Reviews from

in the past


This review contains spoilers

An entertaining story of a man who is killing thousands for treasure then realizes the true treasure is his wife

Rørte mig dybt. Ville ønske filmen var ligeså god som last of us serien. Den havde potentiale 😭

nathan break (super fun in all aspects. i have no complaints)


No dia que fizeram esse jogo os caras tavam inspirados

great game but felt stretched and was a great ending to the series.

Nathan Drake is a legend. You know, I shot the man who told me that.

On a second playthrough, I think I’ve really come to terms with the fact that Uncharted 4 really is the best this franchise has to offer. And the reason for that mainly boils down to one word - spectacle.

I could write research essays on the importance of spectacle in video games as a medium. And spectacle is what Uncharted is all about - it’s thrilling, it constantly throws grand set-pieces and choreographed combat and climbing sequences at you. And not only do I think A Thief’s End has the most amount of sheer spectacle, it also manages to make that spectacle the most fun.

Some might criticize Uncharted for being as linear as it is, but I really think that’s part of the appeal - Naughty Dog has so much control over these action sequences, and it allows them to craft an experience that makes Uncharted feel like a playable action film. And it’s unbelievably fun, man.

But Uncharted 4 is definitely unique in the fact that it gives you the most tools to create your own spectacle. There’s so many options you have at any given moment in every single encounter the game has to offer, and it makes playing on higher difficulties even more rewarding as much as it is challenging. Once you get on a roll, rapidly traversing from one option to the next, dispatching enemies in countless possible ways, you feel so fucking cool.

And all of this is without even discussing the story of Uncharted 4 - which I feel is undoubtedly one of the best in the series. It understands so intimately Nathan Drake as a character, and it tests him. It puts you in his shoes in a way few other games could because despite how thrilling everything that’s going on is, you’re acutely aware that you’re endangering this man’s marriage and the lives of the people around him. This is a broken man who finally started turning his life around, and you’re enabling him to relapse. It’s a brilliant tale.

I do wish that this game had a “monster” enemy type like the last three - it feels like a big Uncharted staple that’s missing - but I do understand this prevents a lot of frustration late game as these enemies often turned into bullet sponges.

It’s just a beautiful game, honestly. Even visually. When I think of a game that has perfect synergy between storytelling and fun, Uncharted 4: A Thief’s End is what I think of now. It’s such a perfect end to the story of Nathan Drake and I really hope that even if someday we get an Uncharted 5, they let this remain Nate’s final chapter. I imagine I’ll definitely want to revisit A Thief’s End again a few years down the line. It’s just that good.

Oh, and, yes, every video game should have a grappling hook from now on.

Sic parvis magna.

Great story, wheres the game? Boring climbing and shooting mechanics that get repetitive easily.

This review contains spoilers

Here's a hot take: I don't like this game very much. I think the story makes a lot of mistakes. The extremely slow pacing at times, Elena basically teleporting to Madagascar just for the argument scene to happen, Sam Drake basically being the villain of the entire thing and facing little to no consequences for his actions, there's a lot wrong here. Even Sam's lie is absolutely atrocious. The fact that a literal Google search could've derailed his whole plan yet Sully and Nate still fall for his ruse is SO FUCKING STUPID. Not to mention, Nadine, a character who serves as a sort of big adversary for Drake, is extremely underutilized and plays little to no role in the story. And it doesn't end there. The game doesn't understand what tone it's trying to go for. Is it trying to take on a more gritty, Last of Us-like approach for Nate's final adventure by portraying our beloved characters as grey, heavily toning down some of its usual over-the-top antics, and making Nathan Drake's last adventure an introspective character study? Or is it trying to be an over-the-top, action romp that indulges on its unrealistic, action blockbuster style to wrap up the character's story with a fun final adventure? I CAN'T ANSWER THIS FOR YOU BECAUSE EVEN THE GAME DOESN'T KNOW. Druckmann and Straley couldn't make up their mind on whether they wanted this to be a Last of Us game or an Uncharted game, so instead we get this weird mishmash of ideas that work against each other. Not only that, but it negatively impacts the game's pacing. Uncharted games are known for being fast-paced and featuring a ton of action, and this game doesn't have that. Rather, it slows things down to make the game's story more cinematic, with a ton of dialogue, cutscenes, and way too much parkour. The combat, which is also watered down from Uncharted 3, isn't present for long enough to balance this, so most times you're doing mundane things like slowly driving up a muddy hill after tying a winch around a tree or jumping onto something to balance a beam Elena can cross and it really just serves to pad out the runtime and nothing more. These moments have little to nothing memorable about them and make the game feel like busy work, and although I thought this was in service for a more grounded Uncharted game, the game then goes on to create some of the most bombastic, unrealistic setpieces in series history. And although I should've been enjoying these moments, they actually made me livid. If you were capable of creating such sequences this entire time, WHY ARE THEY BARELY IN THE GAME?

