Reviews from

in the past


Holy smokes this game was quick, but it was pretty fun overall! The level design is good, the game is charming, but most of all, the music is honestly ethereal, unreal how they did it on the SNES.

Starts super fan and awesome. Gets freakin' hard by the end and still keeps fun and awesome. This game is an absolute classic. MUST PLAY :)

Smiled so hard, mouth shaped like a banana.


The music makes this game so bearable with how hard the gameplay is. I love this monkey game

Imma like, buy a barrel launcher and use that to launch myself headfirst at 200 mph at my friend's car's windshield for the goofs and gaafs.

my favorite game when i was a child

This game is so good. The Donkey Kong series prior to this point had been dormant for a decade, a clunky relic of the past arcade era. Developer Rare was tasked with reviving one of gaming's oldest franchises as a 2D platformer, and succeeded brilliantly creating a significant upgrade to what the SNES was thought capable of. Both the unique and new pre-rendered '3D' graphics and music that sounds too good and multi-layered to have even come from the SNES sound chip were a big deal for a console entering its fifth year.

Composer David Wise did an unbelievable job on DKC's soundtrack. The best tracks in this game are atmospheric and serene, but the required jungle-style beats are of course included, DK Island Swing is iconic and plays in the very first level in the game. Gangplank Galleon, from the opposite very last level in the game, is another fan favorite, but the true everlasting work of art from Donkey Kong Country's music is no doubt the legendary Aquatic Ambience. A breathtaking underwater synth vibe set to a coral reef backdrop, this track alone is worthy of its own full-length review by someone with more intimate knowledge of musical technicalities than myself. As just a fan however, my personal favorite track is the mysterious and eerie "Life in the Mines", with an honorable mention to "Fear Factory", even if it only plays in like two levels. I normally wouldn't write so much about an OST as the first real topic in a review, but it's hardly an exaggeration to say people hadn't heard music like this from video games in 1994, a serious overachievement for a game about an ape trying to recover his lost bananas.

The other important artistic attribute is just how great Donkey Kong Country's pre-rendered graphics look. The underwater backdrop has already been mentioned, but the dense jungles, especially with the aesthetic sunset in levels like Orang-utan Gang, look fantastic. Snow Barrel Blast features the snow effect over the screen starting very light, but gets heavier and heavier to eventually become a vision-impairing blizzard as you get further into the (really difficult) level, a winter aesthetic that I've always been a huge fan of. The 16-bit graphics of the SNES have aged far better than their early-era low-poly 3D successors from the likes of the PS1 or the N64, evident by the modern indie game landscape featuring countless great titles adopting this retro pixel art style. With this in mind, its worth mentioning that Donkey Kong Country and its sequels might be the best looking games visually on the entire SNES library. As graphics continue to improve, this creative stylization ages far better than the never-ending pursuit of hyper-realism.

Artistic bells and whistles aside, the real meat of a platformer is of course the gameplay, and Donkey Kong Country is usually very fun both as a first-time casual, and a veteran player speeding through. The mechanic of rolling through enemies to gain speed is a thrill, even if it can result in the player going too fast to even see where they're going at times. The animal buddies in different levels add to gameplay variety, riding Rambi the Rhino in the first level is a great introduction, and Enguarde the swordfish is an absolute lifesaver in underwater levels where the Kongs are otherwise super vulnerable. This game is just a real dopamine rush for me as an animal lover, everything from the crocodile Kremling enemies to the sprites for Donkey Kong and Diddy Kong themselves contributes to the jungle setting so well. Swinging on vines or ropes is another fun mechanic, and the gameplay switch-up in Mine Cart Carnage is a notorious difficulty spike for first-time players, but really satisfying to do well, more satisfying than what's essentially an auto scroller has any right to ever be.

Mine Cart Carnage and Snow Barrel Blast have already been mentioned as difficulty spikes, but Donkey Kong Country as a whole is just a well-known hard video game. The real flaw with this game is admittedly the screen is just a bit too zoomed in, which can exacerbate the difficulty even more with less time to see what's ahead of you. I have unfun memories of slowly swimming through Poison Pond with just one Kong left, waiting for the camera to catch up at certain points to better avoid any of the fish that will one-shot me. Others have taken issue with how well-hidden some of DKC's secrets are. The hidden/optional content is indeed far better in the sequel, but I really don't have a problem with them in the original since they're supposed to be secret for a reason. Warp barrels that skip the whole level aren't really fun anyway, most of these levels are so good that they're definitely worth playing. The bosses are overly simple and barebones though, and honestly not especially great, but King K. Rool is a memorable final boss especially for his fake Kredits and jump scare 2nd phase.

