At its core, the main game of Super Mario Advance 4 is just Super Mario Bros. 3 again, by way of Super Mario All-Stars. And it's good! But I have an opening here to talk about World-e, and I'm going to.
When I got this game as a kid, it came with an e-Reader card for an additional level. Since I, like most people, didn't own an e-Reader, I looked at this card over and over wondering about this level, but never being able to play it. Well, nowadays, via Virtual Console and NSO, Advance 4 has been re-released with all of the e-Reader levels made accessible, of which there are 38. So now that I can finally satisfy my childhood curiosity, what are these levels like?
The e-Reader levels are full of new gameplay elements - primarily, gameplay elements from the other Mario Advance games that have been spliced into the SMB3 gameplay. There are a few completely original elements, but a lot of things are repurposed from Super Mario Bros. 2, Super Mario World, and Yoshi's Island - enemies, objects, and even powerups like the Cape. It's fun to see the games' elements mixed-and-matched like this, although this ends up being mostly a novelty thing.
The actual level design of the e-Reader levels is... fine? It's kind of hard to compare, because these are levels with new-to-SMB3 elements grafted onto a re-re-release, years and years after the fact. The levels aren't must-play new content, but they are decent Mario levels. Honestly, when you factor in the mixed-and-matched game elements, they kind of feel like romhack or Mario Maker levels, in a sense. Not amazing ones, but still good ones.
With a solid base game in SMB3 and the most new content of the Mario Advance quartet, I'd say Advance 4 is the most worth playing of the four. I think the e-Reader levels make for a fascinating little time capsule of Nintendo experimenting with new 2D Mario level designs at a time between the '90s and the New Super Mario Bros. era.
When I got this game as a kid, it came with an e-Reader card for an additional level. Since I, like most people, didn't own an e-Reader, I looked at this card over and over wondering about this level, but never being able to play it. Well, nowadays, via Virtual Console and NSO, Advance 4 has been re-released with all of the e-Reader levels made accessible, of which there are 38. So now that I can finally satisfy my childhood curiosity, what are these levels like?
The e-Reader levels are full of new gameplay elements - primarily, gameplay elements from the other Mario Advance games that have been spliced into the SMB3 gameplay. There are a few completely original elements, but a lot of things are repurposed from Super Mario Bros. 2, Super Mario World, and Yoshi's Island - enemies, objects, and even powerups like the Cape. It's fun to see the games' elements mixed-and-matched like this, although this ends up being mostly a novelty thing.
The actual level design of the e-Reader levels is... fine? It's kind of hard to compare, because these are levels with new-to-SMB3 elements grafted onto a re-re-release, years and years after the fact. The levels aren't must-play new content, but they are decent Mario levels. Honestly, when you factor in the mixed-and-matched game elements, they kind of feel like romhack or Mario Maker levels, in a sense. Not amazing ones, but still good ones.
With a solid base game in SMB3 and the most new content of the Mario Advance quartet, I'd say Advance 4 is the most worth playing of the four. I think the e-Reader levels make for a fascinating little time capsule of Nintendo experimenting with new 2D Mario level designs at a time between the '90s and the New Super Mario Bros. era.
I only played the e-Reader stages, so this review only concerns those:
Super fun, super creative and probably the biggest Mario crossover we ever got in a 2D-game, especially this early on. I just think some stages are too big and too maze-like when you go for all coins. But I enjoyed the skill-only stages a lot, especially the last 3!
Super fun, super creative and probably the biggest Mario crossover we ever got in a 2D-game, especially this early on. I just think some stages are too big and too maze-like when you go for all coins. But I enjoyed the skill-only stages a lot, especially the last 3!