Now that all of my complaints are out of the way, let me explain why the game still has a solid score. The game gives Nathan Drake an incredible sendoff. The ending of this game alone is a 10/10 and had me in tears. Nate risking his life one last time to save someone he cares about rather than for the treasure was an incredible conclusion to his arc in this game. Speaking of which, I love how the game uses its theme of obsession to drag Nate back to the life he once missed. Not only that, but how the trail to Henry Avery's treasure shows the outcome of that very obsession, with Tew and Avery's past mirroring Nate, Sam, and Rafe. It's genius and although not everything the story attempts to do succeeds, this does. The graphics are absolutely incredible and the production's high quality is undeniable. Despite my complaints about the game's slower moments, I think one segment of the game is incredible, and that's Chapter 12. They give you an entire island to explore to your heart's content, but unlike the other open areas of the game, this one isn't hollow and actually has a ton of things to see. Not only that, but the game lets you find your own way to your destination, respecting the player's intelligence and letting them take the wheel for once. It's one of my favorite chapters in the entire game. Rafe is a pretty good antagonist as well due to his history with the Drake brothers and the fact that he's just an ordinary rich guy who wants the treasure for glory just like everyone else in the business. The simplicity of his character is what makes him stand out in a series known for cartoonishly evil villains. Hell, there was a moment where he even made Nate and Sam look like the villains later in the game. I wish he had more screentime (it would've easily filled in some of the boring patches of the game) but to be fair, there wasn't a lot to his character either, so I'm actually okay with the decision of letting him take a backseat for most of the game. I thought the first 7 chapters and the last 4 chapters were incredible. The game has a very strong beginning and end. Chapter 21 was another highlight, showing us how much better the game would've been if they had used the grappling hook and parkour segments to their fullest potential. And finally, the setpieces. As much as they take a backseat in this game, the few times they are here leave a mark. The entirety of Chapter 20 is one of my favorite segments of all time. The car chase is an incredible evolution of the convoy segments of 2 and 3. The adrenaline of Chapter 15's ambush reminded me of what this franchise is capable of. We needed more of that.

In conclusion, this game is a mess but its heart is in the right place, and that's what saves this game. That and the Multiplayer and Survival modes, they are awesome. Fighting Henry Avery as a Djinn while playing as Charlie Cutter? Sign me the fuck up.

The remastered version is better. 30 FPS doesn't feel good in an action game.

Partindo para o último jogo da saga principal de Uncharted, “Uncharted 4: A Thief's end” é outro jogo da saga que tenho muito apreço, foi meu primeiro jogo de PS4 e definitivamente um dos melhores jogo que eu já joguei, em termos de narrativa. O game começa na pegada do segundo jogo da franquia, com cenas avançadas da gameplay e depois volta em um passado um pouco distante, no qual Nate está em uma prisão no Panamá junto com seu irmão Samuel e com um parceiro que está financiando os dois irmão em uma “caça ao tesouro” Rafe Alder. Após alguns minutos de gameplay e uma cena de partir o coração, o jogo vai para onde a história se inicia sem backgrounds, em que Nate e Elena são um casal e Nate está vivendo uma vida normal. Como eu disse, a narrativa desse jogo é insana, tendo momentos na infância de Nathan, em um passado recente, no presente e ao final do game uma parte extremamente emocionante do futuro do protagonista, além da história em si que é de extrema qualidade. Sobre a gameplay o jogo tem a melhor luta final de toda a franquia, além de inovações adicionada em todos os aspectos de gameplay como as lutas á punho mais dinâmicas, um sistema divertido no qual os é possível ver exatamente onde o tiro foi, o que é inútil, porém legal, novidades no parkour, como locais para escorregar e um tipo de corda com um gancho na ponta que possibilita se dependurar em alguns locais, o game também adiciona momentos de direção de veículos, que é realmente bem feito, e os puzzles, que tem alguns que são mais intuitivos, não é só olhar no livrinho e copiar o que tem que fazer com o que está escrito. A trilha sonora me surpreendeu, não lembrava que era tão boa e os gráficos são muito bons até para jogos atuais. O game também possui um multiplayer bem interessante e divertido, porém é meio esquecido. “Uncharted 4: A Thief's end” é uma perfeita finalização para o Nathan, o jogo é real muito bom em todos os aspectos, rejogar essa série me emocionou de verdade, quando eu vi o final desse game meus olhos se encheram de lágrimas, recomendo muito esse jogo e essa franquia para quem nunca jogou ou quem já jogou faz um tempo.

Parece q to jgnd um filme de aventura q eu via quando tinha 10 anos, sensacional

A brilliant end to a phenomenal franchise, I'll miss you Nate.

Sic Parvis Magna

único jogo da franquia que eu gostei e zerei mais de uma vez

Have no words for how much I love this game

My favorite Uncharted game? Love where the characters are taken and how the gameplay evolved. As for the multiplayer? So great.

naughty dog does not miss with this


Esse jogo tem pra mim um dos melhores gráficos da geração, a grandeza dos cenários, a gameplay, é tudo perfeito, a gunplay é bem gostosa, o stealth funciona muito bem, a mecânica da corda encaixou perfeitamente, faz uma diferença grande nos desafios de plataforma. A história é excelente, a melhor da franquia na minha opinião, e da um fechamento satisfatório ao Drake e aos personagens principais.

Played it over a weekend when I was sick, don't remember much, had a good time