect, and was a great challenge for me throughout. I had never played a game this hard before, and had my ass completely handed to me during the first 20 hours, but I felt like a genius once things started to click (and once I switched to hammer). While the game gets significantly easier once you're fully acquainted with your weapon, the creativity and intelligence the game allows the player to have with the environmental factors and move sets of the weapons and monsters always ensures the fact that this game is just fun.

Even while not in action, the gameplay loop that occurs outside of combat is what really keeps your gamer brain hooked and juiced up. To begin with, the footprints, scratchings, and other various traces of a monster informing the Hunter's notes is a genius method of collecting research on these creatures, and I was really disappointed it wasn't brought back in Rise. Collecting this data and using it to find a monster's weaknesses and materials informs the player of how to go about a fight before even initiating it with the monster, as opposed to simply going in blind. These little DNA samples being scattered across the map maintains that the player always has mini rewards throughout a hunt, and it just feels cool to be a monster researcher! What's more is the gameplay loop of constantly gaining new armor and weapons, which, like the combat, look cool as shit. Along with the research data, the crafting and refining of your loadouts makes preparing for a fight often times nearly as fun as the fight itself. It's like a little project every time there's a new monster! This game is so good man. Okay last thing about the gameplay loop, the design of each level is amazing, I keep finding new things in each map, even after 3 years of playing the game. Swinging from vines with the clutch claw, jumping off of huge mountains for a mounting attack, the amount of small caverns, this map design is so full of life. I could go on, but know that even though I'd consider the combat a 10/10, I think the game outside of that is somehow better.

The visuals, geez... GEEZ. This game is GORGEOUS, and the amount of detail in the locations, monsters, and weapon/armor is astounding. Every single map in the game is brimming with beautiful set pieces and imaginative creatures that make for an immersive experience like you wouldn't believe. Lets talk about those creatures. People kind of shit on the monster selection because its a bunch of big lizards, but shut up big lizards are awesome. Especially when they climb trees like a flying squirrel and have storm powers and have a flame sword tail and are also just a moose. The returning and new monsters are so varied and lovingly crafted, real shame that you're going to kill most of them that you meet. Beyond the monsters, the smaller endemic life, plants, and scenery in each map reaches the point of almost being superfluous, there's something to look at everywhere and its all PRETTY.

Lastly, the music in this game is just as varied and lovingly composed as the creatures in the game, with a bunch of different tracks. The main theme with the booming brass section gets you ready to kick some major ass and is filled with the same triumphant cheesiness that the characters in the game are. The battle themes, unique to each area and sometimes to monsters never, ever got old to me, and always aided in my immersion of each fight. The Guilding Lands batle theme??? Come on. The more ambient music of finishing a quest or sifting through menus in the hub world, this game nails the pieces in composition and in where they're used. There's never too much of a soundtrack, never too little. I'm getting tired so point is: music really good.

Sure, the story sucks, I feel bad when Anjanath starts limping, I wanted to rage quit for the first 20 hours, and the amount of THINGS in this game is a little overwhelming, but this game is very close to perfection in my eyes. There's so much I didn't mention regarding the great hub world, variety in weapon move sets, multiplayer, and more, but there's an astounding amount of things to love in this game. This was my first monster hunter, is not my last, and may always be my favorite.
Favorite weapon: Hammer gang
Favorite monster: Glavenus

Great MH game, made it feel more mmo-like especially with the kulve taroth raid and new gathering hub. Loved all the new monsters as well.


If you have never played a monster hunter game you should. This might be the best game to start with. The combat is amazing, the monsters are amazing, the replay value is amazing, everything is amazing

Uma otima expansão, com bons monstros retornantes e novos, e as melhores atualizações que eu já vi em um jogo, a unica coisa que eu não gosto é a garra

does a lot of things well, but a few of the fights fucking suck

a friend recommended this game to me due to my love of giant monsters, i got into it and eventually got into the hole, enjoying hunting monsters with my friends and just generally being able to talk to them about what we should do or what we needed, grinding can be pretty tedious but more time with friends the better I say.

