Reviews from

in the past


Another game that I perhaps look upon with robustly thick nostalgia-tinted glasses. I adored the first Diablo game and this felt like an improvement in every way. Back when Blizzard could do no wrong, this got repeated play-throughs with every character, multiple times.

A classic ARPG that is still remembered with rapture and joy that they once knew how to make games for players.

Классическая ARPG, которая до сих пор вспоминается с упоением и радостью, что когда то умели делать игры для игроков.

As a strictly single player experience, I prefer Diablo 1.


cookie clicker got a pretty cool revamp wow

This review contains spoilers

Amazing sequel and one of the best RPG’s I have played.

Diablo II is the definition of the RPG genre and the grandfather of all the hack and slash games that followed. It got a solid story, excellent mechanics, great sound and music, good visuals and challenging enemies and bosses.

When comparing Diablo II to its predecessor, it is a huge upgrade. The mechanics have improved, the visuals are much nicer, the spells and skills are way better and there are many more classes and characters to play.

Diablo walks the earth again after a unnamed hero from the previous game slew him and tried to contain his dark essence in his body. It ultimately consumed and corrupted him and gave Diablo free passage to use him as a puppet and spread his evil, including his demon horde and freeing his brothers Mephisto and Baal.

Evil takes over the lands in an alarming pace and a lot of people are either dead or fleeing to small settlements. You start in a camp owned by the Rogue Sisters, an order of fighting women that lost almost all of their members. From here, you start your journey and fight against the Prime Evils.

In terms of graphics, Diablo II looks stunning. It is still 2D, but the art style and the different dimensions and depth the engine uses, make it feel like a fully 3D game. Animations, blood and environments look beautiful and the dark and grim atmosphere the graphics create is just perfect, especially for the open field areas.

Diablo II is split up into acts, each with their own questline, pieces of the story and environments. This is, by far, one of the best aspects of the game, the variety of play. One act you are in forests and plains, then you travel through the desert, then the jungle and lastly, Hell itself. It is just refreshing and stunning to enter a complete new environment every act.

The sound design in this game is one of the best I experienced so far. The blows of your weapon, the hit sounds on enemies, the grunts of Fallen that you kill, the perfect and lifeless sounds the zombies make, it is all perfect. To top it off, the music is excellent. There has yet to be an RPG that can match the atmospheric vibe that Diablo II created with its excellent soundtrack.

The mechanics are great. You got durability on your gear, different quality ratings that your weapons and armor can possess, and, best of all, the crafting system via the Horadric Cube to create more powerful gems, potions and other items. The combat feels more responsive and predictable instead of the one hit deaths that you could encounter in the first game.

The only thing that I needed to get used to, was the fact that you could not save the game without exiting and that the enemies did not stay dead. All the RPG’s that I played, including the first Diablo did save your progress and kills until that point, but as a kid, I was surprised when I saw that all the enemies were back when I started it up again. Nowadays, this is nothing special, but back then, it was a new concept in which you could harvest XP almost infinitely from enemies.

Your inventory has been improved too. There are now many more slots to fill like a belt, gloves and shoes. You can also place gems in socketed items, providing a nice boost on your stats.

The game and its expansion, Diablo II: Lord of Destruction are still played today and the leader-boards remain more active than ever. It is a true testimony for its legacy and rightfully so.

I can only praise Diablo II and would recommend it to everyone.

It lets me flood the screen with skeletons to fight the forces of evil. I'd say that's worthy of a good score.

Absolutely amazing game and nearly perfect. The biggest thing holding it back is the lack of storage space.

nothing blizzard can make will ever top this game

Best Diablo game by far, a true classic

Diablo 2 is an isometric RPG that I decided to revisit after years since the last time I played it. I played it quite a lot when I was a kid and tried out the many different classes. But it wasn't until my teens that I knew enough English to actually play through it.

For context for the rest of the review, I replayed the game this time in multiplayer and with the expansion "Lord of Destruction" installed. I was pleasantly surprised that, at the time of this review, connecting to others in multiplayer is still as easy as it ever was. Using the expansion for this playthrough was also a nice addition because of the life of quality features and extra items available. So much so that for any future replay I would always install the expansion.

This playthrough was made with me playing as the amazon class, focusing on spears and javelins, and my friend playing as the necromancer, specializing in re-animating skeletons.

