Reviews from

in the past


Eu acho que consegui sentir melhor o peso e a beleza da história do que senti no primeiro jogo. Agora as fases tem mais elementos diferentes em cada ato pra incorporar à ideia das perspectivas. Uma pena que é curtinho, aí o preço cheio fica meio salgado, mas é lindo, bonito, divertido e relaxante.

Audio-visually it's breathtakingly beautiful, but it's not a must-have for puzzle fans.

Precioso a nivel visual, creativo a nivel mecánico y me ha dejado indiferente en todo lo demás. Sus puzzles me han gustado, son suficientemente variados (introduciendo mecánicas nuevas con frecuencia y progresando en mecánicas previas) pero les falta dificultad.

Beautiful art, short story and weak puzzles. Very good.

Coitus interruptus.

Pros:
- Es tan despampanante visualmente como el primero, o incluso más.
- La suavidad con que se mueven sus escenarios y las formas que crean son hipnóticas.
- La mecánica de dibujar me ha hecho sencillamente feliz cada una de las veces que ha aparecido.

Contras:
- No tiene la menor dificultad. Tampoco existe curva alguna. Empieza tan fácil como acaba.
- Es demasiado corto, lo cual, siendo una experiencia tan gratificante, se convierte en un crimen.
- El hilo narrativo es demasiado simplista, y ni siquiera intenta adornarlo con metáforas.


Level design is outstanding and very creative. I would argue that is not challenging enough to make it a fully satisfactory experience.

Monument Valley is one of the most memorable mobile games I have ever played. The game helped show that mobile games have a place with many of the great console games. It was smart, beautiful, unique, and a blast to play. It felt like a mix between echochrome’s (PSP) gameplay and Journey’s (PS3) art style.

With Monument Valley 2, I got really excited to play this. I expected more and new at the same time. That’s not entirely what we got. We just got new really. MV2 is an extremely short game and not very challenging. The MC Escher style puzzles were a breeze to get through, which is a shame, as the first game had a few head-scratchers. Using various switches, you push, pull, spin, and align the various platforms through optical illusions to get the character to the door. At the end of each stage, the player can swipe their finger around to create a star that goes into the heavens, the meaning of this is unknown.

In the first game, we understood it was a journey, but this time around all I know is the character is a mother who is seeing her child off for her adventure and they reunite, that’s it. I like subtle stories, but this one was too subtle. At least a few new elements are thrown in such as controlling two characters at once, it creates a tad bit more of a challenge.

The game still looks amazing with gorgeous art direction, music, and heartwarming colors. It’s just a shame it’s in such a short package with no challenge. I still recommend playing this game, but I sure did want many more puzzles than the dozen we got.

Just like the previous game, Monument Valley 2 brings more environment and perspective-based abstract puzzles in beautiful settings throughout different worlds.

The game is short and the puzzles never become overly challenging but I feel like the goal of this game is for the player to soak in and admire the art and setting of each level. The overall audio and visual presentation in this game is top-notch and very much worth the price of admission.

I bought both Monument Valley games together, and only just now got around to playing the second one. It is incredibly similar to the first game. They're pretty easy puzzle-wise, but have really good aesthetics and mechanics. This one attempted a bit more of a story, although it's still pretty subtle. I think overall I enjoyed this game a bit more than the first, although it's still too short and easy for me to be that big of a fan.

Lo jugué desde hace tiempo (por el 2020 ó 2021), y me gustó muchísimo.
Una secuela digna del juego original que os recomiendo también jugar.

Cute short puzzle game that plays on perspective with an isometric aesthetic. It reminds me of FEZ ina a way.

I like the theme of Motherhood in this one. I want more of these games

Extremely competent mobile puzzler. Short and to the point.

No me acuerdo de si me pasé o no el 1 pero éste me ha gustado mucho. Juego perfecto para esperas cortas.

É tudo tão lindo.
Eu gostaria que os quebra cabeças fossem um pouco mais desafiadores, eu sinto que foi um pouco mas fácil que o primeiro (talvez seja falsa impressão, faz bastante tempo que eu joguei o primeiro).
Eu gostei dos elementos novos, como por exemplo a parte que tem árvores. E a dinâmica de duas personagens também adicionou algo interessante e mudou um pouco a dinâmica.
É isso, bom jogo, em resumo eu queria que fosse um pouco maior e mais desafiador, mas é bem legal.

While I didn't think it improved upon MV1, it remains simple, meditative, and beautiful.

Really easy, and not that long either. The art style is interesting, but I don't think it has enough substance to be worth it.

But hey, I got it for free, and it's great under that context.

I'm not a huge fan of puzzle games, especially abstract ones, but I absolutely adored Monument Valley back in the day of its release. Even though I'm a few years late now, Monument Valley 2 has broken any doubts that this sequel could outmatch its predecessor!

Everything about this game breathes quality. There's no part of this game that felt rushed or unpolished. The music, atmosphere, sound effects, and above all, the visuals are an incredible delight. The experience felt like I was treated to a luxurious cafe, an experience that didn't outlast its welcome, nor was it too challenging to get through.

I can't wait to see what Ustwo Games plans to do with the Monument Valley series in the future!

The undebatable best mobile game. I'd honestly give the first game the same score but this one manages to be better in every way that it makes the other slightly worse only in retrospect.

Tudo que Monument Valley tinha, mas melhorado.

A puzzle game with no puzzles

Continua um ótimo jogo, porém acaba deixando a desejar em relação à dificuldade. Por ter dois personagens, se espera que a dificuldade suba bastante em relação ao primeiro jogo, mas isso não acontece. Mas mesmo assim é divertido resolver os puzzles.

Just like the firat game, the experience is about twisting your perspective. The art here is amazing, and it's more about leaving you in awe at the atmospheric sights.


cooler puzzles than the first and better story. not as pretty.

If you've played the original, this is more of the same (though I found the story to resonate a little better this time around).

Short and sweet, totally mind-bending puzzles define this series and I wasn't disappointed by any of them. All I can say is that I'd really love a fuller take on this concept; these games are tiny and largely very easy, it'd be wonderful to see what the team could create on a bigger scale. Though, I imagine this goes against the vision of the series, so I'd prefer to appreciate it for what it is, rather than what it could be.

A soothingly beautiful audio-visual experience that is lighter than it thinks.

The sound especially is very important to the experience. I played the first game approaching it like a puzzle game on buses and such without sound, but that’s a mistake - it’s more an experience than a puzzle game, especially considering the puzzles tend to be rather easy (which is good for a dumbass like me) and sometimes not even puzzles at all, just walk here and tap that.

More often than not, the puzzle you’re staring at is actually more impressive for the geometric trick they’ve come up with. Some moments made me go “how do they come up with this?”; and once I understood that I could decide myself the final symbol for the level, it became a small enjoyable thing I looked forward to (especially to see how the animation played with it then).

With its gorgeous visuals and calming music, it really is more noteworthy as an chill experience, especially as many of the puzzles aren’t intellectually involving.

It tells its story in short bursts of enigmatic fortune teller quotes which add to the ephemeral magical atmosphere, but little to anything else. As a parent, I was touched by the interaction between the parent and the child and the need to let go, but with its bonkers story in the other part it felt in service of little relevant and the game’s ambiguous finale obscures the potential emotional effect of the new meeting between the parent and child. It was surprisingly touching to see the old friend though.

Ultimately, it doesn’t have enough emotional or metaphorical resonance to really stick, and with puzzles that often left me bored, it falls just short of greatness. But I did use a screenshot I took from the game as the background for my phone, so there’s that.