Reviews from

in the past


It's so bizarre playing this game and then playing some of the earlier MK games which were still a little slippery and weird. This game controls like a dream and has some spectacular music.

Thanks again Nintendo for even more of this soundtrack

I have to say you can tell this is one of the best Mario Kart games because they still haven't really bothered making a sequel. I used to have some complaints about wishing the Deluxe version had more characters and maps but with the 2nd expansion pass that's a non-issue. At this point my only complaint is that this should be max $60 with the DLC but considering it still sells as well as it does that won't happen. Also the online to me was enjoyable, not a technical expert but it felt fine to play online.

Why is this game 60 fucking dollars good lord. Worth it but still jeepers.


This game has been out for 20 years. Mindblowing.

A lot content, fun racing, battle mode is better

A great game to play with friends, could do with more maps so it can be changed up a bit more.

too hard unless u play against bots

Played it, its a party game, don't remember much. Enjoyed double dash much more

Bro, Nintendo revendendo o mesmo jogo com tipo, 3 coisas novas? É legal e tals, mas baita sacanagem isso ser full pricekkkkk

The best Mario kart by far. When the DLC came out on the Wii U and it showed link blew my 11 year old mind.

One of the better entries to the series. I wish this game didn't get Skyrim-ed, but I think there would be worse Mario Kart titles for that to happen to. Lots of content in here especially with the course expansion packs, which makes for a robust experience.

fun for everyone, until your friends get competitive of course

odeio todos que jogam de baby mario

quando tiver um switch vou jogar dnv.

Destructeur de couple et d'amitié.
Un classique, idéal pour passer de bonne soirée avec les copains, quelques gages et de la boisson.
l'abus d'alcool est DANGEUREUX pour la santé

Fun once you realize how to play it

game still holds up after a port and several years following that. love the new content

You know how sometimes a thing that is obvious to everyone else just passes you by until suddenly you get it and you feel stupid for not knowing it all along? Like how the slogan for Kay Jewelers, “every kiss begins with Kay,” also means that the word “kiss” literally begins with the letter k? Or how Sister Act 2: Back in the Habit is a pun, as in she’s back in the traditional head garment worn by a catholic nun? Or in the second verse of “Psycho Killer” David Byrne sings about how you shouldn’t say too much and make the same point over again, while saying too much and making that point over again in the verse. Those are all real examples on my end. Let me tell you another one on the gaming side of things.

Years ago, back when I was still in college, the Mortal Kombat guys released Armageddon, which was kinda bad for a number of other reasons, but also had an inexplicable kart-racing mini game. I had no idea why. The game boasted a roster of every character to ever appear in a Mortal Kombat game ever, but no unique fatalities or ending screens for them. No room for the fundamental components of what makes a mortal Kombat game what it is, but plenty of room for kart racing? Who asked for Sub-Zero vs Scorpion on the Outworld track? Why does this exist. Why. Why. Why? I was a fairly large Mortal Kombat fan back then and that huge roster was irresistible for me, I was ready for it to be the best one ever but was let down by the weak core game, the create-your-own big tiddy fighter, and mortal kombat kart racing. I never figured out why it was in there.

That is, until this year, when my friends in Rotterdam told me to just get the latest dang Mario Kart so we can all play sometime. Well, I did, and it was fun, but then there must have been a screen in between races that showed something called MKTV. Must be something called Mario Kart T…

That was it. MK.

Mario Kart. Mortal Kombat. MK.

Are you fucking kidding me. For seventeen years. The goddamn LETTERS are the same!

I don’t even think I’m fully recovered from the shock of it. I shouldn’t have put it past Midway, I mean the reason why DC vs Mortal Kombat exists is because they really did just say once “well, there’s marvel vs capcom, there really should be one for DC as well, and it might as well should be vs mortal kombat,” so that’s the level of imagination and creativity they’re working with sometimes, but… MK, for christs sake.

