Reviews from

in the past


Everything I love is in this game.

Conflicted on this game because I love the theme of the story but it has some of the highest highs and lowest lows of the series (the final boss illustrates this perfectly). Overall a solid Yakuza game, but still not the best.

For a game that started out so well, I was amazed by how much the haruka section made me dread it with its gameplay. And for a story that's overall great, the ending feels disconnected in so many lvls.

PLEASE STOP GRABBING ME FOR 2 SECONDS FOR THE LOVE OF GOD


The story gets kinda stupid at points, and there's arguably too much content. I know that sounds insane, but when you see the in-game timer reach nearly 200 hours, and you still haven't played every mini-game yet, you'll know what I mean.

Otherwise, this feels like the ending to the franchise most fans would have wanted. While Yakuza 6 is an ending for series protagonist, Kiryu, this installment brings nearly every living enemy and friend back for one absolutely jaw-dropping all out final brawl. There are so many cities and playable characters in this game that it's scary to think how they fit this onto a PS3 disc. Excellent combat and side content, coupled with some really inventive mini-games and climactic story beats. Excellent entry in an excellent franchise.

The most "Yakuza" Yakuza game. In its main story, side content, battle animations, etc. they have never made a game before or since that has captured this series' qualities and cranked them up to 11... for better and worse. Everything that is problematic about the series, it's here. Everything that can be tedious about the series, it's here. Everything that makes the series sick, it's here. Everything that you could say about the stories of these games, it's all here. For many reasons I now refrain from calling this "the best", or even that this series is "good" in actuality. However, I know back when I played this as my first Yakuza game, I absolutely had a blast (before and when I got back to it from a 2 year hiatus) and legitimately cried throughout the finale,whether the game actually earned that or not. If you were to play one Yakuza game (and please, for your own sake, do not play every Yakuza game), I'm not truly sure if this should be it, this is the 5th game of a long running series after all, but I do truly believe that this is the definitive Yakuza game in all of its strengths and its faults.

soco soco porradaria soco karaoke testosterona nego pelado se socando momentos bostas e momentos emocionantes obrigado gta 5

played too much of this
it was alright i suppose

+this game basically presents four mini yakuza games with a finale tying everything up, and it's all the better for it. trying to stretch a single plot over 45 hours of story would be a death sentence
+after putting kiryu at the end of y4 with little relevance to the plot, they made sure to put him front and center here, and he's got one of the better stories of the bunch. his loneliness and listlessness as he attempts to provide for haruka and morning glory from afar is a standout arc for him
+the half-step engine upgrade here (that would be used for ishin, 0, kiwami, and fotns following this) is quite good, and makes this one of the better looking ps3 games in my opinion. all the character models look much less like action figures and the level of detail in each city is staggering
+haruka's dance sequences may be my favorite thing in the whole game, with both her main performance minigame and dance battle minigame being the best rhythm games in the series. her story is an unflinching view at the idol industry, and haruka's timid optimism matches her mentor mirei park's bipolar violent/cold streak that hides a yearning for motherhood. haruka also gets briefly kidnapped, and the scene actually feels important and not like lazy filler!
+the princess league competition and japan dome concert are some of the coolest moments in the series. winning feels like a significant accomplishment (esp since losing has lasting consequences), and the performance preceding the final battle serves as a greek chorus richly laying out the thematic underpinnings that encompass kiryu and the villains. truly amazing sequence
+I've always wondered what a game where you're penalized for disobeying the rules of the road would be like, and the kiryu taxi driving sequences nail it. my only complaint is that there's so few missions!
+saejima's hunting sidestory is an interesting and oddly relaxing mode to play in. the area is just large enough to explore without having to commit too much time to it, and hunting larger creatures feels suitably tense without being frustrating
+the improved batting cage minigame feels like its best incarnation, and shinada's sidestory revolving around it shows off the mode rather well
+substories across the board are on par with yakuza 0, if not in wackiness than certainly in quality of writing and difficulty of the prompts. the ones that come to mind immediately are the magical girl idol that akiyama manages for a day, shinada working at the convenience store, haruka having dinner with her vain classmates, and kiryu's acting one (admittedly basically the same as in yakuza 3). substories are also instantly visible on the map, in a major QoL move for the series (one that would be rolled back a bit for later entires)
+the comedy routine minigame is infamous in this version for its difficulty, but I was pleasantly surprised by the quality of the translation and feeling of getting prompts correct. iirc the team that localized the remaster couldn't improve it and instead just added a meter that indicates when to press the button, which definitely could have been used here... also just lowering the score required to pass would have been useful. none of them took me more than a few tries to get right though
+baka mitai appears for the first time here, and I got a real kick out of kiryu crying into his drink over the morning glory shibu inu. the saejima/akiyama versions are lovely as well, the akiyama VA in particular has a great voice!
+the ramen cooking minigame... I had no idea about this one going in and enjoyed it quite a bit. I honestly would play it sometimes just for the hell of it
+getting to play as akiyama in this engine was an absolute godsend. he's like the rush style from 0/kiwami on crack, especially with his new launcher/aerial rave move he gets. shinada is also pretty fun to play, and I like how he can grab in the middle of a combo to deal with guarding enemies
+the two omi captains watase and katsuya are great, especially katsuya who reminds me a bit of mine from yakuza 3. I wish they got more screen time, though katsuya gets plenty of great moments bumping up against dyna-chair during the haruka/akiyama section.
+this game might qualify for the least amount of random deaths in a yakuza game, surprisingly enough. you can tell that they sort of know what people expect tho, given how many close scares they throw in throughout the story
+the stakes are so damn high in this game... it truly feels like a game worthy of its length, roster, and size. it's also the first entry that really reflects on how far the series has come and the unquestionable legend surrounding kiryu and his exploits

