Reviews from

in the past


If you don't want to get drunk on sujamma and wander around the countryside slappin slave owners and taking their sweet sweet armor, I don't know what to tell ya.

The ending of the words is ALMSIVI.

combat sucks but its easy to break so you always hit. great atmosphere, great music, etc

revista fullgames que veio com esse salvou a minha vida

I'm a God. How can you kill a God? What a grand and intoxicating innocence.

Probably the best first person RPG ever made.


Maybe don't be completely unfuckingplayable out of the box and I might give a shit about your hundreds of thousands of words of lore, Morrowind.

Absolutely INCREDIBLE world-building, atmosphere and main story. Fucking dire side quests and dungeons, Oblivion and Skyrim are weaker overrall but even they win in this regard. I'm also tired of people defending the combat system, it's completely functional and balanced sure but it looks visually jarring and has every reason to be criticised because of it.

The first time I played this I got lost in a cave for what felt like hours (but was probably like 50 minutes) looking for a tiny Dwemer puzzle box that was just sitting on some random non-descript shelf. It was infuriating, and every hand-holding follow-the-quest-marker dungeon in every Elder Scrolls game after that felt like a cheat.

Waiting for this entire game to be fully modded into Oblivion or Skyrim.

I'm sorry to my best friend because I literally can't understand this game, no matter how many times they want me to give it another go.

Fly in the sky so high in the sky
Cliffracer fly

i never played this i just want to say todd howard is a fuckin weirdo lmao in a morrowind test room labled "toddtest" or whatever there is a naked cat lady what the fuck is your problem todd.

While frequently overlooked compared to its bigger brothers in Skyrim and Oblivion, Morrowind is a very unique game that's worth a play. It's a super well designed open world that is amazing to explore with great music. The gameplay is fun and open ended, and the quests are interesting and incorporate the lore really well. The biggest turn off of the game is how wordy and complicated it can be. The journal is an absolute clusterfuck that makes finding quests and what to do for them a nightmare. Everything in the game in general just requires you to do a lot of reading to get the full scope. This serves well for the lore but it's reasonable to say it can get annoying. Also despite being very technologically and graphically impressive for when it came out, playing it later definitely shows a lot of age. Overall though the game is definitely underrated and worth a shot, especially if you liked the other TES games.

im an elitist and i hate fun

Morrowind is a relic of a bygone age where immersion and freedom were more important than "game design." The world is your gigantic, hand-crafted oyster, and with the mods that exist today you could pretty much just play it until you die. I can't give it more than a 4 because I remember what it's like to flail my sword uselessly at an ever-growing swarm of Cliff Racers.

My second favourite Elder Scrolls game. I think the attention to detail is much better and more inventive than Oblivion and Skyrim, but it’s not as easy to play.

It's a Bethesda game, with themes and ideas? Incredible

I absolutely love how weird this game is and how it presents itself so naturally you just accept it as normal. It is broken as all hell and amazing because of it.

Third favourite game of all time.

I've tried to get into Morrowind so many times over the years, and it just never sticks. One time I found myself falling in love with it mechanically, gleefully playing with spell construction, but eventually fell away from it when I got tired of being sent across the barren fucking map to deliver a message over and over. I think at this point I should give up and accept that what I'm looking for does not exist in TES before Oblivion. No matter how much I try to wander through Morrowind hoping to find charming little stories like you get in later Bethesda games, I won't find them. In game books are a really nice supplement which I enjoy, but they don't make up for the utter lack of character anywhere in the game world.

Morrowind is loved by TES lore purists and hardcore RPG players alike and while I share many of their preferences, this just doesn't come together into a cohesive whole at all. There's no flavor to the world. Each area feels the same, NPCs are not individuals you can speak to and learn about, etc.

It's a pity, because mechanically I really enjoy what's here. It has this unique way of making the game really difficult to play straight-up, but teasing you with all these different skills and methods of progression that are just asking you to abuse them. It's such a fun sandbox to play around in, I just wish there was any life in it.

Wer auf handgemachte Openworlds steht, ist hier richtig.
In jedem Baumstamm könnte sich ein Trank verbergen und geht man die richtige Straße entlang fallen Menschen vom Himmel.
Dass das 2002 möglich war und heute immer noch eine Seltenheit ist, kann ich nach wie vor nicht fassen.

The best elderscrolls by a lot

very fun once you get into it. but its very hard to get into. hit chance is stupid. mage and thief builds arent viable. love the variety of skills. love the swing/slash/stab mechanic. though cliffracers are the worst. very slow to get from place to place. aged sorta well, like a window to the past


Remember when games let you have fun?

Imagine being a young child, your father has bought your first ever console and bought Morrowind. You spend countless hours watching the game. You do not think it is a very good game, but it holds a place in your heart. You are me.

my top favorite of the elder scrolls games even with oblivion and skyrim having been out for years at this point.

yes, the learning curve's a bit steep compared to the more modern TES games. yes, there's no fast travel and there's a lot of reading involved for quests. yes, the vanilla visuals haven't aged gracefully. yes, there's no cool things like being able to ride horses or fight dragons. and yes, the combat is quite shit.

but if you can overcome those hurdles, you've got yourself a wonderful little world that you'll spend hours exploring thanks to how intricate it is. once you make your character and get off that ship, you can either go off and work on the main quest to get yourself some nifty treasures, or set off into Vvardenfell's wilds and see what you can discover on your own. for better or worse, morrowind doesn't railroad you down one path or force you to complete a quest before you're allowed somewhere; the world's open from the get-go and there's arguably more freedom in what you're able to do at the beginning than in skyrim or oblivion.

and even if you decide to work on the main quest, it's a fun ride and probably the best main questline in the series. won't spoil it, but it's a far cry from the "protagonist is the chosen one but really ends up being more of a errand-boy for other major figures throughout the main quest" that oblivion and skyrim are guilty of. morrowind's setting also has quite the interesting lore for those who want to dive deeper.

so yeah, you can tell i have a fondness for this game. and that's mostly speaking vanilla: there's two official expansion packs and a wide variety of mods to explore, with new mods still being made. morrowind may be an old game, but there's a lot of love to given for it.

remember kids: mods are optional, but the morrowind code patch is essential!

Holy fuck I mean holy fuck I have spent the past 3 years playing this game and I have finally finished it for good. Part of me hates this game to the ends of the earth. Part of me enjoys the atmosphere and gameplay. Never will there be a game that my feelings will be so conflicted on.