Minor gripes aren't enough to hold Donkey Kong Country back from a very high star rating, this is one of my favorite games to replay. DKC has historic value as a game that helped the SNES maintain relevance with the 3D era very nearly on the horizon, and compares favorably to even some of Nintendo's best work in the golden era of 2D platforming. More importantly, this game aged gracefully and is absolutely still worth experiencing, even if it was developed in England.

4.5/5.0

Donkey Kong Country is a classic that remains a delightful romp through the jungle even decades after its initial release. With its revolutionary graphics for the time and engaging gameplay, it’s easy to see why this game has stayed in the hearts of many gamers.

The graphics, utilizing pre-rendered 3D sprites, were groundbreaking in 1994 and still hold a nostalgic charm today. The lush environments and detailed character animations contribute to a visually appealing experience that stands out even on the simple hardware of the Super Nintendo Entertainment System (SNES).

Gameplay is where Donkey Kong Country truly shines. The platforming mechanics are tight, and the level design is both challenging and inventive. From mine cart rides to underwater levels, the game constantly introduces new elements that keep the experience fresh. The tag-team dynamic between Donkey Kong and Diddy Kong adds a strategic layer, requiring players to utilize each character’s strengths to navigate obstacles and defeat enemies.

The soundtrack, composed by David Wise, is iconic. The music ranges from upbeat and energetic to serene and atmospheric, perfectly complementing the on-screen action and enhancing the overall immersion.

However, Donkey Kong Country isn’t without its flaws. Some levels can be frustratingly difficult, leading to repeated trial and error. The save system is also a bit dated, occasionally adding to the challenge in a way that feels more cumbersome than enjoyable.

Overall, Donkey Kong Country is a must-play for fans of platformers and retro games. Its beautiful visuals, excellent gameplay, and memorable soundtrack make it a standout title that has stood the test of time. While it may have some frustrating moments, the overall experience is rewarding and fun, earning it a solid 4 out of 5 stars.

One of the classics. OST is amazing in every song. Mechanically was a pioneer despite being so unfairly difficult.

The first Donkey Kong Country is definitely a great platformer, but personally I find that it's a bit less polished than its SNES sequels. You can tell that the level design philosophy for the series was still being sorted out, as it's a bit choppy in places. The bosses, other than K. Rool at the end, underwhelm. Expresso is janky. In the end, though, you still have a game with fun gameplay, iconic visual design, and outstanding music, and it makes for a memorable game all the same.

Dis shit hard af but i already feel like I want to dive in again. OST goes brazy

God I love this game. The artwork is incredible and the platforming is tight. Could play this game any day of the week.

Melhor que eu esperava, estava a muito tempo zerar esse jogo. Sempre adiei isso.
Mas agora se dedicando pra zerar, e fazendo o 101%, entendo agora a fama desse jogo kkkkk. É uma experiência curta, mas muito divertida, espero fazer o mesmo com DK 2 no futuro.

Just absolute perfection for me. From gameplay to the look of the game and how could I forget the soundtrack😫

think this is the game that cause my anger issues.. gameboy survived though

More fun than a barrel of monkeys

You can't go without Donkey Kong!

Can't believe this game created 30 years ago! Just perfect. Try it please!

This is a very memorable game, and the work Rare put in to build DK's image from basically scratch is astounding.

Unfortunately, a lot of things didn't age very well, first of all the graphics. And I'm not talking about aesthetics, that pre-renderer look can be quite charming, even though it is dated. The problem I personally have with the graphics is on the gameplay side. Sure, those sprites might be gorgeous by 1994 standards, but they take up a lot of screen real estate, and a lot of the times the hotboxes feel iffy, and you can't see obstacles just a few metres ahead of you. This makes some platforming sections a nightmare, and a lot of deaths feel really cheap, often coming from enemies that come at you from the edge of the screen in the blink of an eye.

I also found the bosses pretty uninteresting and repetitive, and the general movement mechanics could have used a bit more time in the oven. I like that donkey and diddy have some slight differences (dk can pound the earth and roll through tougher enemies, while diddy can chain cartwheels), but they are way too subtle, and the two characters feel too similar in my opinion. Not that it is a bad thing per se, but I would have appreciated it the devs explored those gameplay differences a bit more.

I have to give a shout-out to the music, which is probably the best you can find on the snes (it is currently a contender for the top spot in my favourites list, along chrono trigger).

Até hoje me assusto com o quanto este jogo envelheceu bem para os dias de hoje.

This game is about a big gorilla being really pissed off at the world because some big ass fucking crocodile pirate stole his bananas, and it's, for some reason, one of the hardest yet greatest platformers there ever was.

Only RareWare can do this.


An amazing game that still looks great today. The music really fits the locations that it's used in, and they really add to the overall atmosphere you get when traversing a level.

funny monkey platforming is great for my brain

GooeyScale: 80/100

King K. rool and Aquatic Ambience are in this game.