Reviews from

in the past


I spent hours with this and SMW on car rides. I've somehow never finished this game.

De los mejores plataformas jamás creados. El juego original se mantiene intacto de forma perfecta, pero este remake le añade niveles, calidad de vida y lo adapta a la perfección al formato de GBA. Juego absolutamente imprescindible y definitivamente superior a la versión de NES y SNES.

At its core, the main game of Super Mario Advance 4 is just Super Mario Bros. 3 again, by way of Super Mario All-Stars. And it's good! But I have an opening here to talk about World-e, and I'm going to.

When I got this game as a kid, it came with an e-Reader card for an additional level. Since I, like most people, didn't own an e-Reader, I looked at this card over and over wondering about this level, but never being able to play it. Well, nowadays, via Virtual Console and NSO, Advance 4 has been re-released with all of the e-Reader levels made accessible, of which there are 38. So now that I can finally satisfy my childhood curiosity, what are these levels like?

The e-Reader levels are full of new gameplay elements - primarily, gameplay elements from the other Mario Advance games that have been spliced into the SMB3 gameplay. There are a few completely original elements, but a lot of things are repurposed from Super Mario Bros. 2, Super Mario World, and Yoshi's Island - enemies, objects, and even powerups like the Cape. It's fun to see the games' elements mixed-and-matched like this, although this ends up being mostly a novelty thing.

The actual level design of the e-Reader levels is... fine? It's kind of hard to compare, because these are levels with new-to-SMB3 elements grafted onto a re-re-release, years and years after the fact. The levels aren't must-play new content, but they are decent Mario levels. Honestly, when you factor in the mixed-and-matched game elements, they kind of feel like romhack or Mario Maker levels, in a sense. Not amazing ones, but still good ones.

With a solid base game in SMB3 and the most new content of the Mario Advance quartet, I'd say Advance 4 is the most worth playing of the four. I think the e-Reader levels make for a fascinating little time capsule of Nintendo experimenting with new 2D Mario level designs at a time between the '90s and the New Super Mario Bros. era.

Finally played World-e. Half on original hardware, but it was taking too long (some levels took me 15+ tries) so I switched (lol) to the Switch and used rewind. Only complaint is I wish this had a zoomed out camera (port the levels to SNES?)

I only played the e-Reader stages, so this review only concerns those:
Super fun, super creative and probably the biggest Mario crossover we ever got in a 2D-game, especially this early on. I just think some stages are too big and too maze-like when you go for all coins. But I enjoyed the skill-only stages a lot, especially the last 3!