The game does not wait for action to happen and is as easy to learn and get into as a player. What can be harder for a player, especially a new one, is the many options one can build their character. It gives the impression that each character has more viable builds than it actually has. The game's biggest flaw in my opinion is how locked the different classes are to certain weapons and skills to be efficent in late game. Not a fatal flaw but I personally prefer more free options in character building. That is why I enjoy playing the amazon class for its options of using both ranged and some melee tactics.

The game is divided into 4 acts and we managed to do one per session of about four hours before feeling tired of the game. There is a simple and very addicting game loop but can feel repetitive after a while if played for too long in one session.

The isometric graphic style shows the intriguing environments and vast array of NPCs. The mood is dark, and dreary and complements the fantastic music. It really draws you into the experience. Even if you focus more on the said experience than the story behind it. The story is more of a catalyst to get the game going than the game driving the story forward, at least in this playthrough. Perhaps it was due to the multiplayer sessions distracting from the story.

Throughout the game, it never felt too hard and we rarely felt like the game was challenging. In the beginning, we even felt like we were over-leveled. We mostly focused on drinking potions, fighting mobs returning to town, and selling items from our far too-small inventory.

This changed in the third act though and we started to get in trouble with the higher leveled enemies. As an amazon, I felt like I could get easily overwhelmed by mobs as the amazon lacked good splash damage attacks at that point. The necromancer friend who had focused on creating their own mob of minions now started to face troubles from enemies who had area-of-effect attacks. This problem lasted all the way to the final boss and became a slogging match.

I did thoroughly enjoy the game from the first act to the last. There was never a boring moment and even if a bit constraining, I loved micromanaging the details in my character's build. The gaming experience of this game is just as good as when I played it when I was a kid and I will play it again at some point. I don't know if a replay would be in this original version or the remastered version "Diablo 2: Resurrected" released in 2021.

This game is a classic and one of the greatest when it comes to older RPGs. If you enjoy an aesthetic and lootheavy character-building RPG, then I recommend at least one try of this game.

Diablo II establishes that less is more when it comes to both questing and numbers, yet all of its imitations thought they needed more of both.

Simply one of the best games ever. The Kanye West of the games

got half way into the game and understood the repertoir, honestly i'm not a grindy person to these kind of games and this seems to be mandatory with these titles, i might change my mind one day but as its stands, it just aint for me, who knows, i might end up finding a mod that makes it more fun for me.

gave irreplaceable damage to the arpg genre that will have it's stay for 24 years to come

This game blew my mind! It was like meditation! 

there are two kinds of diablo 2 Enjoyers. folx who make a blizz sorc each ladder reset and rush through the entire thing to partake in the exciting activity of opening chests in LK or running Mephisto over&over so that they can finally get that epic green dunce cap that gives +2 to all skills (none of which are applicable IRL, sadly), all while proclaiming this is one of the bestest games ever. and then there are epic dudes (like me!) who play the likes of chargedin or berserker on HC and don't defile their baller plate armor with TAL & ETH, who know that the first game is better because Geglash has nothing on mah main man Farnham.

Diablo 2 tem o MELHOR sistema de itens de RPG que eu já vi, fora isso é um ARPG excelente.

This made me so addicted to WRPGs, Jesus...
Back when Blizzard was a good company, ey?

A solid game that kept me coming back every so often. Endgame is particularly boring, but the levelling process is fun enough.

Thanks to Plugy I've wasted majority of my 2020 playing this game with the infinite chest space with a Necromancer (now level 56), now playing the OG game with small inventory space with a Paladin wasted my 2022 hours, 10/10 would play again with Dimmu Borgir/Any raw black metal playing on the background being true kvlt af on Norway

this game owns if you only play the first act and then walk away from the computer.

ARPG of my childhood alongside titan quest, most likely one of my favourite games of all time.

lo jugue de pequeño y era muy divertido pese a que no entendia mucho

100% understand why this is considered peak Diablo. Micro transactions ruined the franchise.


Would not recommend it to play now due to the lack of QoL but an absolute beast of a game, another game that defined a genre and I don't believe anything supplant though that Path of Exile has been trying and I absolutely have more hours in it.

Such an awesome game back in the day. There was a battle net version and like an online but not connected to battlenet version. We used to use a trainer to boost our characters and then log onto the battlenet version to once we figured out our strategy for the level boss.

ISSO SIM E UM ARPG DE VERDADE, NAO AQUELE TIJOLO QUE EU TENHO EM CASA