Reviews from

in the past


Разработчик взял концепт Соников и реализовал его без технических проблем. Комбинация ощущения скорости и настолько точного комфортного управления в платформинге уму непостижима. Сеге такое даже не снилось. Тут убогая боёвка и игра зачем-то делает на ней серьёзный акцент, но она мега казуальная и негатива вызвала не много.

what an amazing experience with extreme amounts of soul.

i havent finished the game but i feel like mentioning that this is my dream sonic game, man
adventure style sonic game with hack n' slash-like combat

this series is all about asking simple questions
for the first one the dev asked : what if sonic 2D was cool, and then went on to answer that question.

then for the second game he dared ask : what if sonic 3D was not only cool but functional too, and then went on to make an amazing game that its so responsive and balls to the wall fun that i still cannot fathon it actually exists.

then the crazy dickhead went on and asked : what if spark 2 was epic ? and went on to make one of the best games i've played.

somehow its even more responsive than the second game, its a perfect sonic game, it doesn't restrain you, it doesn't scare itself and lock you into a straightfoward momentum or a pseudo game cutscene, or jank you into clunky deaths that were never your fault.
no, this is a concise, straightfoward and confident game that will deliver mechanics you can rely on, and challenges to put those mechanics to the test, and not once did they fail me, even at the absolute gauntlet that is the last level (that you gotta beat with limited lives, for once i like limited lives).
story wise it tries to hold itself but you can clearly see the bonkers going on in a larger scale, but this time its a bit more well developed, even if it still goes dragon sonic and the sevel jutsu balls revengeance, i love this game, if this game was a man, id let it go to bed with me.
as a bonus the dev even ported all levels from spark 2 into this one with all the perks of having a upgraded mechanic and movements, the delight of replaying these is unmatched

are there problems ? sure, not being able to remake the keyboard controls is silly, forcing some levels in order to prgress, lack of last power ups, a not so great last boss.

but i'm willing to look these as just rough parts of a diamond, this is it, the perfect sonic game. no, spark made its own identity, now sonic has to keep up if he wanna prove he has quality over spark


I can't say I had 'exploring the implications of sentient AI' on the menu when playing this game but I'm not complaining

I feel that spark 3 loses a bit of steam on the combat sections but the open levels themselves take my breath away. The amount of differing paths and details each level has is astounding to me, in a good way. The story is very confusing, specially when compared to Spark 1 and 2.
I think Spark 2, even though it has way more linear levels, is way better fitted for beating levels fast than 3

I'm no Sonic stickler. I appreciate the hedgehog and his endeavors... but MAN, if it was a competition, this game would kick Sonic's butt. As far as fast-paced 3D platformers go, Spark the Electric Jester 3 is, while not perfect, certainly awesome. It has both speed and spectacle without sacrificing engaging gameplay.

Gameplay:
As mentioned, Spark the Electric Jester 3 is a fast-paced 3D platformer. I haven't played the previous games in the series, but it does play a lot like Sonic Adventure 2's Sonic and Shadow levels with some modern Sonic game design philosophy sprinkled in. This game borrows a lot from Sonic. You got homing attacks, speed boosters, a spindash knock-off, bounce pads, grind rails, and probably something else I'm forgetting. Sure, it's derivative, but the game adds onto these things to make them its own. Platforming is very smooth thanks to a momentum system that feels natural and a moveset that is useful. I always felt in control of my movement, even in the fastest sections of the game. It's good stuff, and combined with the level design, I had tons of fun.

Most levels have you running from point A to point B with some really fun and creative obstacles to overcome. Some levels have cool gimmicks while others have you on a time limit, or both. The level design is also pretty open, so there's tons of different paths to travel on. Reaching a goal isn't the only type of objective in the levels though. There's a few that have you running around, finding enough medals before time runs out. They sound like they'd be boring in concept, but in reality, I found them to be pretty neat levels that focused on platforming and exploration. There's vehicles levels too which are ehhh. The car was nearly unusable at times. The ship was more consistant but still not great. There's also combat focused levels that have you defeating waves of enemies or fighting bosses. Combat is scattered throughout normal levels too. The combat system is alright. It's kind of arbitrary, but it at least does enough to not feel like a slog. Throughout the levels, there's a currency to collect which you can spend to upgrade your abilities. There's not a whole lot that's done with this, but it's still significant enough to mention.

