Reviews from

in the past


I stumbled upon 24 Killers completely by chance, and its unique visuals reeled me in. While the game itself was not what I was expecting with its strange narrative and trippy visuals , it felt like Animal Crossing on acid. That's not to downplay 24 Killers though.

The fact that this game seems so overlooked is a shame. It's a true accomplishment, especially considering it was crafted by a single developer over nearly nine years.

However, it's not without its quirks. The unusual story and lack of an in-game journal made things confusing at times. And there was a few bugs but nothing closing my game and restarting didn't fix. Despite the stumbles, it didn't take away from my overall enjoyment of the game.

This is a game that deserves recognition. Made by one person, it's a testament to creative vision and perseverance. 24 Killers is a game more people should play.

This review contains spoilers

as someone who is constantly hungering for anything that makes me feel the same way chulip did when i played it for the first time, seeing this game and its heavy moon/chulip inspiration instantly hooked me. it's short, yes, but that isn't a bad thing in my opinion. each playthrough of the game you do nets you a new ability for your next playthrough, which incentivizes replays and makes you want to try to do everything faster than last time. it's fun to try and route out a path to do everything as quickly as possible, although that might be the speedrunner in me. the characters are also really cute and charming, as with any moonlike, they each have their own distinct personalities and it was really fun pulling the elevator up each time to see what my new guy was gonna be. also, speaking of the characters, i love home and moon's relationship. you can tell they've really grown to trust each other by the end, and it's super sad seeing them have to say goodbye to each other.

the game does have a few issues, however. sometimes it's a little hard to tell what to do. i recall getting REALLY stuck when Wormy came out of the elevator, and was asking for a crowbar. i knew i had seen a crowbar earlier, and so i backtracked and found a fishbowl with a crowbar in it. i tried throwing it around, running into it, throwing the Eyescalibur at it, nothing worked. i felt so frustrated that i dropped the game for a couple days, before coming back to it and finding out i had to drop everything i was doing with the elevator to do some main story stuff for a while. once you know what to do it isn't too bad, but figuring out what to do was really difficult for me. i also don't particularly like how the mons are categorized, and each category of mon has you doing the same thing to get their picture. it feels like you're doing a lot of the same stuff, unlike in moon or chulip where everyone has their own unique condition, which made it fun to try and figure them out. that being said, these two gripes don't take away from my love for 24 Killers, and i still think this game is 100% worth your time.