Reviews from

in the past


Gorgeous graphics. Unbelievably boring story.

Was really hoping for this to go somewhere profound, as I was really digging the vibes and I was into the themes it was exploring, but it doesn't really. This is a pure, through and through walking sim, there's no real gameplay to be found here. That puts a lot of pressure on the writing to deliver, and the story just isn't quite strong enough to carry the game.

A beautiful walking sim, that went just a bit too slow, with some great set pieces. But a nice narrative to unfold

When people say "I hate walking simulators," it's exactly because of games like this. If I want to take a stroll in the English countryside, I can do it in real life and at triple the pace.

Slightly la-de-da but suitably moving walking sim.


A massive disappointment. I was hoping for something compelling like The Leftovers, but instead it squanders its premise with caricatures & boredom.

Shame, such a beautiful environment that is left almost completely non-interactable and is wasted on a pretentious and boring game that for some reason is insanely slow and tedious without any deeper meaning to justify such choices. Also, who tf makes walking simulators with CryEngine??

Hauntingly beautiful. The game shows you a snapshot of humanity right at it's end. Everything frozen in time. Cigarettes are still smoking in ashtrays, laundry is still on the line. Signs of life are all around, but everybody's gone.

The game focuses more on the interpersonal connections between all the villagers than the sci-fi end-of-the-world, which is definitely a choice. But I think it was a good one, overall. It feels like you're getting to know all the drama and gossip between the characters. The importance of human connections was a big theme in this game, and also seems to be in most post-apocalyptic media.

As everybody has said, the walking speed is comically slow. Which I thought would be fine, as long as the game is linear enough. But it's not, it's pretty open and there's lots of exploring and accidental backtracking. This just leads to frustration and "ugh i gotta walk all the way back now."

The voice acting was great and sounded realistic, but the characters being depicted by glowing lights that you can't really make out most of the time was pretty lame. It made it harder to keep up with what's really happening, and remembering names for each of the characters. Deliver Us The Moon did the whole "memory's of people from the past" thing a bit better I think.

The game also was maybe a bit too long. I still don't really know who Frank is or why he had a whole chapter dedicated to him.

Right off the bat: I will say that I knocked a whole two stars off because of technical reasons. Unless you go into NVIDIA Control Panel in the Program Settings tab, select this game, and set Low Latency to Ultra, this game runs TERRIBLY. I am using an i7-8700k and 3070ti build with 64gb of ram and was getting frame drops down to 15-22fps. Really immersion-breaking. Some other critiques: walking speed is way too slow at some points, "sprint" button does virtually nothing, and the direction I was supposed to go wasn't always clear, even though I knew I needed to follow the glowing light. I ended up missing the end of one of the character's story arcs because I ended up getting lost, and then at a later point, I thought I was following the light and took a wrong turn and ended up getting lost in a previous area for about 30 mins where nothing happened. So yeah, there's a few things they could have done a lot better technically.
Artistically though, phenomenal work! The voice acting is among some of the best I've seen in a while, kudos to all the actors involved because they killed it! Music was also incredible, definitely going to be listening to a good chunk of these songs on repeat. And the overall map was absolutely gorgeous, full marks there. Loved the vibe of this small rural british town, made me wanna go and live there. And when it rains during the later parts of the game was chef's kiss. So good.
This is an interesting one because I would absolutely LOVE to play it one or two more times to try and pick up on things I missed, but the walk speed and light guidance thing was confusing enough that I'm not sure if I wanna deal with it again just yet. I'll probably come back to it in a month or two.