Reviews from

in the past


Such a fun and addicting, simple, and calming game. I really wish this wasn't on Apple Arcade so I could actually play it.

Хорошая головоломка, но больше подходящая под мобильные платформы

It's a cool game but I thought it was a city builder basically but without buildings. I didn't realize how much you have to like "meta" it, I never won a game in 2 hours of play (which is fine, I don't wanna be good at everything instantly) but I learned that was because I was connecting roads together for different colors and using traffic lights. If you look up tips and tricks online people say to never connect different colored roads together or use traffic lights, seems kind of stupid and makes it more of a puzzle game which isn't what I was expecting when I bought it. I want to be able to build a real city with streets and connecting highways, not deliberately isolate roads by colors and not connect them, it doesn't feel like a real city that way.

Really solid background game.

Man this game makes me want to break my monitor but damnit I love it and keep coming back to it. Seems relaxing on the surface but don't be fooled. This game will have you crying on the floor 5mins in


finally got 100% achievements as of the 10 year update and now i can sleep at night

Bir ülke var tamammı ülke böyle yeşillikli falan güzel kültürleri filan var. Ama bu ülke sadece bok kafalı bir orospu çocuğu cumhurbaşkanı yüzünden çarpık kentleşmeye gidiyor.Sende elindeki imkanlarla trafik lambaları olsun yollar olsun durumu bi şekilde kurtarmaya çalışıyorsun.Tahmin ettin değilmi ? Evet burası tr.

I like to watch the montages

Narrative: 0 - Gameplay: 3.5 - Visuals: 5 - Soundtrack: 3 - Time: 3
Stars: 3

This is better than metro for me. Maybe it's just because I've been playing Luck Be A Landlord for weeks but I noticed this is actually somewhat RNG dependent in a way that was never obvious to me with its predecessor. There really is an element of luck of the draw as to where your buildings will land and how many houses you get to service them etc., and it can make a big difference in your longevity. I don't mind that, it creates some replayability.
Very grateful for night mode.

My brain enjoys helping cars go vroom.

I enjoy this a lot, very chill and easy thing to do in background while still being a challenge in the long run.

not as good as metro but still good.

A relaxing puzzle game that quickly becomes less relaxing when everything falls apart and you have ruined the infrastructure of Warsaw. Daily and weekly challenges offer a lot of replayability. The generated music is nice but it's a great game to put your own music on to as well.

I fun little game about how growth-based market economies inevitably expand to a point of unsustainability and succumb to entropy.

good puzzle-type game.

probably better for a mobile experience but not bad to whip out on the PC when you're waiting for something else

A good, chill game to pass your time that can get quite a bit hard later on. The art-style is very calming and pleasing to look at, and it also includes night mode! There are quite a lot of levels, each having their own theme and aesthetic to them and some even bring new obstacles and options to deal with said obstacles.

The game is updated with weekly and daily challenges which keep the experience fresh even after you've finished it for good. The only gripe that I have with this game are the traffic lights, they're practically useless. Recent patches have tried fixing them, but compared to other options to deal with the traffic, I just didn't find much use for them. Still it's a pretty enjoyable game!

Lessons to learn from this game:
- Build cities around traffic, not traffic around cities
- Roundabouts are fucking great
- half an hour can pass really quickly when you're having fun building streets in London and stressing over orange blocking the streets for red

Making this game better than mini metro is pro-car propaganda and I can’t forgive them for that

This game is addictive as fuck but difficult as fuck. Or maybe I just suck at it. (Note: been playing on Steam Deck.)

Really enjoyable to draw the roads between randomly occurring houses/buildings and see the traffic. Good pacing to not feel too overwhelmed, though no matter what you do some buildings just can't handle that many people and you'll eventually lose. Nice upgrade options, and lots of different city maps.

Mini Motorways is my one of my favorite little indie strategy games. Whenever I'm going somewhere and I bring my Laptop, you already know Mini Motorways is probably going to be played.

What always starts out as a nice relaxing puzzle game will eventually devolve into absolute chaos as you get a new color placed on the other side of the map to where the house is and have to uproot your entire network to make it work. It's such a fun and easily replayable game, with the daily and weekly challenges there to keep it interesting.

Chill puzzle game that thrives on making you adapt to the challenges it throws your way.


Great little puzzle game that requires some thinking


Aesthetically and functionally, Mini Motorways feels smooth and simple. As a puzzle, however, it is frustrating to a fault. The car AI gets stuck in places that cannot be avoided, such as the one opening you get to a building where all the cars simply have to converge, and the traffic light and roundabouts are useless due to their placement restrictions. But the biggest problem that gets in the way of making this a fun puzzler is the fact that everything is dictated by RNG. If you do not get motorways, you're fucked. If buildings and houses spawn in the middle of nowhere, you're fucked. If buildings and houses spawn on other roads you already built, you're ultrafucked. Sorry Mini Motorways, restarting runs until you get the best infrastructure handed to you is dull.

Mini Motorways is a huge improvement over its predecessor, Mini Metro. Mini Metro was simple to a fault. It felt like when a wrinkle emerged in your system, it was more so an annoyance to fix rather than a fun puzzle to solve. This feeling is greatly reduced in Mini Motorways thanks to a greater level of freedom that you are given. Rather than connecting two points together and the path being auto-generated, you are granted thee freedom to draw your own paths, roads in this case, which helps give you a greater sense of control. You get to enjoy this freedom on a sizable amount of maps, and put yourself to the test in daily and weekly challenges. Mini Motorways, while simple, offers greater depth than its predecessor making it a much more engaging experience.

Incredibly slick and streamlined little puzzle game, with more depth than you'd expect from its simplistic premise and presentation.

There are a couple of things I wish the game had explained better: for a very long time I assumed the traffic AI was much smarter than it was, which meant I ended up building hundreds of unused relief roads. However aside from this, the game does a very good job of quickly teaching you the bare minimum you need to know to play.

The actual game itself is extremely addicting, but the early and late game can be a little frustrating. The game could really use a 3rd speed setting to speed up the early game where there is nothing to do but wait, and the complexity of the networks you end up building can make failure appear to come out of nowhere towards the end. But overall, this is near enough exactly what you want from a pick-up-and-go puzzle game, and I can thoroughly recommend.