Anyway, that’s the only unique thing I can bring to the discussion about this game on www.backloggd.com. It’s the latest iteration of the popular racing/party game franchise Mario Kart. You’ve played this game to death, you have like a hundred fifty hours logged on it, and I saw it on your switch profile so don’t even act like it’s not true. Even if you never have played it, you still know everything there is to know about it just by being alive in the year 2024. It’s like a review for Star Wars on letterboxd, or I dunno, the works of Shakespeare on Goodreads. It’s Mario kart, man, what do you want.

The 8th Mario Kart is now one of the most popular video games to ever exist, with seemingly everyone having played this at some point or another. With the never-ending DLC cycle finally finished, MK8D is now so full of content that its often considered the definitive Mario Kart game, even if it took a decade-long journey to get to this point, more than enough time for everyone to form their own opinion on it.

It's easy to forget MK8 started out as the humble best-selling Wii U game, with only the typical 32 tracks and a character roster often considered underwhelming. Yet as of 2023 the track total is up to an absurd 96, and the character roster now is so full of almost everyone from previous Mario Kart games that there's essentially nothing left to complain about in that regard. To get to this point it took:
- Original Wii U release
- 2 waves of DLC for the Wii U Game
- Re-released "Deluxe" version for Switch
- 6 waves of MK8D DLC spanning the course of almost 2 years

As for the initial character roster, most of the complaints were directed to half of the unlockable drivers being Koopalings, or the presence of odd made-up characters like Pink Gold Peach. The absence of fan-favorites like Dry Bones or Diddy Kong was also disappointing to many, with the amount of 'Baby' characters seemingly reaching a critical mass to top everything off (Baby Rosalina didn't even exist before this game and I think her presence here might contradict the storybook in Super Mario Galaxy but whatever I guess.) For what it's worth, I actually like the Koopalings, and am not nitpicky enough to complain about specific side characters not being playable, there isn't really such a thing as the Koopalings "stealing" a spot from other characters since there's no real limit to the amount Nintendo could put in the game if they felt like it. At least Waluigi returned, his vacation from the roster of Mario Kart 7 was enough for his devout cult of personality to denounce that game before even giving it a chance.

The most important aspect of a racing game and a huge selling point of this one is the overall high course quality. The anti-gravity mechanics breathe new life into the many Retro courses (as well as this somehow being the first HD Mario Kart game.) DK Jungle, Ribbon Road, and Moo Moo Meadows are some of my favorites from the Retro selection. Instant classics come from the Nitro courses too, in the form of the dynamic Mount Wario, waterfall-scaling Shy Guy Falls, or the thrill of that one leaf shortcut at the end of each lap on Cloudtop Cruise.

The driving controls themselves feel smooth and responsive, the new purple sparks for extra long mini-turbos are a great addition, and extended glider sections are a huge hit casually. A simple gameplay loop of trying to take the tightest lines and drift around every corner possible is really all it takes for the vast majority of what makes this game so good, even if it's easier to control overall this time around. Some might say the option of both auto-steering and auto-accelerating is too much but honestly, this it the type of game people play with their grandparents and I think pretty much all baby-mode options are totally fine at this point in our era of casual gaming, just don't use it if you don't want to, who cares.

One controversial mechanic is the item odds scaling with overall distance from first place, as opposed to flat standings like before. This can create surprising scenarios like getting a star in 3rd or 4th place, and while it might seem like a fine mechanic for combatting frontrunning, in practice this often makes the middle of the pack an overwhelming chaotic mess with what feels like little hope of escape. I've seen it countless times where super casual non-gamer friends are becoming frustrated by constantly getting the hard-to-control items like a golden mushroom or star for basically the whole race as a result of this mechanic. Frontrunning in a racing game like this is always going to exist and imo this was unnecessary, but I suppose on the other hand maybe they should just get good.

Another key mechanic returning from Mario Kart 7 is customizing one's own vehicle with a body, tires, and a glider. This is obviously cool, but as someone who goes out of their way to try out all sorts of "bad" combinations, I feel this whole system feels pretty watered down and makes different kart combinations not feel very distinct from each other to play. Everything is almost too balanced, there's no experience in this game that feels like switching between the Quacker and the Piranha Prowler in Mario Kart Wii for example, one can get by with essentially any combination in Mario Kart 8 Deluxe. (Even if the Waluigi Wiggler era or the Yoshi Teddy Buggy era online would suggest otherwise.) I would argue more distinct gameplay variety, even if unbalanced, is favorable to what we got, but that opens a whole can of worms about balancing philosophy that I'm not prepared to detail in a Mario Kart review.

