Bio
I playa da game. I've spent the past 10+ years having more games unfinished and finished, and I don't see that changing anytime soon.
Personal Ratings
1★
5★

Badges


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Mentioned by another user

Donor

Liked 50+ reviews / lists

Loved

Gained 100+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Gamer

Played 250+ games

N00b

Played 100+ games

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

1 Years of Service

Being part of the Backloggd community for 1 year

Favorite Games

Paper Mario
Paper Mario
World of Warcraft
World of Warcraft
Persona 4
Persona 4
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Project M
Project M

385

Total Games Played

014

Played in 2024

485

Games Backloggd


Recently Played See More

Hedon Bloodrite
Hedon Bloodrite

Jun 09

One Piece: Treasure Battle!
One Piece: Treasure Battle!

Jun 08

Castlevania Legends
Castlevania Legends

Jun 07

Starward
Starward

Jun 06

Mega Man Xtreme
Mega Man Xtreme

Jun 03

Recently Reviewed See More

I decided to give this game a separate review from Project M to sum up my thoughts on this version of the game I love so much. When Project M ceased development, I was super devastated. When I heard that there were rumblings of a "fan-made 4.0," I was excited. What we did end up getting is a solid enough update to 3.6's legacy, but there are some caveats. One of the "pitches" as it were for P+ was that they were going to try and narrow the gaps between characters. What it really felt like was that some of the lower tier characters got some nice buffs, mid tiers got some adjustments, and the top tiers were practically untouched, save the two stand-outs of Snake and Game & Watch. Those two were gutted compared to any other character, and while at the time of this writing they are still solid, they were over-corrected. I may be a bit colored by my perspective as an Ivysaur main, but my character in 3.6 was seen as mid to low tier character. In P+, early impressions were pretty good but we quickly found out that our bad matchups didn't really change with the changes and our toolkit was nerfed in some serious ways while other characters with similar strengths were allowed to get off pretty lightly. Not to mention the "balance" of Project +'s new addition: Knuckles. No longer just an oddity that we found in unfinished dev builds, Knuckles is very real and can hurt you. There haven't been any substantial changes to him at this moment to address him but honestly, my other main sticking point connects to this: patches. Project + hasn't had too many huge patches since its release. The running joke in the community is "new patch in two weeks." No matter how long it goes without a patch, the new patch is "coming in two weeks." From what I have heard, the dev team frequently scraps all gameplay related changes and starts fresh, only to repeat the cycle. That's partially why most of the patches we get are art patches, with new cosmetics and very little in the way of game balance. I do understand not wanting to completely upend the meta, but we've gone this long and there are still some truly awful matchups in what many would call "the most balanced Smash game." I truly truly want to love P+ in the same way I loved Project M in the past, and maybe rollback will help with that...but as it stands, P+ overall is not a better package than Project M...at least for me.

A neat lil party game with some modes that feel like slightly expanded Mario Party games. Plenty of playable characters (if you're willing to unlock them) and a nice cel-shaded artstyle combined with the voices from the show (if you watched it subbed). Might be worth a play nowadays for a bit.

A build that would've gone over a lot better had the release trailer not tried to drag Project M. Adding some interesting character choices, but vanished in to the ether, never to be seen again?