Reviews from

in the past


This review contains spoilers

What an excellent idea for a roguelite, this game unlike others in the genre has you bein able to pick and choose one of three different dungeons to journey into to try and get a key plot relevant asset to advance the story and give Fizzle more power
And on top of that youre goin through a beat-em-up style take on the formula where every equippable item that aint your fists is a disposable breakable item!! and this can range through a LOOOOOOOOT of different shit
it can be staplers or stacks of paper to fucking buster sword boxcutters, spears or drills it rules

I think the mentor system is also pretty great too, i personally gravitated more to Kara and Swomp's perk abilities bc stealing 1 item from the shop or holding two apps at one time is so fire

LIKE tabbi's money perk is cool.. but why would i give a fuck about an exclusive prime shop when it takes so much time to even see the shop
AND U DONT EVEN KNOW IF ITS GONNA HAVE ANYTHING YOULL ACTUALLY WANT TO USE LMAO
And Ray and Fern i admittedly never used much, i wasnt rocking with either of their perks or even tried them more than once, it wasnt even some shit tht felt like it impacted my runs for the better.

and SPEAKING of runs, I think the bosses are fun and even the imposter MODE difficulty is pretty fire. THOUGH I DO GOT MY GRIPES AND CRITICISMS OF IT. . . LIKE. the journey getting to actually fight imposter is funny because shes not a hard fight at all. infact shes like depressingly easy to me
but i guess thats what happens when you get sent through all three dungeons in one swoop over and over

what i Dont get is like.. when you beat all of that shit! there's no grand plot revelation with Jackie, there's no huge thing its just
"yea u keep beating me.. keep coming back! keep going if you can muahaha" and thts it.. just endless internal str-... hm. maybe its just suppose to play on that though. This game has a LOOOOT of outward obvious joking and comedy about capitalism, workplaces. coworkers, etc the works! i mean for fucks sake even the art style is intentionally riffing on corporate training video design but in a roundabout way its all really charming to me

I think there's nothing wrong with making a game thats topical because the core of the writing isn't even just being quirky but mocking things like amazon warehouses and how inherently insatiable progressing technology is and toxic work culture and bag chasing
to the point where the whole damn city's on fire but atleast everybodys not chained to working somewhere shitty for now........sometimes THE POINT rings harder
in a way the game has a good ending tht also has bad/sad undertones to it because in a bittersweet way, fizzle and cubicle were pretty much just two of several companies like this.

ALL IN ALL THO, I LOVE THIS GAME, was surprised with how queer positive it all is too its awesome
I think this is also not a very long game in the grand scheme of things so you could say itd be a great first roguelite to put someone onto the genre and understand how it works too :)

lilli and jackie shouldve had a date at the end so the lack of this cements a whole star being docked... /lh

This game is fine
Playing it I had some fun but nothing really leaped out to me as something truly special or unique. If you want a cute fun cheap little Roguelite then this is a perfectly fine game to get

Lo cuento como pasado ahora porque durante años me quedé en el jefe final (me debí aborrecer y no quise intentarlo más) para retomarlo y pasármelo sin problema alguno.

Una sensación desconcertante pasar un juego tras tanto tiempo. Intento no dejarme juegos a medias tan al final porque no me gusta reempezarlos por cabezonería. Aunque visto lo visto, ahora veo que la gente hace eso más por volver a conectar con las vibras/ la historia, porque la impronta que se me ha quedado ahora dista mucho la del momento (recordar que era majo en lo visual, sonoro y jugable, aun si en esto es sencillote y petardea más de lo que esperas)

super witty and pretty fun, just stopped playing for some reason

this was the cutest shit especially back in 2020. Fuckin love this studio


Going Under was quite a refreshing experience for me. It is an interesting twist to the rogue-like genre with tons of personality and charm.

First off, let's start with the obvious: the artsyle is amazing. I love how they used a 'graphic design' approach to everything (UIs, companies' logos and visual identity, character design...), and then made it 3D, achieving a high degree of designery flavour that gives the game a lot of charm. The tech company vibes are on point and definitely give Going Under a distinctive flavour among other recent indie game releases. The music and sound design also fit that friendly-looking corporate theme completing the startup-esque experience quite accurately.

As for how the game deals with its story and message, you should not expect a deep narrative with lots of social commentary or lore. Going Under does throw in some criticism and satire to the modern entrepreneur environment, but it is done in a humorous, lightweight manner. It does throw a punch here and there with some dialogue lines from time to time, but it always tries to do it in a not-so-serious way.

Gameplay-wise I must say I had a ton of fun playing through it, and I'm sure I will keep playing a bit more. The controls are buttery smooth, the combat is fluid and very straight-forward (though rather deep if you take your time to learn all of its potential) and the Tasks give you constant new challenges and twists to how you approach the dungeons helping them stay fresh for quite a decent amount of time. And speaking of tasks, you should definitely take your time pursuing them in the first half of the game, otherwise the second half will become a very steep difficulty spike for you. It has an interesting approach to managing dungeons, progression and content by mixing everything up and adding in some new things, but if you are still in a very early state for your character and power-ups you will suffer a lot. Fortunately Going Under comes with some very cool accessibility options for you to tweak in case you just want to have simple fun at some point.

I just hope they keep adding content via DLCs in the future, because that could increase the game's playtime quite a lot. They already have all the ingredients in place, so I'll be keeping an eye on future developer's updates.

Totally recommended!

one of the better performances from a genre that can easily turn into soul-crushing busywork.
dungeons are just 4 levels, including bosses, and take about 15-20 minutes each. persistent upgrades are minimal, with each mentorship providing just a small set of boosts that only become decisive around the second act of the game, at which point you've likely upgraded most of them to their second or third tier (only ray's feels like it's significantly better than anyone else's).
i rarely, if ever, felt like a run was "won" before it was finished - low weapon durability forces you to change strategies frequently, and there aren't any item synergies that can carry you through a run in spite of that.
the feeling you get of classing into a build in a more synergistic roguelite and having every element of a combo cohere into a critical mass is unmatched, but i can't help but feel it creates a hierarchy between items and compresses your options. going under strikes a really good balance between the progression of a roguelite and the variance and higher average skill ceiling of a beat em up, in that regard. unlike games like isaac though it actually has an ending that feels deserved rather than just a completion mark you happen upon. dunno if it was ever going to enter the canon of "good streamer games" or "good fandom games" but it certainly excels in the niche it carves out. i like it! and the music's very good too

- Uh -
Me agrado en los primeros mundos, pero siento que escala terriblemente de dificultad en los mundos posteriores.

Really liked it. The art style is really fun to look at, there's some goofy mechanics, and the real going under was the capitalist society we destroyed along the way