Story:
I honestly do not know how to reasonably sum up this game's story. It is actually wild. I don't know why a game with a fast yellow guy in a Marx hat had to fly off the rails and into outer space, but it did. It got so cheesy at times that I actually skipped a couple of the cutscenes. There's some crazy moments that feel like they come out of nowhere. It's uhh... an experience. I assume the story's tone might make more sense if you've played the previous games.

Sound and Visuals:
I really liked the sound design. There was some fun sound effects. The soundtrack was also pretty sweet. I'd probably listen to some of the songs on their own.

The visuals were pretty great overall! The aesthetic is colorful with some great stylization. The environments looked totally awe-inspiring at times. There's quite a few fully animated cutscenes, and even some that switch up the art style. I also thought the character designs were pretty cool, though there were some that were weird enough to make me laugh. As a whole, this game's visual style is very distinct and well done. I liked it.

Conclusion:
If you want more Sonic Adventure-esqe gameplay in your life, then Spark the Electric Jester 3 is a must-play. With its well-crafted levels, great sense of momentum, and polished presentation, you'll probably have a good time. I know I certainly did. It's an easy recommendation from me.

This is essentially a Sonic Adventure game with only Sonic/Shadow levels. Which is what I've wanted out of the series for the longest time. And... it's great! The combat felt a little superfluous, but it's pretty good. The story is also kind of silly, but it's the fun kind. As for the levels they're all large, befitting Spark's speed and have multiple pathways and plenty of areas to explore. The music is pretty good too. Definitely recommend for any Sonic Adventure fans.

went back to play the spark 2 levels, they're a little worse than spark 3 levels and a few are obnoxious to go through for some diamond medallions. still, the base game is fantastic and more content never hurts.

Pretty big improvement over 2. Enemies have coloured lights to signal attacks ala Metal Gear Rising, levels are longer and more interesting, tons of bonus levels and new gimmicks, and everything flows alot better. However, gripes including getting caught on tiny bits of elevation rather then simply stepping over them (presumably because of how loops work), enemy doors killing flow, and some difficulty following twisting paths due to spark not turning very easily.

Also the story makes no bloody sense lmao

this game is made for two types of people.
Reviewer who genuinely say "sonic had a rough transition into 3D"
and people who ironically say the above statement to make fun of shitty sonic reviews

Holy shit, i was not expecting this much of an improvement. I was never able to get into the Sonic games, but i did enjoy the Spark series. Spark 1 was fun but not my thing, Spark 2 was super janky but i had a lot more fun with it than with 1.

Spark 3 is amazing and i consider myself a fan now instead of a curious tourist trying something outside of my confort zone.
The controls feel SOOO much better, the levels are long and fun, the combat is way better and the parry actually requires timing now, it polished every problem Spark 2 had.

I need to mention the story, i never cared about it in the previous games (and i still kinda don't care) but it becomes really crazy and entretaining near the end and it was so fun to watch, i need to see what happens next.

I'm definetly playing Spark 4 when it comes out, in the meantime maybe i'll see if i can find a Sonic game that "clicks" with me like this one did.

A good "3D Sonic" game. Only the last level to the ending that is not well made.

Another game in the now prolific "indie games made largely or entirely buy one guy appealing to fans of a specific subgenre that manage to blow every other game in that subgenre out of the water because they get everything right that no one else seems to be able to" genre. I'm working on a better name for it.

Spark 3 is an action platformer in the "high speed momentum based 3d platformer" genre. Basically, it's inspired by 3D sonic, but it's good. Really, insanely good.