Now this is more like it! I have a few problems with the endgame but for the most part it improved upon the foundations World made and unlike World still holds up for me when compared to other MH games

prob my least favorite monster hunter and it's still very good. I love it and would still play it today.

This is probably the best expansion for any game. It is effectively another game.

Conteudo foda, mas gameplay merda com gancho

Don't mind me just writing a love letter for this game--

This is my first entry into the Monster Hunter series and I had no idea what the freak I was doing, lol. Like I was LOST and veterans were talking about older monster and the new changes while I was just ???? Switch Axe go brrrrr. But once you get past that initial learning hurdle and put some hours in, it gets extremely addicting. I ultimately put in about 1K hours into this game? Played the majority of the events and joined the raids. It was some of the best time I've ever spent grinding, lmao. Joining SOS and helping others was also really fun. You’ll meet some of the coolest and helpful players. No two SOS missions are ever the same, haha! Even if you fight the same monster over and over. The devs truly cared for this game and it was amazing seeing all of the new content being added for Iceborne. There’s no “endgame” so it’s ultimately up to you and what your goals are once you finish all of the main storyline. I’ve never been the one to enjoy games where the focal point is to grind, but MH is truly a master at creating good gameplay loops for those who can get into this series!

Overall, I loved World/Iceborne and I absolutely can't wait for the next big game in the series!

Genuinely incredible game with fuckloads of content. The primary fear I heard going in was that it may get samey towards the endgame, but I never reached the fucking endgame after a few hundred hours, so it's not that big of a concern.

It does add some problems from even base world, but the overall game is just absolutely incredible.

The addition of the claw mechanic makes clear the problems the game has with freedom and customization, almost dictating a "right" way to play

Empecé a jugar MH con el World base y katana, al principio no lo entendía ni le cogía la gracia, pero posteriormente fue un vicio

First 40 hours - 0/10
After 40 hours - 10/10

Great game in one of my favorite series. Improved on base World with the Iceborne update, and with said update you truly get a G style experience on Next-Gen consoles. Phenomenal.


Why do my friends refuse to play the greatest game of all time with me?

would've been either 4.5/5 or 5/5 if not for the eventual dullness that clutch claw brings. still an amazing dlc though

great expansion to world. i enjoy the addition of the clutch claw. it feels like it made the gameplay less grounded and more mobile

I haven't finished Iceborne, maybe I will in the future but not right now because of two words, clutch claw. It genuinely ruins what I believe to be a solid expansion and an overall improvement of base Monster Hunter: World.

So what's so bad about the clutch claw? The clutch claw is a tool that lets you grapple onto a monster. From there you can do a few actions, soften a part of the monster, as well as rotate the monster and slam them into a wall toppling them. I honestly don't have issues with what the clutch claw allows you to do, what I do take issue with is that the clutch claw isn't a supplemental tool like the slinger but a mandatory mechanic. And to pour salt in the wound, it's incredibly finnicky to use. I'll be targeting a monster's head with no obstructions and end up attaching to its thigh while it's kicking and get knocked off. However, none of that stuff really matters when compared to the largest issue, softening.

Softening a part of the monster turns that part into a temporary weak point that'll take more damage and allow skills involving weak points to activate on softened parts. All of that on paper does not bother me, just seems like a way to speed up hunts. WRONG! The health pools of monsters have been massively inflated compared to base game because of softening. The finnicky clutch claw is no longer a supplementary tool but now mandatory if you don't want hunts to drag on.

All of this is such a shame, because the monsters in iceborne are all fun to fight, (outside of clutch claw shenanigans). The story still sucks and cutscenes are still unskippable, but the hunts could've been so fun if not for the clutch claw. The clutch claw even infects the base game. There is a new type of stagger, which the community calls clagger, that monsters can experience. Monsters will sometimes get launched away from you, making you miss parts of your weapon combos. So you gotta clutch claw onto the monster to keep the momentum going. Clagger also affects base game monsters making it really annoying when you locked into a super element discharge, missing, and wasting all of your charged phials; all because the designers desperately want you to use the clutch claw.

Iceborne could've been great, but it just serves how one mechanic can ruin a whole experience. There is still fun to be had here but I'm just sick of the clutch claw to keep going for the time being.