An exercise in maximalizing a minimalistic gameplay loop. Super Crate Box almost feels like a breath of fresh air, as the arcade experience it's so clearly inspired by has vanished into the backs of movie theaters, Chuck-E-Cheeses, and cheap mini-golf hang-out spots across America. Outside of the context of it being in a machine designed specifically to fleece you out of your quarters, this gets tedious after just one level. Inside one of them, I'm sure this is pretty solid.
No real rating for this one because honestly, I don't feel like it.
No real rating for this one because honestly, I don't feel like it.
The unmodded, single-player version is a fun, but still repetitive, modern arcade classic. It does a lot of things right - a fun gameplay loop, solid mechanics and controls, and charming, simple visual design. However, the game's sound effects border on aggressive, and the minigun weapon's screenshake is so bad it can give you a headache.
The Super Crate Box Together mod definitely made playing it a greater experience, but the game on its own doesn't really have enough to it with only 3 types of enemies to interact with. It kept me interested long enough to try and unlock everything, but couldn't keep me hooked quite like a some arcade-style titles can.
The Super Crate Box Together mod definitely made playing it a greater experience, but the game on its own doesn't really have enough to it with only 3 types of enemies to interact with. It kept me interested long enough to try and unlock everything, but couldn't keep me hooked quite like a some arcade-style titles can.
vlambeer are an important video game company, i think, in what their output tells you about games culture from this particular time period. this probably counts as juvenalia in terms of their broader catalogue, but it's fascinating for that. i didn't play it much, but it's worth checking out if you're interested in Games History.