-issues I have with the combat in 0/kiwami begin to appear here, though it's still reliant on a lot of mechanics from 3/4. encounter rates are much higher, and the combat feels less click-y than any in the older games (akiyama being the exception ofc).
-saejima's special throw is virtually useless, considering how many ways there are to deal much higher damage without expending heat gauge. special moves in general feel overly situational especially as bosses are virtually immune to all of them
-the bosses in this game aren't exceptional, especially as this game worsens the yakuza 4 problem where the entire game feels like its at an early-game difficulty thanks to how often you must switch between characters. anyone who's gotten to this point in the series will likely feel disappointed tackling these compared to previous entries
-majima is supposedly a pivotal character in this game but is incredibly underutilized. he literally appears once at the end and clears up little of the mystery surrounding the plot even though he supposedly was a major player behind the scenes
-the story as a whole... yakuza 4 is incomprehensible in a way that makes it feel sloppy. this game, on the other hand, is confusing in a different way that makes it feel unfinished. the main villain has flimsy motivations and the explanations given for his actions fail to account for parts of plot given prior (what the hell did shinada's section have to do with anything?). there are multiple unexplained plot threads, and the whole game ends without the usual "things go back to normal" scenes that yakuza games tend to have (though this isn't necessarily a bad thing). the game sort of implies that there was supposed to be a third omi alliance lieutenant vying for the chairman position, but he's only mentioned briefly and dies off-screen. characters in the finale often routinely discover or figure out things they have absolutely no reason to know, with no explanation on how they figured them out
-saejima's section has two chapters where you're stuck in prison, with brief dream sequences in tsukimino to chop up the otherwise linear gameplay. the third chapter is entirely hunting-based in a mountain village, leaving most of his actual action to the fourth chapter. this makes his section feel unnecessarily long, and his interactions with kitakata feel like a dead-end for the plot. as I've implied earlier, the only sections that matter from a plot perspective are kiryu's and haruka/akiyama's
-the drag racing minigame is stiff, which is confusing to me given sega's racing game pedigree. thankfully they're very easy thanks to heat actions you can pull off right before the finish line that make losing nigh impossible. I also was disappointed at how many of the submissions in kiryu's sidestory were text-based, given how fun the actual taxi missions are
-the snowball fight minigame is laughably bad, what a shockingly poor FPS engine. thank god the trophy requirements are very slim for it
-the final boss fight is an infamously stupid twist, and a big difficulty spike as well. it's nowhere near as hard as jingu, but it's odd to have a boss with over 10 health bars and a goddamn healing ability after the previous bosses rarely exceeded 2 bars.
-performance on ps3 is not that great, especially in kamurocho, fukuoka, and kineicho. not really an issue given the remaster however

