Reviews from

in the past


This game is a huge leg up over Spark 2, which I did not enjoy very much. While Spark 2 had open ended levels where it was easy to get lost, this game has amazing level design where it is always pushing you forward along with side routes filled with hidden collectables to find.

Cities, forests, factories, an airport, volcanos, beaches, and even levels in space with lo gravity this game has incredibly fun creative levels. Along with the usual Sonic Adventure style stages it also has challenge stages focusing on each ability, missions where you have an open area and need to find coins, time trials, and even come car and helicopter stages. The game also feels so good, the movement is speedy but easy to control with the addition of the wall jump/run and homing attack.

The combat is much improved, giving you the ability to perform combos and buy upgrades. The boss fights are also a lot more creative than they were in Spark 2, though this aspect of the game is still my least favorite. It is not a huge negative this time at least. I have nothing to say about the story, I accepted half way through that I had no idea what was going on so I just gave up on it...

All in all a great ending to this Sonic inspired trilogy!

This game hits the ground running (well driving, technically) and then only get better and better from there until the last hour hits you with the coolest, most insane thing a platformer has ever done

Mf really needed that paycheck

This review contains spoilers

If you've read a few of my reviews, you've probably learned that the 3D Platformer is my favorite genre. The genre was stagnant for a while aside from Mario and Sonic games, but it's gotten a bit of a resurgence over the last few years. There's been some really good and even great games released, a lot of which are from the indie scene. However, for my money, THIS game is the best indie 3D Platformer, and one of the best in the genre period.

The Sonic Adventure influence is clear, but this is far from a copy of the series, and addresses a lot of the issues of that series, such as the variety. I was a bit worried when I saw that the first level is Spark driving in a car for some reason, but aside from that and a few other inoffensive vehicle sections, this game has a great sense of variety. There are normal stages, time trial stages, collectathon stages, and a few more, but they all work because they're all about speed. Collectathon gameplay might sound bad for a speed platformer, but the requirements are lenient and you have a time limit, so it works well. In fact, I kinda wish these alternate stage types showed up more.

There was one thing I thought would hold this game back though, it was the combat. So many 3D Platformers have this inexplicable need to add combat systems to their games. Even this game's predecessor had combat that, while fine, felt unnecessary. The combat in this game is better. It can still be somewhat button mashy, but moves do feel a little more specialized. However, why I think the combat works is because fighting gets you a lot of energy which can be used to go faster. As such, encounters often become games of "How can I max out my energy as quick as possible and move on?" It's a small change, but it makes a massive difference.

Honestly though, it wouldn't be so effective if the platforming wasn't so fun. The sense of speed is incredible, especially if you combine your abilities and know how to abuse the physics. The game's very easy, but I didn't mind because of how fun it is to just blaze through them.

Really, the only general issues I have with the gameplay is the aforementioned vehicle sections and the boss arenas. The bosses are fun enough (especially with the cheesy rock songs), but every time you fight one it's just a flat plane. More effort could've been made to make blend the combat and platforming together.

What about the story? Uh... it's dumb, but mostly in a good way. Fark took down the internet and Spark can't get a paycheck now, so he goes to beat up Fark. I bunch of other stuff happens after, but it's mostly just Spark beating up Fark's goons until the end where the story becomes Evangelion for some reason. And then, Spark and Fark fuse into Sfarx, which might just be the greatest name for anything ever. Honestly though, I think the presentation felt a bit all over the place. I honestly would liked voice acting. If it sucked, it would've been funny to be honest. Many backstories are just presented plainly with these very sketchy animatic things, and while I liked Fark's, the others mostly felt unnecessary. Even the normal cutscenes often had an odd sense of pacing. I know this game was made mostly by one guy, but I still felt it was worth mentioning. At the end of the day though, the story did have a robot jester in a suit at a press conference, so I can't be too upset.

If you like 3D Platformers, you need to play this game. Although, probably play Spark 2 at least first, since the plot of that is kinda important for this. Either way, 9/10.