The other big yet unmentioned positive of MK8D is the consistently excellent soundtrack. Memorable for the heavy use of saxophone and clear jazz influence and style, this is honestly one of the most stacked track lists out there. There is plenty of standout music from the base MK8D like Dolphin Shoals, Wild Woods, or the N64 Rainbow Road, but I'd argue the DLC was yet another step up in this regard, hearing retro tracks flourish unshackled from their old original hardware was heartwarming to long-time Mario Kart fans like myself. I'm especially fond of Sky Garden and Shroom Ridge's soundtrack, and there's something hilarious about the full studio orchestra getting together to play the Coconut Mall theme. And while they aren't "retro" courses in the truest sense, (coming from Mario Kart Tour...) Ninja Hideaway and Berlin Byways of all things might actually be my favorite music from the entire game.

Musical excellence aside, this MK8D Booster Course Pass is somewhat controversial for its questionable quality in other areas, and the Mario Kart Tour tracks based on real-world locations are at the forefront of this discussion. MKTour may be due for its own ~1-star review someday, but here in MK8D we're still stuck with these overly confusing real street courses that very few people I've played with seem to actually enjoy. Tokyo Blur is especially bad since it even has trouble evoking imagery of its namesake. (The classic "World Tour" fallacy of not including anything at all from South America or Africa also remains true here.) Even courses from previous Mario Kart games have downgraded graphically, the texture quality of the grass on Shroom Ridge or Toad Circuit somehow looks even worse than it did on a mobile phone, even if it might not be especially noticeable during a high-speed race. Far more noticeable downgrades include Sunset Wilds not featuring its titular sunset anymore (the only noteworthy thing about it on GBA), or the cars in much-beloved Coconut Mall that were once recklessly driven by Miis now just spinning in place instead. New content is new content, but it's hard to say if this quantity over quality is a net-positive considering the new likelihood of going to a MKTour course when selecting random. 3DS Rainbow Road, Maple Treeway, and DK Mountain are all back though, so I suppose it's fair to call this overall DLC selection a mixed bag.

This review might have nitpicked too hard and yapped for too long, but Mario Kart 8 Deluxe clearly is an overall great racing game at the end of the day, the good points and quality should just be pretty obvious to everyone who has played. This has a strong case for the best Mario Kart game, even if it may not have started that way on the Wii U. In my opinion, releasing at the right time and actually receiving content updates pushed MK8D juuuuust ahead of the rest of its series right at the finish line.

4.0/5.0

A near perfect Mario Kart game! Seeing how much this game has changed over the years has been insane. Starting out as a just alright game on the Wii U and becoming arguably the best Mario Kart as of the final wave of the booster course pack!

I’ve spent the past couple months playing through 10 or so courses every Sunday with my fiancé and another couple online and it was a lot of fun! (Even if I lost a lot)

Honestly there’s only a few things I wish this game had. A few missing tracks like Toad Factory, Wario Colosseum and Delfino Square to name a few would have been cool to see.

While I know we’ll never get it, seeing mission mode return would have been crazy. Battle mode is a lot better but I do wish they had an elimination mode for balloon battle.

Finally I do wish there were a couple more online features like being able to design a cup choosing the order of the tracks when playing with friends.

Those are all really just nitpicks but they do keep the game from being the absolute best Mario kart that gives you no reason to replay the old ones.

A perfect party game. I just wish you could disable some coures from the random selection. Some of those Tour tracks are fucking terrible.


Never played one of these before. Quite fun, but I think I'll like it more when I learn how to drift and have explored all the maps the game has to offer.

Personal favorite mario kart, 200cc is the only way to play

Absolutely insane amount of content. You already know if a Mario Kart 9 comes out, it's gonna get dragged for not launching with as much content as this game has right now.