this game is absolutely an incomparable opus, and in some ways a manifesto on what a yakuza game should be. it's riddled with some of the series' highest highs and some pretty low lows, but as a package it's undeniably a fantastic game that is worth stomaching even the worst entries in the series to reach. it's an absolute monster too, with my playthrough clocking in around 80 hours just to reach the end (though I did the vast majority of the substories and finished every sidestory). this is also where I feel like the characterization began really taking off for this series, with much less of a focus on devising characters to tell a plot, and more on fleshing out the characters and making them appealing. a titan of a game I'm glad to finally have completed.

story doesn't really do anything new or exciting and there's some stuff that felt so out of place to me (hunting in the wilderness?? also the entire baseball guy's story felt so shoehorned) it's a pretty long game but if you're a fan of the series and get it in the remastered collection it's worth a playthrough

The definition of a yakuza game

i hate love live if love live was not in it its a 5

funny yakuza man drives taxi! kino!

Yakuza 5 is essentially Yakuza 4-2 in a lot of ways. More playable characters, more places to explore, more stuff to do. The plot is also more of a mess with antagonists that end up not being very interesting or memorable. The game also has a lot of content. Maybe even too much content at some points to the point where it stretches itself too thin at times, but there's still a lot to enjoy about Yakuza 5, even with its shortcomings.

There is a lot to do within this game, which makes it one of my favorites. I really enjoy the Yakuza series and I was thoroughly surprised the fifth installment of the main series was this entertaining. I enjoyed the survival hunting sections, along with the taxi driver missions. Honestly, it's hard to describe what makes Yakuza 5 so special compared to the past games. You can really tell how much care they put into this game. The music is very good as well.

this one is completely disjointed and unhinged; at its core, past all the bloat, you can see what a sharper version of this title could have looked like, and that pervasive vision lingers in the foreground of all the games antics. but all the same you can feel the fervent passion of the development team in each minute of its runtime and their unrelenting, inelastic vow to push the bill and expand the scope of what is possible, sometimes unnecessarily. in all the ways that makes yakuza a titan it is fantastic, in all the ways it makes yakuza tiresome it is paramount. still some of the best side content in the series though, understands the core of what makes this franchise endearing with sniper precision

Tatsuo Shinada pretty cool

My favourite driving game since Burnout 3 : Revenge!

Ppl be like "story dumb" but dude. This is a GAME that's got a bunch of games inside. The whole GAME is practically a playground. Just as much game (or even more) than story.

Why is Reggie Fils-Aimé the final boss?

Yakuza 5 still has some of the silliness of the first games but I personally feel the story exposition dumps were atrocious. The multiple protags were a nice touch as well. Overall a pleasant experience.

Absolute 5/5, so much fun content to do(i spent 20 hours just hunting in the mountains), 5 cities to explore, virtual tourism at its best. It's one of the games i played the most, probably over 600 hours.
It's one of the few games where i really appreciate how long it is, it really feels like a trip all over Japan and it terminates in one of the most epic final fights in gaming.
The finale in general almost made me shed manly tears.


short meme review: something like "bro.... kiryu was so depresesd . .. dude........"

actual review: what gave me a lot of doubts about this game for most of my playthrough can really just be reduced to the problems that plague the yakuza series as a whole (at least prior to 0) -- a cluttered, formulaic, and tiring story with too many uninteresting (usually antagonist) characters, exposition dumps and plot twists, repetitive and often unsatisfying combat (this was improved on massively with 0) that can sometimes be torturous rather than challenging, and a general feeling of a lack of finish in a lot of places (the substories are always great content but repeatedly doing them really shows how one-dimensional the game's settings can be; the blindingly white rooms that Haruka frequently performs in are the most prominent example, and the character animations in conjunction with text-based dialogue are a total meme). so i can ignore them --- especially when everything that's left over stands as the most ambitious the series has been with its classic formula.

