the game that would solidify nintendo's mainline Zelda formula that there would (mostly) not stray from for an unfortunately long time: do three dungeons where you get a new item halfway through that allows you to progress, get the master sword, do a few more dungeons, defeat ganon. throw in some stuff in the overworld and you've got yourself A Zelda.
looking back on it, the jump from 2d to full 3d must have been terrifying for developers to try and figure out how to do right, so it makes sense that they would just try to do A Link to the Past Again But In 3D. i still think this game is a classic but ultimately doesn't hold up under a ton of scrutiny.
looking back on it, the jump from 2d to full 3d must have been terrifying for developers to try and figure out how to do right, so it makes sense that they would just try to do A Link to the Past Again But In 3D. i still think this game is a classic but ultimately doesn't hold up under a ton of scrutiny.
I've finally beat this game, and honestly, I think I've come to realise why I never beat it before, in all honesty it might be a little bloated. Maybe 'bloated' is the wrong word, but it took me, like, 27 hours to finish this game, and I remember maybe 10? It's got a lot of running in a straight line and repeating tasks and stuff you won't remember any time outside of in the moment, but this might just be a personal gripe because I'm used to blasting through games like this in a weekend.
The other issue is one of hindsight, in some ways it's a hard game to play now just because of how influential it's been over the last 20+ years.
Anyway, unsirprisingly the game is good, great even! Each area feels unique, it's got a couple of moments of really stand-out art design and--
Is any of this even worth saying? Like, I made sure to start with the weaknesses because this is maybe the most praised game ever, and for good reason, it's a fantastic game.
I'm excited, and a little nervous, to play Majora again, because now having played this I wonder how I'll feel about that game.
I'm torn between an 8 and a 9, I really want to stick it on 8.5, but I suppose I'll low-ball it and maybe change it after playing Majora again.
Glad I've finally experienced all of this piece of history!!
The other issue is one of hindsight, in some ways it's a hard game to play now just because of how influential it's been over the last 20+ years.
Anyway, unsirprisingly the game is good, great even! Each area feels unique, it's got a couple of moments of really stand-out art design and--
Is any of this even worth saying? Like, I made sure to start with the weaknesses because this is maybe the most praised game ever, and for good reason, it's a fantastic game.
I'm excited, and a little nervous, to play Majora again, because now having played this I wonder how I'll feel about that game.
I'm torn between an 8 and a 9, I really want to stick it on 8.5, but I suppose I'll low-ball it and maybe change it after playing Majora again.
Glad I've finally experienced all of this piece of history!!
The hero's journey refined in videogame form, this was a benchmark for the industry on release and still holds up to this day.
While not as perfect as many believe, the game captures the spirit of adventure the Zelda series strives to go for, while presenting a story that can seem bare on the surface compared to modern day game, is ripe with subtext and themes for the player to make out.
Do not expect the perfect game, but expect a damn good one that will leave the player satisfied right to the end.
While not as perfect as many believe, the game captures the spirit of adventure the Zelda series strives to go for, while presenting a story that can seem bare on the surface compared to modern day game, is ripe with subtext and themes for the player to make out.
Do not expect the perfect game, but expect a damn good one that will leave the player satisfied right to the end.
You wait around. Alot.
I played this game to completion so very many times when I was a kid, and somehow I just never noticed how barren the game is. Seriously, if link to the past is a bunch of connected dungeon roads, this game is a giant desert with dungeons arbitrarily placed. Some of those are pretty good, though, if you can finally get through all the text and waiting for the skulltulas to turn their back to you.
I played this game to completion so very many times when I was a kid, and somehow I just never noticed how barren the game is. Seriously, if link to the past is a bunch of connected dungeon roads, this game is a giant desert with dungeons arbitrarily placed. Some of those are pretty good, though, if you can finally get through all the text and waiting for the skulltulas to turn their back to you.
Except for the water temple, the dungeons are fun and I liked the story. The soundtrack is awesome, too. The world itself is kind of barren and lifeless which I weirdly never noticed as a kid. Going back to it, it's not as great as I remembered but still a good game.
Also, Epona debuted in this game which was nice! Agitate the chickens while riding the horse made it look like an army made of angry chickens follows my command. Weird. But nice.
Also, Epona debuted in this game which was nice! Agitate the chickens while riding the horse made it look like an army made of angry chickens follows my command. Weird. But nice.
Being 6 when this came out and never really playing it until I was a few years older, this was my first RPG and an incredible one at that. I think I spent the next years to follow always wanting to be a sword-like hero. This game brought adventure, exploration of the unknown, a scary/dark story (at the age), and great pacing to each level. Goron Tunic looks so bad ass, fight me.