Levels are all enormous playgrounds with boosters, shuttle loops and springs, but they still have good conveyance to the end and are designed for you to find the fastest routes to the end. Spark can dash, jump and homing attack from enemy to enemy to gain speed. There's also a technique where, if you homing attack and boost right at the same time, you gain absurd speed and can sail over entire level sections. It's so fun. This game was designed for you to break it apart and find big skips.

The sense of speed and momentum in this game is so incredible and yet, you never feel out of control. Spark isn't slippery or floaty or any of that nonsense, he does just what you tell him to, it's remarkable.

Throw in some abilities like an extra boost, a float ability that extends your jump, and a few others and you can beat some levels in under a minute.

Shoutout to the combat, too. There's inspiration from DMC here on display. It's very light but you can straight up chain light and heavy combos, buffer special attacks, air juggle enemies and bosses, and mix in your dashes and special abilities to further mix things up and help deal with bosses. It's remarkable how fun the combat is, I wasn't expecting to enjoy it so much, coming into a Sonic inspired platformer.

The dev knows it too, considering he added a Bloody Palace style mode where you fight all the enemies and bosses. It rules.

This game rules. Play it.

life is divided into pre utopia shelter and post utopia shelter

it's wild how much fun this game is, actually

the story is complete nonsense though, and the combat leaves quite a bit to be desired

This game is absolutely one, if not the best 3D Platformer I'm ever going to play, EVER. From momentum, to combat, to story, everything leads to one of the most enjoyable experiences in my life.
I think the story could be better paced in terms of cutscene lengths, but it all gets so good near the end, I absolutely loved this game, play it.

THIS GAME SUCKS!!!!!!!!!!!!!!!!!!!!!!! <one of my favorite games ever
the 5 stars is misleading the actual gameplay and story are like. Kind of mid. but ohhh my god this game is so dear to me

Literally best 3D sonic-like game

high-speed platforming done right. SEGA, take notes. this is the direction Sonic games should take. this is the formula.
wasn't a fan of the story or combat but the platforming was so good that i didn't really care

might come back to this with a different frame of mind later but right now it strikes me as being kinda boring. you do a lot of the same most levels, meh speed platforming and pressing b on enemies until the game stops you and makes you press x on enemies. idk. the challenge isn't very interesting

One of the greatest 3D Sonic games I've ever played.
Spark the Electric Jester 3 is something I've always wanted Sonic Adventure 2/Sonic Herores to actually play like.
No gimmicks, no weird physics and controls, no strange decisions. Just faced paced running through amazing well designed levels.

This is an overall improvement from the 2nd game, which this game includes all the levels to as a bonus. So if you just wanna play for the gameplay, skip the 2nd one and go straight to this (unless you care for the story).

My only gripe, like the first 2 is the fan-fiction writing story this has. But honestly, that's not what this game is for.

That sure was a story, huh? I like how it goes off the walls and the cutscene budget was vastly improved from 2's.

The gameplay's like Sonic Adventure 2, but with beat 'em up combat that still isn't great my hands hurt from mashing X and Y, but that's vastly made up for by the speed gameplay being so thrilling. It lets you do whacky things that don't feel intended like use things that'd usually have collision removed work in your favor, makes you feel like you're playing a game rather than be guided on a tour, and it's some of the coolest feelings when you navigate your own way around. Give me more of that in Spark 4 that's the stuff dreams are made of.

Самое лучшее управление в истории скоростных платформеров и кал боссы.


Like it's two prequels the platforming is incredibly fun but the combat is a total slog.

sometimes you come across one of those special games where its so obvious that the writer ran the story by absolutely nobody before releasing the final product. peak

If you like 3D Sonic at all, or just 3D platformers in general, I can't recommend this game enough. It's got great movement, fantastic level design, a phenomenal soundtrack, and a pretty good story to boot.

Also, the ending is something that has to be seen to be believed.

a full improvement on the 2nd game. the controls feel way better, the game is less janky, the levels are expansive and there is a decent bit of side content so that the game doesn't end in like an hour. just speeding through some of these levels is a joy and this game really gets what made the speed levels in the sonic adventure games click with so many players. if they do a spark 4 i will be there day 1