i'll just put it this way: you could definitely beat the main story of this game in a day if you wanted to. (as i'm making my way through this series, i prefer to get the main story out of the way before i enjoy most of the bonus content, which might not be the most enjoyable way to consume these games but whatever.) once that's out of the way, you could clear out every substory in Kamurocho and already feel impressed by the volume of the game. then you realise there's still more than 60 substories to do with the 4 other characters. once you do all those, you then realise you haven't really done a lot of taxi driving (it's fun, trust me). then you feel like playing a rhythm game. then you realise there are a lot of cool items you could unlock by hunting as saejima, and then you realise you haven't even touched the baseball stuff. then you realise there are 5 different cities and they all have cabaret clubs and their own little minigames, and there's a major incentive to visiting different restaurants, and you can train your character not only to learn new moves but also to get better at using weapons and unlock new ones that you can make with a bunch of weird items you can get in a massive variety of ways, and there's a lottery and coin locker keys and a treasure hunt and i haven't even mentioned the victory road tournament, and then there's more shit i forgot about idk. obviously side content is a staple of the yakuza games but i think this is the shining example. there's so much STUFF to do, and most of it doesn't even suck. in terms of content it's a major step forward for the series, which would only get better afterwards with the victory lap that is Yakuza 0. one of the absolute pinnacles of "it's the little things".

i won't talk about the story much because it's good to avoid spoilers and stuff i guess and no i'm just bullshitting you i had absolutely no idea what was going on a good amount of the time. but there are some cool parts. kiryu's character is explored very well here - he's getting old, man. he's been through some cataclysmic shit and he's made some mistakes. he isn't happy. shinada is himself. haruka also manages to be a little less one dimensional (i like her a lot more than this sentence implies). and saejima and akiyama are still pretty cool. everything else is a mess but i'm used to it. yakuza game. Yes.

the random encounter system seems to be at its most egregious here, but whatever, more leveling for weapons i guess. it'd improve with 0.

História ruim e confusa, mas todo resto é muito bom

Haruka melhor protagonista ❤️❤️❤️❤️

Tenho dúvidas de qual jogo eu curto mais: esse ou yakuza 0. História envolvente, gameplay melhorado se comparar com o 4, 5 personagens jogaveis e 5 cidades/bairros diferentes. Definitivamente, um dos melhores da série.

I would love to replay this some time with a person who knows a fucking thing about idols

Y5 is, I've often heard, comparable in scope and magnitude to Grand Theft Auto: San Andreas. It's packed to the fucking lungs with shit to do. Everyone's got a side hustle on top of their own trainings and takes on the existing minigames. I got in more random encounter fights in the first kiryu chapters than I did in most of Yakuza 6. There's a celebrity chef who teaches you how to eat food better. Kiryu alone can become the king of the road in between cab driving. In the first 3 chapters alone you will bare witness to the greatest fight scene in the entire franchise. By the end you'll have heard so many good lines you'll be sick to death of hearing yourself say "oh god DAMN".

The idol stuff is a fun little concept but honestly as already overloaded as this game is? They needed to expand on it more. You'll play "So Much More!" as Haruka enough times that you'll be able to the fucking dance yourself.

Saejima's ass breaking out of jail as the opening act in both games you play as him is nothing short but the funniest thing in the whole franchise. Akiyama once again just wants to take a nap. Shinada being so in love with the fucking concept of baseball that any time you pick up a bat in combat he just gently tucks it into bed where you found it is hilarious, especially when it gets me killed. I also love shinada just being the beloved whorehouse reporter, he could have been way sleazier throughout but he just loves his fucking job.

4 and 5's finales are alarmingly similar in structure. Like copied your friend's homework and getting yelled at for it similar. God could you imagine being an American fan and fighting tooth and nail to get even the pittance that was the digital release of 5 on PS3 and then it ends with [redacted] and not knowing if you'd ever get to play 6