Reviews from

in the past


Decided to try this one since it was going out of circulation, and it's a solid one. You can see the rough edges of a AA production circa 2010, but the flying is pleasingly evocative of Crimson Skies and the Bear McCreary soundtrack is sublime. Some, well, a lot of the writing doesn't really pass muster (for one, why are they so vague about the actual time period the game takes place in?) but I had a good time regardless.

Tentaram fazer um jogo de Rocketeer daí a Disney deve ter desistido, mudaram os NS por alienígenas e a capcom lançou de qualquer jeito.
Engraçado é escutar a voz do Nathan Drake no prota, o principal do jogo é a mecânica de voo e logo isso é terrível, o tps é só um cópia e cola mal feito de gears of war, no geral muito ultrapassado pra um jogo de 2010.

03/10

This review contains spoilers

Recently delisted, Dark Void may be a hidden gem to some in an industry that increasingly loses access to its history like the games industry. Personally, I feel like this game reflects a lot of the ugliest trends in the industry circa 2010. Does this mean it should have been delisted or does not deserve to be played? Absolutely not, in fact its a huge shame that games like this may be increasingly inaccessible in the future. With that preamble out of the way, lets talk about the game.

Dark Void is truly an enigma of a game. I will try to give an extremely butchered plot synopsis here for the curious. It opens with a shot of a brown skyline where a character flies via jetpack while fighting some sort of alien UFOs. The date, 1939. We watch our jetpacked player character fly acrobatically until he crash lands and is killed by some kind of scorpion robot. Cut to earth where we see someone who I assume is the same player character meeting lead characters Will and Ava. These three load up a plane and fly out to somewhere (I saw this a week ago and somehow these plot points escape me). Long story short, Will and crew crash land in the Bermuda Triangle and find themselves stranded on a jungle island. The unnamed player character from the intro is presumably killed offscreen or something because he straight up disappears as we step into the shoes of Will and begin our adventure for real. Will and Ava reunite and navigate this mysterious forest filled with some kind of blue robot guys later called the Watchers. We engage in terrible knockoff Gears of War cover shooting with these robots until Will and Ava stumble into some kind of Aztec civilization that seems to worship these robots. They tell our protagonist to shove off but Will and Ava are swiftly pulled into a lab by my boy Tavi. Turns out Nikolai Tesla, the real person is living in this Aztec temple developing some means to either leave or based on future events enter the mysterious area known as "The Void" (how spooky). Will and Ava scavenge for airplane parts to go home but after a series of events that I can't or maybe don't care to recall Ava is kidnapped by the Watchers after some sort of argument with Will about how he didn't do enough to stop World War 2 or something like that? I'm not sure, the game treats its historical setting with an insane lack of care or seriousness as the conflict and participants of World War 2 are erased from the story. Instead, Will and Ava talk vaguely about "the fascists" and how they are causing all kinds of ruckus in Europe. I chalk it up to narrative cowardice but dear reader I leave you to decide why the writers of this game decided that their game should be set in World War 2 while also taking nothing from that setting beyond vague references to fascism.

Continuing on, Will gains a jetpack and the bulk of the game begins its core loop between cover shooting and flight combat reminiscent of any plane or jet combat game ever but this time with jetpack and the worst hijacking mechanic of all time with animations that last upwards of 35 seconds to perform. You also do a ton of escorting and defending people or objects in this game which is just bottom of the barrel content in most games not named Resident Evil 4.

After the jetpack is given to the player to test out Will follows the now kidnapped Ava into "The Void." Will and the player move from the dark green and grey forests of the early 2010s to a truly terrifying setting, orange and brown rocks floating over an abyss. I can not overstate how incredibly boring the scenery is in this game. Its incredibly bland and even saying that here I know somewhere in the future I'll kick myself for not emphasizing just how bland this setting was even further.

Will meets Atem and links up with the Survivors. This is a group of refugees in "The Void" looking to...escape? I'm actually not super sure tbh, anything to do with the survivors is just incredibly confusing and not at all told to the player through the cutscenes that all just feel like they exist because that's what video games have. They all felt pointless and very few of them explained what the hell was going on in the game.

After lots of meandering and nothing going on kind of like this review, Will and Ava reunite alongside third wheel Nikolai Tesla who apparently has been helping build a big ship called the Ark. I despise the Ark because every mission involving it was a tedious escort that either felt incredibly buggy or incredibly broken on hardcore. I completed one defense mission for the Ark moments away from its destruction because Will was tasked to single-handedly fight 3 mech scorpions that somehow simultaneously shred Will into pieces and shred the Ark. The Watchers' technology is truly frightening.

At some point, Will is told that he is an Adept by Atem who I think I mentioned once before which probably says something about how memorable the cast is in this game. An Adept is basically someone who fights real good and I guess can jump like 6 feet into the air because apparently they're supposed to have special powers but I never got the sense anything Will did was because of powers considering the overwhelming reliance on a super jetpack designed by Nikolai Tesla (I think I forgot to mention he made that) and guns scavenged from robot aliens. Even Atem, one of our other known Adepts in the game is shown to just sort of shoot a robot real good and do some sort of CQC thing as his big feat to show how special he is.

It all starts to blend together here but eventually Will and the crew of the Ark are taken to some kind of prison labor camp in a scene very reminiscent of that moment in Half Life 2 where Gordon enters a pod in the Citadel and you get to see it from the inside except in that game there were things to look at that didn't make my eyes glaze over with all the grey and blue alien architecture. Will is swiftly saved by Atem who apparently planned to get caught to begin the revolution or something? Its also revealed that this prison camp (which probably gives it too much credit tbh) and the Watchers as a whole are supporting "the fascists" on earth with the war effort. So in this alien facility where every enemy shoots lasers and stuff I guess they're also building like Nazi planes and stuff? I feel like making this game connect to World War 2 was incredibly contrived, hilarious in hindsight, but contrived. Will and crew break out and then he fights a big robot dragon for some reason. After the dragon fight where Will sacrifices his super jetpack to kill it, Ava embraces him only for the true villain some alien disguised as Tavi (or maybe it was Tavi the whole time?) throws a knife at Ava stabbing her in the back in one of the most awkwardly shot cutscenes I've ever seen. Seriously, go watch this thing if you can its incredible.

To conclude this nightmare, I do think Dark Void deserves some praise for being a pretty ambitious game that transitions seamlessly between flight combat and third person shooter gameplay that was pretty standard at the time. It feels like an amalgamation of industry trends at the time though which really hinders my ability to mark it as something truly special. From casting Nolan North as our leading man to evoke the charm of Nathan Drake in a character with so little charisma to shoehorning a strange plotline about World War 2 into a game that totally would have been fine without it this game just does not feel like it forms a coherent identity of its own. It truly needed to strike out its own lane in my view if Capcom or Airtight wanted this title to be a hit. Unfortunately that didn't take and we live in the reality where this game will likely be forgotten and ignored because its no longer a stocked product on digital storefronts and finding physical media from the 360/PS3 generation is an increasingly difficult task.