Reviews from

in the past


LOL...all I can say about the story. NO CLUE what the hell those last few scenes were all about. But at least it was weird in a good way, especially since I liked the characters and world. Not many other games I've played have tried mixing Hinduism with a computer world plot device. But in terms of gameplay, classic SMT goodness. Really enjoyed being able to build everyone's skill set through the Mantra system. But goddamn that encounter rate...

one of the best megaten games. encounter rate is a bit high and it's pretty short since it ends on a cliffhanger, but there's very little actually wrong with dds1

Duology. Play them both. Some of the best RPGs ever made.

honestly, if it weren't for the cliffhanger, this would probably be one of my favorites of all time. this game could have very easily been self-contained. we did not need DDS2, and, having played it, i definitely do not want it.


The best game about vore you'll ever play.

One half of the best Megami Tensei game. The peak of press-turn combat, and also a really weird an interesting story. Tons of options for party customization, too, even without demon fusion

I found myself a little zoned out at some parts, but I genuinely enjoyed this game so much. Swell one and my second favorite SMT game right now other than Nocturne.

A weird and underdisscussed title. Its far from perfect having many flaws indicative of this era of smt design. However it paints such a unique world with a very interesting focus on Hindu themes. While perhaps too reliant on optional conversations for its world and story it and its sequel are definitely worth playing

me finding the DDS the best SMT games makes me more cooler than the nocturne nerds!

The mantra system is really fun to play around with and opens up all sorts of customization, the gameplay is as solid as ever with Atlus' SMT Nocturne engine, the Press-Turn system is still simply fucking fantastic and rewarding. The story and characters are probably some of the absolute best I have seen in a video game ever, it's all just absolutely excellent

Really fun with a good story. The bosses are challenging but still fun, every death feels like I made a genuine mistake. The mantra system is also really cool and allows you to basically customize anyone however you like (although their stats somewhat restrict that).

Digital Devil Saga es una re-imaginación de las mecánicas de SMT a un JRPG mas tradicional, remplazando el sistema de reclutamiento por el sistema Mantra (luego hablare de eso) y re utilizando el press turn que tiene Nocturne.

El juego aprovecha mejor la mecánica de press turn al poder usar ciertos movimientos ya relativamente poderosos cerca del inicio del juego, sacrificando todos los turnos, lo que da una mayor recompensa al arriesgarse, logrando diferenciarse de la mayoría de spin-offs de Megaten y mejorando el gameplay de Nocturne en cierta manera.

Pero algo que no lo mejora es el sistema de Mantra, cada personaje tiene un disque árbol de habilidades con cierto nivel, lo que permite personalizar mucho a los personajes, pero de ahí viene el principal problema del juego, los juegos de Megaten en general nunca han sido diseñados para subir de nivel rápido o grindear como loco y DDS no es la excepción, para conseguir diferentes mantras y no ser la típica build de un healer, un tanque y un buffeador tienes que poner un farmeo bastante jodido para tener un equipo variado, si tienes tiempo libre para completar RPGs al 100%, si es que vas a jugar DDS te pido PORFAVOR que te lo pases con todos los jefes, te ahorras mucho farmeo y se te hace mas amena la experiencia.

Otro detalle que me molesta es el hecho de que las formas humanas de los personajes son virtualmente inútiles, ¿con lo bien hecho que estaba el combate en serio no hicieron nada con el balance de los personajes e incentivar al jugador al usarlos?, y esto es molesto, ya que cada vez que entras a una pelea, es aleatorio si un personaje entra en su forma humana o en su forma de demonio, solo me hace que inmediatamente comenzar una pelea es transformarse en demonio en tu primer turno y nada mas, lo único útil para que es la forma humana es cuando hay enemigos débiles a armas.

Fuera de esos detalles, DDS 1 es un juegazo con un OST tremendo y muy bueno para empezar con Megaten, totalmente recomendado.

lets be real.... cannibal cyberpunk hinduism is a BIT played out as a theme at this point don't you think???

The best SMT spinoff, with a really unique atmosphere and story. The Mantra system is a bit grindy, but since skills can be equipped/unequipped without losing them forever you have a huge variety of possible builds at any time.

the game over noise will forever haunt my dreams

Uses Nocturne's Press System but way better. Complete freedom on choosing what skills you party members learn. Unlike Nocturne it has a story and its great. Cannibal demons, weird girls, all a good time.

One of the best versions of the megaten battle system. The story and setting are also pretty great, but the pacing gets murdered in the last 1/3rd and there's a big cliffhanger. Also getting all the atma you need for upgrades can be a pretty big grind. Some great music too, especially the drum & bass vibes on the opening track.

i simp for Tadashi here. maybe his best to date

Nah broo don't vore your enemies haha.
You're so sexy haha.

It's got neat ideas, but the execution is all over the place. Gameplay is expansive and engaging, but too grindy to make it all that fun to play. Thanks to its slow pacing and meandering plot, this is the less interesting half of the duology. Most of it could've been cut and merged into one experience.


Probably the best premise for a Megaten story, along with having some of the best demon designs

Its what Nocturne's gameplay could've been
it isn't as frustrating but still provides a decent challenge
the new skill system is interesting and keeping all your characters on you really makes the story tighter, speaking of which the story on this one is front and center which is unusual for an SMT game, but impressively the voice acting and cutscene direction is solid
the music is some of Shoji Meguro's best and the design for the characters isKazuma Kaneko at his most experimental I feel which is a wild thing to see.
Dungeon crawling is also non-linear but not frustrating

i feel mixed with dds. on one hand the huge emphaisis on characters and story were extremely well done here, i liked all of them. however on the other hand this game felt frustrating to play as the dungeons were pretty annoying and long as well. however they did so much good here with being able to swap movesets around and overall gives you more freedom building characters. its a fine game but it´s just frustrating