Pretty darn gooder than the other two


This was a good game to end off a trilogy. The story was a little stale until the end. I enjoy the blossoming friendship Spark and Fark has. The ending cutscene really did it for me, it almost brought me to tears.

The gameplay was a grand step up from Spark 2. I can't really think of any memorable tracks aside from one, but that isn't to say the music is bad.

Gameplay and sense of speed are wonderful, insanely fun to just replay levels trying to explore every path on offer to try and cut down on your best time. Writing could use some work but there are some cool ideas at the very least and the story isn't enough of a focus that it detracts from the gameplay.

awesome fine-tuned fast-paced 3d platforming gameplay, sick soundtrack, cool visuals, story that will make you question what you see in the mirror

you can make a lot of arguments for why this is the best game in the trilogy, but none of them will hit as hard as the fact that you can play as a cute girl

this game was fun😎the movement felt super good and i really liked the feeling of speed and momentum you can get as you get more familiar with it.. it makes it really satisfying to go for skips and to streamline your times or even just explore once you get used to all the tools you have, doing stuff like dashing across walls and ceilings and using your momentum to fly across the stage and skip whole sections 😮‍💨 it feels so awesome.... the levels were really great too the layouts were engaging and pretty long and they look great and the aesthetic was cool and unique and make for some super fire and memorable set pieces.. and really good music 😏the combat is not very involved or satisfying imo there are boss fight levels that are solely combat and they are a bit overbearing and annoying -_- you can usually beat them on your first try but they are not that fun i think it wouldve been cool if you had some bosses that challenged your speed and platforming rather than just combat because the pure combat begins to feel a bit monotonous... the story was also not very good imo !!!! it started off very standard but it gets pretentious feeling near the end 😭 feels like a major dissonance between the story and the game youre playing....... and pretty much everything else is good and fun and i liked it 😎

I played through this crafting my opinion I was going to write here about how like the level design is where I want it to be this time and it controls great but I think the scoring system is messed up because they decoupled the score and time elements but it's still fun.

Anyway then I beat the game and got legitimately emotionally invested in a character named Fark the Electric Jester and all the other stuff feels less important. Worthy successor to Sonic Adventure 2

Ok so maybe the reason I didn't like Sonic Frontiers is cause I played this first
minus 1 star cause i wish it was all platforming and no combat

I went in to this game after completing all the trophies in 2 and idk it just didn’t stick to me like 2’s gameplay did I do like the story direction for this game along with the level design it is the best I’ve seen in a game I was amazed but it just doesn’t hold a candle to what I feel when playing 2 still great 3 is something different but familiar.

Easily one of the best high-speed platformers I've ever played and a notable step above the second game. Cool looking levels with a lot of variety in both look and how they play, tight controls that make moving around feel great, going fast just feels good, and the story was actually pretty interesting which was my biggest surprise. Only real complaint is that boss fights feel pretty samey /if/ you're good at parrying, but the amount of freedom in the combat system still kept things fun especially when it came to juggling enemies. This game is well beyond the "it's just like Sonic" status. LakeFeperd continues to really nail it.

I no longer have a demand for Sonic Adventure 3, since I got it right here.

actual fun platformer with a really great soundtrack too

From all Speed games that I already played, sonic or not, This is THE ONE.
Spark 3 is a game that Everything works, Everything!
my only problem with this game is how painfully large some of those loading times are and how poorly optimized the game is, but nothing that breaks the game

the end credits is a god damn friday night funkin mod

that aside, if you are a fan of 3d platformers, especially adventure era sonic, you owe it to yourself to play this game. great stuff here

I grew up as a Sonic fan and for a while I have felt black pilled on 3D Sonic games ever fulfilling the itches scratched by the classic 2D games. There are elements of them that had potential to be expanded on like the spin dash in Sonic Adventure and the open zone of Frontiers tho both games have a big asterisk next to them. Spark 3 comes along as a cool fan project that sees the potential of what 3D Sonic can be.

