Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Busy Day

Journaled 5+ games in a single day

Full-Time

Journaled games once a day for a month straight

Donor

Liked 50+ reviews / lists

On Schedule

Journaled games once a day for a week straight

GOTY '23

Participated in the 2023 Game of the Year Event

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Roadtrip

Voted for at least 3 features on the roadmap

Early Access

Submitted feedback for a beta feature

Favorite Games

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Sonic Unleashed
Sonic Unleashed

214

Total Games Played

056

Played in 2024

028

Games Backloggd


Recently Played See More

Death by AI
Death by AI

May 17

Ghost of Tsushima: Director's Cut
Ghost of Tsushima: Director's Cut

May 16

Overwatch 2: Season 10 - Venture Forth
Overwatch 2: Season 10 - Venture Forth

May 13

Animal Well
Animal Well

May 12

Fortnite Festival: Season 3
Fortnite Festival: Season 3

May 07

Recently Reviewed See More

😭 i just dont see it.. the gunplay is incredibly clunky and tedious, the response curve for aiming feels terrible and the cover system is very frustrating. every fight rapidly devolves into mindless shootouts against endless waves of bullet sponge enemies that leave nothing to strategy or expression

truly peak sonic.... every daytime act is so tightly crafted to deliver a surfeit of speed, challenge and spectacle, and all matched with incredible visuals and sound design. the feeling of mastery you are asked to achieve from the controls and level design is unparalleled in any sonic game.. and despite the werehog's egression from the high speed of the daytime levels, he is still cool af..... his design is so fire >_> and carefully traversing and scaling the same areas you used to blast through is a fire dynamic and paired alongside the combat, it creates that polarity between the two styles in the narrative and the gameplay 😮‍💨 it is peak

very impressive project but really it is just more sonic forces...... levels with long stretches of running in a line, homing attack chains, sidestepping -_- outside of the levels, some very gauche pacing and writing. the music for the final boss is fire though