Me gusta mucho el combate, la introducción de Nero para mi fue a favor del juego, muchos lo odiaron pero a mi siempre me agrado su historia. Sus segmentos llegan a ser un poco aburrido a veces pero se recupera, la sección de Dante es asombrosa como de costumbre. Jugar como Vergil aquí es un deleite, gran mejora a la versión del 3.
the level design? not great. the port? ok. the extra characters? could always be better. however, no one gives two fucks about all that when guardflying, lucifer, gilgamesh, and distortion makes this the GREATEST fucking action game of alltime. the final verdict for this TRAVESTY, this ABOMINATION is a 10/10 WITH A BADASS SEAL OF APPROBBAL.
No es tan malo, el hecho de que las misiones de Dante sean reciclaje de Nero es un desperdicio de su tan buen gameplay que tiene aqui, también que el boss rush de la misión 19 es...existe, punto. Aún con todo eso, considero que sigue siendo un buen juego y lo recomiendo bastante, no es DMC 3 ni DMC 5, pero esta bien
ENG:
Nothing too significant to say, it's a good game. After half of it just becomes kinda repetitive, but you can bear it just because the story is a bit interesting. Nero gameplay is simple compared to Dante, but is good on it's own.
BR:
Nada demais pra falar, o jogo é bom. Depois da metade fica meio repetitivo, mas dá pra aguentar porque a história é pelo menos um pouco interessante. A gameplay do Nero é mais simples do que a do Dante, mas mesmo assim é boa.
Nothing too significant to say, it's a good game. After half of it just becomes kinda repetitive, but you can bear it just because the story is a bit interesting. Nero gameplay is simple compared to Dante, but is good on it's own.
BR:
Nada demais pra falar, o jogo é bom. Depois da metade fica meio repetitivo, mas dá pra aguentar porque a história é pelo menos um pouco interessante. A gameplay do Nero é mais simples do que a do Dante, mas mesmo assim é boa.
I think it's just as good as 3.
Hum, no climbing towers with a motorcycle...
But Nero's combat is just perfect for the enemies, and it really flows.
Now...
Dante's... Sheesh... I mean... His combat is CLEARLY superior to Nero's, but it's so not designed for Nero's enemies... Playing as Dante in the story is pratically a torture, it should honestly be illegal. But fighing in the Arena with some of the enemies that actually work is one of the best combats ever.
Hum, no climbing towers with a motorcycle...
But Nero's combat is just perfect for the enemies, and it really flows.
Now...
Dante's... Sheesh... I mean... His combat is CLEARLY superior to Nero's, but it's so not designed for Nero's enemies... Playing as Dante in the story is pratically a torture, it should honestly be illegal. But fighing in the Arena with some of the enemies that actually work is one of the best combats ever.
I was so close to thinking this game was great but it fell off harder than anything else I've played during the second half. The ENTIRE second half of the game is just padding. You backtrack through all the game's levels until you reach the starting point, fighting the same bosses along the way. That's it. You don't even get a unique final level. Instead, you have to do a boss gauntlet where you fight each boss for a THIRD time. There is a unique climactic fight before the gauntlet, but the final boss? Once again, it's just a slightly stronger version of a boss you've fought before. What a letdown.
I would have preferred if they just ended the game as the first half concludes. That would have made for a short-but-sweet experience. But the game continues while pretending that it still has some cards left to play, even though as a player you're hyper-aware that it has used up all of its tricks. I know they ran out of budget, but that's no excuse for padding the game out like this. Don't make budgetary issues into the player's problem. Just end the game if you have nothing left to show.
I would have preferred if they just ended the game as the first half concludes. That would have made for a short-but-sweet experience. But the game continues while pretending that it still has some cards left to play, even though as a player you're hyper-aware that it has used up all of its tricks. I know they ran out of budget, but that's no excuse for padding the game out like this. Don't make budgetary issues into the player's problem. Just end the game if you have nothing left to show.