Reviews from

in the past


cool weapons ig but just so fucking unbelievably hard especially at the fucking hanger like im just fucking hiding like a pussy because of all the damn aliens and robots with rocket launchers

Fucking horrendous, somehow both wildly absurd and completely boring at the same time

Easily the worst DLC and story entry in the Fallout franchise including brotherhood of steel.

i noticed that killing the workers gave bad karma, i slaughtered them all anyway

The funniest part of Fallout 3 DLC is that they made a universally disliked corridor shooter DLC, and then somehow decided to make a second, worse corridor shooter DLC. Sure man. Whatever.

First time playing this after all these years. Love the time travelling ragtag group of people. This wacky stuff is what I love about fallout. More great environmental storytelling with the abominations. No explanation except for the human items found on their corpses. Freaky stuff.

I think it's safe to say the joke is dead now.

Yeah, it's bad. Who'd've seen that coming, right?

Arguably even more of a theme park ride than Operation Anchorage, in part because it doesn't even pretend you need to have leveled skills for it.
Weapon skills too low? Don't worry, the DLC has its own ammo type which you get thousands of and the weapons given to you deal so much damage. Just shoot away!
Medicine too low? Don't worry, Alien Biogel is everywhere and regenerates a load of health - you can even beg the local twunk to upgrade it!
Repair too low? Don't worry, Alien Epoxy is found by the bucketload and it'll repair your weapon for you!
Need money? No you don't! But just in case there's a ton of Alien Crystals lying around for you to sell in the Wasteland!

The other DLCs are badly designed, I hesitate to even imply this one is designed at all.

It's so very nakedly a cynical loot dump, the closest you'll get to a cheat DLC. It reminds me of XCOM: Enemy Unknown's much-maligned Slingshot DLC.

There isn't much substance on display here. Fallout 3 is already a dim and unwieldy corridor shooter but here it's doubling down on the corridor bits. Even the other DLCs let you use stealth sometimes but here? All combat, all the time.
You'd think that with the vast array of pulp fiction influences in Fallout they'd dig a bit deeper to make their alien mothership look cool but it's mostly just colour-coded hallways and doo-dads. There's not a lot of visual consistency either; the main aesthetic is something you'd find in a PS3 FPS game that nobody remembers, the weapons are distinctly 50's sci-fi, the drones look like they're from XCOM, and there's a bunch of 70s sci-fi stuff thrown in for good measure. It's a very uncoordinated and bland mess of stuff that makes me wonder if the devs gave up towards the end so they could go work on Skyrim.

Also, this isn't a Mothership Zeta exclusive issue, but it did exacerbate it:

I think I'm starting to suffer from Murder Fatigue in my RPGs.

It's really prominent in base Fallout 3 due to its relative lack of settlements and overabundance of trash mobs/shooting galleries, but it's also alarming to me that it's the sole method of engaging with the DLCs.

There's just not much going on here besides killing, and more tools to do more killing. Fallout 4 at least innovated on it by trying to make it enjoyable, but here in Fallout 3? Handles like ass, so the endless violence is even more of a slog.

I must be getting old.