Reviews from

in the past


Para mi un juegazo, se merece un Remake.

Go back to the barrel, change character, get different colored banana.

Ah, yes, the game that Mom never let us watch the intro to. I don't remember much about this game except that my siblings and I had a lot of fun playing it together. I was always stuck with playing Chunky or Lanky but I didn't really mind.

This review contains spoilers

That one freaking level where you go inside and some sniper yells, "GET OUT" scared the crap out of 12 year old me. I'm still scared to this day.


Mechanically, not the best game of its time but the nostalgia it holds is suffocating and it will always be special to me because of it. Also DK rap.

This isn't a video game, this is a work of abstract art that looks at the conventions of game design and disagrees. The layouts of the worlds are designed to evoke the works of M.C. Escher. Hallways lined with collectibles for one character lead to a room that can be only completed by another, with a few bananas that can only be collected by yet another character tucked away in a corner for good measure. The camera does what it wants and you just have to live with it. The soundtrack is the same 9-note tune repeated forever in different styles. Truly, a subversive masterpiece for the ages.

This game is very poorly designed. The progression and the mini games make this a very tedious collectathon experience. It almost feels like the developers were playing a practical joke with its game design. One of the mini games is broken to the point of being nearly impossible and it is repeated at least four times. To top it off there is a very easy to activate softlock that can gate 101% completion from you at the very end of the game. This all makes it hard to recommend to people. It's like a full time job of a video game.

To me this game design actually holds value. It makes for a game that's so over the top that it turns around and becomes compelling. You enter these giant collectathon sandboxes and it's so overwhelming, but slowly working out the ins and outs of the levels and achieving that 100% felt really satisfying in a way banjo never really got for me. A lot of people rightfully criticize the way it handles playable characters, but I think that limitation of having to find them was another step in this big puzzle of navigating the labrynthine collectathon loop the levels present. DK64 was always pushing me and testing me in all these ways that kept me engaged the entire time. I don't think there will ever be another game like it. Like what game has five variations of most of the collectibles in a level? It's just so insane to me and I find it endearing.

This is all held together by phenomenal presentation. I think this game values and understands the vibes of Donkey Kong Country more than people have you believe. Banjo is full of whimsy and a cozy feel to it. DK64 has a heavier emphasis on atmosphere, with the later levels going for moody foreboding stuff that you would see in the country games, it's great, and I think it compliments the daunting collectathon challenge it presents. I feel the same way about the music and I think it's easily Grant Kirkhopes best score. It's a surprisingly varied soundtrack and I often felt that it was going for the same kind of natural ambience David Wise goes for in the country games. I really don't understand the complaint that it just sounds like Banjo, they are definitely going for different things.

I wasn't sure I wanted to give this game as high of a rating as I did, but what cemented it for me was Hideout Helm and the final fight with K. Rool. It's an incredible finale and it's almost worth all the crap the game puts you through. Hideout Helm is a tight timed gauntlet that puts your knowledge of all the Kongs to the test with this incredible track that really puts the pressure on. And the K. Rool fight is this incredibly ambitious 5 round minimum boxing match where you have to use each kong's unique abilities to take him down. Legit one of my favorite bosses of all time, it's a masterwork in puzzle focused boss design.

I think one of the reasons I loved this game as much as I did was because it felt like a culmination of rareware at Nintendo. For better and worse it's this swan song collectathon where they just put all their eggs in a basket and went crazy with it. The fact you play Donkey Kong arcade and Rarewares Jetpac for mandatory progression only cements this idea. It's a celebratory experience that you have to really work at to get it's bombastic payoff. I don't think it's a game I'd casually play, but it was a challenge I set for myself that I found really fruitful at the end of the day.

This game truly isn’t as bad as some YouTubers who say it “killed a genre” will have you believe. It’s not perfect, but it’s a decent 3D collectathon that has a lot going for it. Fun characters, great soundtrack by Grant Kirkhope, nifty locales to explore & solid gameplay all around. It is a little too overzealous with collectibles, can be glitchy & has some tedious back-and-forth to the Tag Barrel, but those aren't enough to bring it down that much for me. Another worthwhile N64 platformer.

Never finished the game but there's no understating just how fun it was to play the multiplayer modes with friends and family

i can confirm that you need to dedicate your life to this game to get to the credits
i am typing this from my grave

Despite the title, there are not 64 Donkey Kongs in the game.