Reviews from

in the past


This game is very poorly designed. The progression and the mini games make this a very tedious collectathon experience. It almost feels like the developers were playing a practical joke with its game design. One of the mini games is broken to the point of being nearly impossible and it is repeated at least four times. To top it off there is a very easy to activate softlock that can gate 101% completion from you at the very end of the game. This all makes it hard to recommend to people. It's like a full time job of a video game.

To me this game design actually holds value. It makes for a game that's so over the top that it turns around and becomes compelling. You enter these giant collectathon sandboxes and it's so overwhelming, but slowly working out the ins and outs of the levels and achieving that 100% felt really satisfying in a way banjo never really got for me. A lot of people rightfully criticize the way it handles playable characters, but I think that limitation of having to find them was another step in this big puzzle of navigating the labrynthine collectathon loop the levels present. DK64 was always pushing me and testing me in all these ways that kept me engaged the entire time. I don't think there will ever be another game like it. Like what game has five variations of most of the collectibles in a level? It's just so insane to me and I find it endearing.

This is all held together by phenomenal presentation. I think this game values and understands the vibes of Donkey Kong Country more than people have you believe. Banjo is full of whimsy and a cozy feel to it. DK64 has a heavier emphasis on atmosphere, with the later levels going for moody foreboding stuff that you would see in the country games, it's great, and I think it compliments the daunting collectathon challenge it presents. I feel the same way about the music and I think it's easily Grant Kirkhopes best score. It's a surprisingly varied soundtrack and I often felt that it was going for the same kind of natural ambience David Wise goes for in the country games. I really don't understand the complaint that it just sounds like Banjo, they are definitely going for different things.

I wasn't sure I wanted to give this game as high of a rating as I did, but what cemented it for me was Hideout Helm and the final fight with K. Rool. It's an incredible finale and it's almost worth all the crap the game puts you through. Hideout Helm is a tight timed gauntlet that puts your knowledge of all the Kongs to the test with this incredible track that really puts the pressure on. And the K. Rool fight is this incredibly ambitious 5 round minimum boxing match where you have to use each kong's unique abilities to take him down. Legit one of my favorite bosses of all time, it's a masterwork in puzzle focused boss design.

I think one of the reasons I loved this game as much as I did was because it felt like a culmination of rareware at Nintendo. For better and worse it's this swan song collectathon where they just put all their eggs in a basket and went crazy with it. The fact you play Donkey Kong arcade and Rarewares Jetpac for mandatory progression only cements this idea. It's a celebratory experience that you have to really work at to get it's bombastic payoff. I don't think it's a game I'd casually play, but it was a challenge I set for myself that I found really fruitful at the end of the day.

Donkey Kong 64 es un juego collectaton en su maxima expresion, un juego gigante que se centra en la exploracion y en la recoleccion de diferentes objetos. En el juego controlaremos a 5 diferentes personajes de la familia Kong los cuales tendran habilidades unicas que deberemos ir adquiriendo a lo largo del juego para poder progresar. A su vez cada uno de los Kong tendran coleccionables unicos que solo y tan solo uno de ellos podra recolectar como las bananas de colores o las bananas doradas. Siendo estas ultimas y el principal coleccionable del juego que debemos recolectar para abrir los diferentes mundos, las bananas de colores en cambio nos serviran para desbloquear la puerta de jefe, cosa neesaria para conseguir las llaves, coleccionables los cuales nos permitiran avanzar en la historia. En cada mundo hay 5 bananas doradas por Kong y 100 bananas de colores por Kong, lo que hace que halla un total de 25 bananas doradas y 500 bananas de colores por mundo. Las bananas doradas las podemos conseguir de diversas formas como entregando los planos a un NPC del juego, cumpliendo ciertas tareas o terminando ciertos minijuegos. Y es que si en el juego encontraremos minijuegos que pueden variar la jugabilidad o ser pruebas donde justamente pongamos en uso nuestra habilidades con los Kong. Por ultimo tendriamos las coronas y las medallas bananas, colecciobles necesarios para acabar el juego. Las coronas se consiguen en un minijuego de batalla mientras que las medallas al recolectar con un Kong 75 bananas de colores.

El juego en general esta muy bien, casi todas sus mecanicas son bien ejecutadas, tiene un diseño de escenarios bueno, jefes decentes y otros que son maravillosos (Vease al jefe final). Cada Kong es unico, estan muy bien diferenciados y a diferencia de otros juegos (Super Mario 64 DS ) cada personaje es tiene sus pro y sus contras haciendo que ninguno llegue a sobresalir sobre el resto o convertirse en un personaje inutil. La historia es simple pero divertida, hubiendo una mini escena entre cada transcision de mundo sobre lo que estan haciendo los villanos. Los graficos estan bien, y han logrado envejecer bien, aunque no sean la cosa de otro mundo.

El juego tiene varias fallas, entre ellas las secciones de entregar los planos y las largas cinematicas que hacen tediosa esta tarea, algunos minijuegos que llegan a ser frustrantes y injustos, y la necesidad de cambiar de Kong a cada rato aunque esto no ultimo no llega ser tan pesado debido a la abundante cantidad de bariles Kong a lo largo del juego. Tambien el tema de la gran cantidad de coleccionables podria abrumar a algunos aunque la cantidad de coleccionables para terminar el juego no sea tanta (De las 201 bananas doradas que hay en el juego solo 100 son necesarias para pasarse la aventura)

En resumen Donkey Kong 64 es un buen juego collectaton que pese a su errores logra destacar, siendo uno de los juegos mas grandes de la N64.

This isn't a video game, this is a work of abstract art that looks at the conventions of game design and disagrees. The layouts of the worlds are designed to evoke the works of M.C. Escher. Hallways lined with collectibles for one character lead to a room that can be only completed by another, with a few bananas that can only be collected by yet another character tucked away in a corner for good measure. The camera does what it wants and you just have to live with it. The soundtrack is the same 9-note tune repeated forever in different styles. Truly, a subversive masterpiece for the ages.

Goddamn I fucking love this gorilla and all his lil bastards. I played this with the "SwapKongsAnywhere" hack and let me tell you, the original lack of that one feature really held this game back from being considered as the 3d platformer GOD it is. Look man, banjo is nice or whatever, but if you're a grown ass person still playing video games and you havent played DK64 Ima need you to spin around, hop 3 times, slap yourself on the ass, download the swap anywhere patch, sit the fuck down and play this game. I'm about to really bust so lemme put this into paragraphs

The collecting: There's a million collectible bullshits in this game and that is okay! They're normally in pretty intentional places and they're fun to find especially the secret ones

the world: This shit is so expressive and characterized that I can't believe we havent seen donkey kong since 2014.

The characters: lanky

The bosses: the bosses are actually kinda challenging sometimes but regardless of difficulty, they're just really great setpieces and their designs go hard.

The music: Grant kirkhope nuts on the track

the minigames: honestly the only thing that holds the game back from being a 5/5, these minigames suck monkey dick and pissed me off 90% of the time

nintendo needs to wake the FUCK up


ME DABA MIEDO LA INTRO CUANDO CHICO


what a grindfest of a game

some good ideas in here but it's bogged down by so much crap that just doesn't work right

Go back to the barrel, change character, get different colored banana.

Actually kind of offended that this is the only Donkey Kong 3D platformer we ever got and it's not good

Para mi un juegazo, se merece un Remake.

Está bien, dudo en llamarlo bueno pero entiendo que es un título muy grande y ambicioso en su época.