Reviews from

in the past


Ah yes, my favorite FNAF fangame, Five Turns in Trick Room.

It's good and I really appreciate how you deal with weird strategies like coaching keldeo but the amount of back and forths you do is just too much. I can't imagine playing it without a calc and planning the whole fight in advance (which I like to do but not everyone plays like this)

Halfway through it gets really obnoxious. Gym fights are fun but the team aqua/magma gauntlets are very boring. Especially when they’re so difficult that you basically have to go back and heal after every fight

At some point, I'm going to have to realize where my tenacity or perseverance ends. This should hopefully be that point.

I can't even rate it, it is fun at times, planning for fights and watching them come to fruition can be euphoric as all hell. But that's my problem especially, is seeing them fucking work. After giving it another feeble run in the hopes of at least making it past Brawly, I realized that nothing in my box could handle the very first boss's Croagunk, my best bet being the Salandit in my party that could wall out its fighting and poison type damage, while also avoiding being poisoned by its ability. What I did not account for, was getting my defense lowered three times in a row by Rock Smash, promptly followed by a switch-in to Chimchar, who I assumed would be able to last a few turns to finish the rest of it off. He didn't. He died to a Belch crit.

I don't have the mentality to continue running this game. Not when my luck is abhorrent as it always is. I can see where the fun is, but I can never make it to that point. I am never finishing this game, and on the off chance I ever do, it won't be in a way that feels satisfactory, and by then, it just isn't fun.

Play it if you're confident, by no means am I not recommending Run & Bun since it's definitely a challenge at least worth giving a try, hundreds if you're that confident. I'm not, though. Which is why I'm dropping it without a rating.