Reviews from

in the past


O Dark souls dos jogos de boxe

A fun game I will always suck at since I can't ever get into NES style difficulty

unbelievably polished game that is one of the best on the NES. a must play. one of my favorite memories ever is beating tyson right on new years eve. if you play it through to the end, you'll never forget it.

I may never be able to beat this game, but you can't trash a classic.

Nintendo somehow made the Bald Bull rematch is harder than Super Macho Man.
Game is really fun, kinda like a puzzle game and an action, but there are certain moments (specifically Sandman, Bull, and Mike Tyson) that feel really crappy to play half the time.


I love this game and the music is a ear worm that will never leave you alone

Great game. Tyson's a summit of difficulty worthy of this game's place in history.

I have sweet memories of this game. But recently when I played it again, I realized that it hasn't age very well.

Punch Out siempre ha sido una franquicia que me ha encantado, pero de la que no he jugado más que dos títulos, este y el reboot de Wii. Me fascina lo entretenido que puede llegar a ser su sistema de combate, hasta el punto de darme cuenta que no deja de ser en lo que se han convertido los juegos como los soulslike, en especial Sekiro o Lies of P, donde tienes que esquivar en el momento justo y bloquear en el momento justo para luego devolverle el golpe con todas las de la ley.
Ver a Little Mac subiendo como la espuma venciendo a semejantes personajes en los circuitos es muy emocionante y llegar hasta el imbatible Mike... No era una hazaña nada fácil.

Don't think I ever beat Mike Tyson, but it was always fun making the attempt

I concede that Punch-Out Wii is all around the superior game, but man does this one still hold up. It's one of those games that give you the hand sweats. One of the best titles on the NES.

Um jogo q não envelheceu quase nada, é mto divertido e com personagens mto carismáticos e uma dificuldade muito elevada q consiste em decorar o movimento do adversários, um jogo perfeito pra época e ótimo ainda hoje q ainda te da o sabor de enfrentar o Mike Tyson.

Nota: 9/10 (★★★★☆) - Ótimo

we’ve all heard countless urban legends about classic games: for example, that the mythical pokemon mew can be obtained not just by crosspromotional toys r us garbage but instead by using the perfect sequence of actions on an unassuming out-of-place truck. i think there’s something beautiful about these urban legends- they get at the hyper-idealized version of a game we imagine in our minds.

punch out is a game about these moments- if your enemy unleashes their signature move you can often get a huge opening by unleashing a perfectly timed parry. little mac’s sprite in a round break reflects the damage you’ve allowed to be wrought upon it during the previous round. when knocked down, you can stay down and risk getting an early ko called to regain just a bit more health when you get back up. listed matter-of-factly in glass joe’s profile, you can see that this ziploc bag of a guy somehow was able to serve up a single knockout. call it soul. call it attention to detail. call it whatever you want. it’s these touches that bring the actual aesthetic experience of a game closer to the fantasy that we’re anticipating when we pull the cartridge out of the box or load the rom up or what have you.

the word “immersive” gets thrown around a lot about games these days, reflecting a more general shift in values that instead of being a maximally “fun” experience in and of itself a game instead does all in its power to make you really feel like spiderman. NES games are typically not excellent at this- the system’s limited audiovisual memory often forces every resource to be rationed to convey the maximum possible gameplay information. but punch out is able to exude style and oomph that makes the experience not just tangible, but visceral. “racist boxing” may seem like a threadbare setting to put a player into, but when the game heats up and you hyperfixate on the smallest of movements of whatever jk rowling extra you’re put up against the zone you get into legitimately feels like you’re in a fucking street fight. the danger might be fake, but the adrenaline in your veins damn well isn’t.

smarter people than me have pointed out how punch out’s rhythm of watching, dodging, and opportunistically attacking preempts the developments the action genre would take over the next several decades but this compliment is often delivered alongside a complaint that punch out’s lategame is overtuned, much too hard. it’s not difficult to back up this argument, especially looking at the game’s final boss.

mike tyson truly earns his place on the box. this motherfucker could make a teamup of dracula, the yellow devil, and shadow link say “erm, maybe we’ll just get into an mmo.” iron mike spends the first full minute and a half- a full sixth of the time you’re given to beat him- launching instakill punches at you, many of them delayed or hastened to throw you off of any groove you may be desperately clinging on to. the following sections of the fight increase the amount of openings you have, but they also widen the gamut of possible moves and patterns you’re expected to react to. frankly, beating punch out requires dedication that will elude most players. but i’m honestly a little surprised that this is still seen as an objective fault. punch out is from the ancient and nearly extinct land of the arcade, where games don’t necessarily have to be beaten to be enjoyed. the idea of playing a video game to finish it, finishing it, and being done is not the end-all be-all philosophy of interacting with a game. mike tyson is the DREAM FIGHT, just seeing him is akin to encountering a cryptid, let alone beating him. for most people, the game is about honing yourself on the remaining cast of characters in the game, becoming steadily more confident and experimental as you push yourself deeper and deeper into the roster. it’s an all-you-can-eat buffet of boxing action

