Finely balanced puzzle simulation where randomized houses and factories are connected by motorways. Clean just like Mini Metro and equally accessible. Everything may be going fine in your city planning until it hits the fan, and it’s great fun solving for under/over-population while keeping a tight design of roadways, intersections, and highways. Repeatable, with daily and weekly challenges. Could use a lot more cities, if anything.
Played this game on IOS via Apple Arcade. Overall it’s a fun time waster that feels half strategy and half puzzle based. The pleasant loop of building roads, to get more traffic, to get more roads is certainly addicting. Simple art style and music are not super memorable. Game comes with a number of maps that are similar in scope, but have some challengers associated with it. Definitely will come back in to play from time to time
A very good balance of planning and procedurally-generated chaos. The toolkit for managing an increasingly complex web of roads is limited, but the game expands it at a decent clip. That matches slightly more complicated environmental challenges. The best part, by far, is the ambient tones that emerge as you progress. I would have liked a little more in the way of AI difficulty, however - the game shows its hand early, and a similar strategy can carry a player through every city tile set.
Playing this game puts me into a very Zen-like state, helped by the wonderful ambient music and sound design that integrates fantastically with the minimalist UI.
Finding an elegant solution to transport the citizens to their correct destinations is incredibly satisfying and there's plenty of challenge to be found here. It kept me entertained for hours and I may return to it to finish all the locations at some point.
Finding an elegant solution to transport the citizens to their correct destinations is incredibly satisfying and there's plenty of challenge to be found here. It kept me entertained for hours and I may return to it to finish all the locations at some point.
This game escalates from "Chill zen vibes" to "Stressful and overwhelming" in a way that's really funny. Truly a game that exemplifies the folly of a society that underplays the importance of reliable public transportation.
There are ways to cheese the game but it's far from foolproof. Especially because this game is an asshole and knows exactly the worst spot to place a house in existence and WILL spawn a house at that worst spot without fail.
Yeah, that's how I'd best describe this game. This game is an asshole (affectionate).
There are ways to cheese the game but it's far from foolproof. Especially because this game is an asshole and knows exactly the worst spot to place a house in existence and WILL spawn a house at that worst spot without fail.
Yeah, that's how I'd best describe this game. This game is an asshole (affectionate).
A neat puzzle game that takes too long to get interesting.
At the time of me playing the game, there are currently 15 levels in the game. (Lisbon is the most recent level to come out). But levels 1-10 may as well be the same level. Every level is a different city of the world that will slowly populate with randomly generated houses and destinations you need to build roads between. What's the difference between the randomly generated houses in Los Angeles and the randomly generated houses in Tokyo? No idea. Couldn't tell you. Except that Tokyo has its one river in a different place than the one river in LA.
Honestly I was bored out of my mind and almost quit until I got to like level 11 where the maps finally started differentiating themselves a bit more with more rivers, mountains, and other obstacles you need to build around. I only wish every level felt as unique as the last handful.
+ Fun concept
+ Great visuals
+ Final few levels were interesting
- First 10 levels are basically identical
- Extremely repetitive gameplay
At the time of me playing the game, there are currently 15 levels in the game. (Lisbon is the most recent level to come out). But levels 1-10 may as well be the same level. Every level is a different city of the world that will slowly populate with randomly generated houses and destinations you need to build roads between. What's the difference between the randomly generated houses in Los Angeles and the randomly generated houses in Tokyo? No idea. Couldn't tell you. Except that Tokyo has its one river in a different place than the one river in LA.
Honestly I was bored out of my mind and almost quit until I got to like level 11 where the maps finally started differentiating themselves a bit more with more rivers, mountains, and other obstacles you need to build around. I only wish every level felt as unique as the last handful.
+ Fun concept
+ Great visuals
+ Final few levels were interesting
- First 10 levels are basically identical
- Extremely repetitive gameplay
So much fun, there are times where the traffic is running so good and I can almost feel the fantasy of becoming a city planner cresting the horizon, the temptation to abandon it all and go back to school is almost there.
Then a destination building spawns right in the worst place possible and its gone, the dream is dead.
Then a destination building spawns right in the worst place possible and its gone, the dream is dead.