Reviews from

in the past


Разработчик взял концепт Соников и реализовал его без технических проблем. Комбинация ощущения скорости и настолько точного комфортного управления в платформинге уму непостижима. Сеге такое даже не снилось. Тут убогая боёвка и игра зачем-то делает на ней серьёзный акцент, но она мега казуальная и негатива вызвала не много.

what an amazing experience with extreme amounts of soul.

i havent finished the game but i feel like mentioning that this is my dream sonic game, man
adventure style sonic game with hack n' slash-like combat

this series is all about asking simple questions
for the first one the dev asked : what if sonic 2D was cool, and then went on to answer that question.

then for the second game he dared ask : what if sonic 3D was not only cool but functional too, and then went on to make an amazing game that its so responsive and balls to the wall fun that i still cannot fathon it actually exists.

then the crazy dickhead went on and asked : what if spark 2 was epic ? and went on to make one of the best games i've played.

somehow its even more responsive than the second game, its a perfect sonic game, it doesn't restrain you, it doesn't scare itself and lock you into a straightfoward momentum or a pseudo game cutscene, or jank you into clunky deaths that were never your fault.
no, this is a concise, straightfoward and confident game that will deliver mechanics you can rely on, and challenges to put those mechanics to the test, and not once did they fail me, even at the absolute gauntlet that is the last level (that you gotta beat with limited lives, for once i like limited lives).
story wise it tries to hold itself but you can clearly see the bonkers going on in a larger scale, but this time its a bit more well developed, even if it still goes dragon sonic and the sevel jutsu balls revengeance, i love this game, if this game was a man, id let it go to bed with me.
as a bonus the dev even ported all levels from spark 2 into this one with all the perks of having a upgraded mechanic and movements, the delight of replaying these is unmatched

are there problems ? sure, not being able to remake the keyboard controls is silly, forcing some levels in order to prgress, lack of last power ups, a not so great last boss.

but i'm willing to look these as just rough parts of a diamond, this is it, the perfect sonic game. no, spark made its own identity, now sonic has to keep up if he wanna prove he has quality over spark

Another game in the now prolific "indie games made largely or entirely buy one guy appealing to fans of a specific subgenre that manage to blow every other game in that subgenre out of the water because they get everything right that no one else seems to be able to" genre. I'm working on a better name for it.

Spark 3 is an action platformer in the "high speed momentum based 3d platformer" genre. Basically, it's inspired by 3D sonic, but it's good. Really, insanely good.

Levels are all enormous playgrounds with boosters, shuttle loops and springs, but they still have good conveyance to the end and are designed for you to find the fastest routes to the end. Spark can dash, jump and homing attack from enemy to enemy to gain speed. There's also a technique where, if you homing attack and boost right at the same time, you gain absurd speed and can sail over entire level sections. It's so fun. This game was designed for you to break it apart and find big skips.

The sense of speed and momentum in this game is so incredible and yet, you never feel out of control. Spark isn't slippery or floaty or any of that nonsense, he does just what you tell him to, it's remarkable.

Throw in some abilities like an extra boost, a float ability that extends your jump, and a few others and you can beat some levels in under a minute.

Shoutout to the combat, too. There's inspiration from DMC here on display. It's very light but you can straight up chain light and heavy combos, buffer special attacks, air juggle enemies and bosses, and mix in your dashes and special abilities to further mix things up and help deal with bosses. It's remarkable how fun the combat is, I wasn't expecting to enjoy it so much, coming into a Sonic inspired platformer.

The dev knows it too, considering he added a Bloody Palace style mode where you fight all the enemies and bosses. It rules.

This game rules. Play it.

life is divided into pre utopia shelter and post utopia shelter

it's wild how much fun this game is, actually

the story is complete nonsense though, and the combat leaves quite a bit to be desired