but if you do make it to iron mike, and you’re able to survive past his initial rush of instakill punches and make it into the subsequent rounds, you’re granted some rare respite. for the briefest of moments, he will lean back and blink a few times, and you can punch him to earn a star punch. but, if you hold off, and punch in the last 3 frames of his blinking, he’ll simply fall to the mat. the tightness of this timing cannot be understated- even when using a save state placed right before to specifically see it, it can take several tries. but in the midst of one of the tensest fights in gaming, the game humbly offers you the opportunity to have your own, private, EVO moment.

Punch out feels like an impossible game if you think about it.

It's the NES port of an arcade title that had to be drastically changed to its bones, so much so that the cardridges at the time had to receive extra space,

It starred one of the most influencal boxers ever, while still be able to portray its playstyle and personality despite the limitations of the NES.

It was able to take what where basically kinda racist caricatures like Glass Joe or Pitson Hondo and able to give them so much charm that are remembered to this day by thousands of people.

And it was able to take a game about boxing and make it so much more: each match and rematch feels like a monster hunter fight, where little mac goes against giants that can crush him in 2 hits.... but it is also a ryhthm game where you gotta tap and dodge to the bit, a series of puzzles where you gotta understand the way to open the enemy, and an endurance atch, both intimidating but addicting and thrilling..... it's sometimes also a propaganda where Doc Louis screams ad a dying Mac to join the nintendo fan club while he gets murdered by mr. Sandman.

Recently replayed on the NSO, and how much it is able to do I feel makes it stand up even to this day. An absolute classic that is still remembered and beloved form more than one reason.

I bought Punch-Out from the Wii U e shop when they offered some classic NES titles for a few bucks a pop.
Sure, that was the version that replaced Mike Tyson with Mr. Dream, but I'm just gonna put this here anyway.

My precious memory from the NES version of Punch-Out was when I got stuck at King Hippo. My struggle caught the attention of my dad and my brothers who pitched in, in an attempt to help me figure out how I was supposed to get even a single clean hit in. Eventually beating him felt glorious, and it was a moment that made me fall in love with the series. I've never actually beaten Mike Tyson/Mr. Dream, but I'm sure that will happen some day.

Punch-Out!! (1987): La idea me ha gustado muchísimo, y los primeros combates son un gustazo que deberían marcar la línea a seguir para la saga. Aunque como siempre por la época, enseguida la dificultad se vuelve ridículamente injusta. Y visualmente un prodigio para la máquina en que salió (6,95)

I like that this game wasn't just a mindless fighter and really forced you to read the enemy and react accordingly in order to defeat them. Beyond that though, it's still just boxing which I've never found that interesting.

A bit dated but still a fun arcade style game

Underappreciated in laying thee groundwork for just about how every boss here-on-out would operate. Every video game boss is Mike Tyson.

Mike Tyson's Punch-Out!! has great re-playability with some good challenge to offer. You start in a boxing ring from Junior leagues, up to the World tournament (and in this version, against Mike Tyson himself as a final opponent!).

You juggle between your punches and dodging while trying to figure out how to send your opponent to the floor. Also, it becomes even more fun when you learn about different tricks and move sets on how to defeat your opponent quickly. I myself rediscovered how to go through this game with this guy's tutorials:

https://www.youtube.com/watch?v=_cd3fAwR6TQ&list=PLzJ3rxOw8cbgudowBFUF30UoyNswCdDON

Frankly, it's one of the most well programmed and well polished games on the NES out there. It's a simple, yet complex boxing game for such an old console. Nonetheless, it still delivers on the fun and challenge for players!

I hereby recommend this one as it became one of my favorites on the NES!

if this series started in 2024 it would still be one of the coolest puzzle games out there


The best NES game ever!!!! I had so much fun playing this when i was younger and i actually game close to beating mike tyson once. I can thankfully still say that i play the game.

COuld never get past the french dude.

I love the later Punch-Outs, so I kinda have to like this one outta obligation, but I can't say I enjoy playing it too much. A lot of the late-game fights devolve into dumb luck and trial and error for all but the most seasoned of veterans.

A tough as nails and classic game of timing and skill. Popular for a reason and one of the most heavily optimized games to this day. For the time, the gameplay was really enjoyable and required having heavy knowledge and practice against each of the various challengers. Each enemy has their own quirk or special move that requires a specific strategy to defeat that is indicative of the classic "here's how you beat ____" cliche from the 80s and 90s. Pretty short if you know what you're doing.