What I love the most about Sonic is momentum physics which is one of my favorite things about platformers. Having depth to movement allows for skillful play to navigate and route areas better than you could starting out and makes replay value much greater. Spark 3 nails this entirely with enough movement option depth to showcase a very noticeably skill gap in play. You have a double jump, dash, homing attack that can be cancelled with the dash for massive amounts of momentum, wall run, light speed dash, metered boost, charged boost that can be used in more ways than the spin dash in 3D for brief speed boost and jumps, stomp, and a wall jump. The fun thing is that you can maintain and build great amounts of momentum thanks to the options you have available for breaking the speed cap that you can use even allowing for classic style slope jumps to be used thanks to how long and wide level spaces are for platforming while still having room for error. It's some of the deepest movement I have seen in the 3D platformer space that isn't from Mario with at most the jankiest part of it being the light speed dash which should be used with caution tho it can still build massive momentum in the right scenarios.

While the platforming is fantastic, the game does try to break this up in rather mixed ways. The first would be vehicle sections which are serviceable tho not great. The worst that can happen is the car flipping over when trying to use the drift, but you can jump out of the car and run the track yourself perfectly fine. The other small way that platforming is broken up is beat em up combat which again is just serviceable. You do have a few distinct strings and properties you can use, tho I don't like how it breaks up some platforming levels so I have the difficulty set to easy to speed them up.

Overall I highly recommend giving Spark 3 a shot. It's a fantastic platformer with enough depth and content to make it very replayable and fun to improve at and one of the best in the genre.

The rawest videogame to ever raw

Great movement and good levels, but the story sorta lost me...

This is a pretty significant improvement from Spark 2 in terms of controls. Spark feels a lot more responsive than his robot frenemy Fark ever did.

You're getting a good amount of game here, since Spark 3 also includes all the Spark 2 stages, in addition to a lot of optional challenge stages and collectables to find in each level. It's a good capper to this trilogy of off-brand Sonic games.

É injusto com Spark 3 que eu tenha o zerado em abril e só esteja escrevendo sobre agora. É injusto que em abril eu o tenha jogado direto na primeira semana e tenha deixado o final pra dois dias no final do mês. Nada que eu diga será à altura de Spark 3, pois esse jogo maravilhoso é muito do que eu sempre quis.

Eu sei que as comparações são milhares, mas não tem jeito. Aqui tem quase tudo do que eu quero num jogo do Sonic. Pra mim essa deveria ser a base dos próximos jogos, e isso vir de um jogo independente brasileiro me deixa ainda mais feliz. Até o diretor do Sonic Frontiers zerou e disse que estudou o design dele e aprendeu muito. Isso daqui é uma obra absurda.

Mesmo assim, sinto que faltou alguma coisa. Eu voltei nele pra coletar as medalhas, descobrir mais caminhos, fazer mais combos e rejogar o 2 inteiro dentro dele, mas não consegui descobrir o que é. Talvez seja relacionado a história, que eu gostei bem pouco, ou a maneira que eu joguei, não podendo o saborear da maneira que merecia.

Esse é um dos meus jogos favoritos, pois o jogando, sentia que ele tinha sido feito especificamente pra mim, como se o Feperd estivesse lendo minha mente, e ainda superou as minhas expectativas.
Mas essa não foi, nem de longe, uma das minhas experiências favoritas. E pra mim isso vale muito mais.



PS: Obrigado pelo jogo sogrinha!


esqueci de adicionar aqui mas joguei ano passado e eh mt poggers foda pkrl boraaaaaa spark boraaa brasil

This game is really cool. I might suck cuz I got stuck on one boss for a while and it sucked out my motivation to continue. Cool while it lasted tho.

It's baffling to me that one guy was able to top Sonic Team when it comes to making a high-speed platformer. This is the level I expect new Sonic games to stand on. I don't think it's a particularly unrealistic standard. An absolutely fantastic game. And runs like a dream on the Deck.